Silvercat Moonpaw
Adventurer
I'm sorry, I still don't get it:I am saying you only need one mechanic: the mechanic that gives you the risks. This means knowledge of the odds of failure (chances) plus what happens if you fail in regards to what choices you may have in this case (weight or importance of the event of failure).
Are you saying it doesn't matter how well the sneaking past the guards goes?
Are you saying you should only have a skill that tells your character (or you, the player) how well the action might succeed or fail but not one that tells you how well it does succeed or fail once the choice is made?