andarilhor
First Post
More utility and less bonus AC is probably a good idea.
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More utility and less bonus AC is probably a good idea.
Too much? How? Explain to me, please?!
Good utility power. Instead of a new type of fighter, just run with that idea. Powers that enhance what a fighter may already use is great.
How about one where a marked enemy that attacks an adjacent ally is redirected to the fighter? Or is partially blocked, yet the fighter takes "X" damage, possibly only base weapon damage, no bonuses to strength or such?
One power could also be about when a fighter charges and he uses his shield to help him attack. Basic melee attack, and a secondary attack, STR vs FORT. Hit means the target is knocked prone.
Sammy
I like the new powers but, as others have said, as far as a new build goes, I would just add something to Fighter Weapon Talent. For instance, you can choose shield instead of a one-handed or two-handed weapon for the bonus, and it applies to your AC (not AC and Reflex, though). So someone can take Fighter Weapon Talent (Shields) and then pick some of your new powers.
It's also a good idea to pursue that Shieldbearer concept into a Paragon Path. I think it would be interesting to have, maybe, an Armiger paragon path. (Yeah, stealing the name from Iron Heroes, but it works.) Or call it Steel Defender or something.
Regardless, I think you're on the right track with new powers and a paragon path option for a "tank" would be great.