[3.5] [RG] Hall of the Dwarven Lord


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Leif

Adventurer
Rayverim "Ray" Thanderghast (cousin of Halford's Darvin Thanderghast)
Human Fighter (25 point buy) Level 2
N/G

AC 17 (Banded Mail +1 Dex) Move: 20 feet
HP 16 = 12 + 4 Rayverim's hit points for second level (1d10+2=4)

S 15 (8) +2
D 12 (4) +1
C 14 (6) +2
I 10 (2)
W 10 (2)
C 11 (3)

Saves:
Fort: +5 -- +3+2
Ref: +1 -- +0+1
Will: +0 -- +0+0

Skills - points = [8+4(human)] + [2+1(human)]
Climb +9 = 5+2+2(feat) (armor check -6)
Jump +6 = 4+2 (armor check -6)
Swim +8 = 4+2+2(feat) (armor check -6)
Balance +3 = 2+1 (armor check -6)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

BAB = +2
Great Axe, +6 to hit, 1d12+2 damage, X3 crit (BAB+Str+weapon focus+m/w greataxe)
Dwarven War Axe, +4 to hit, 1d10+2 damage, X3 crit (BAB+Str)
Dagger, +4 to hit, 1d4+2 damage, 19-20 X2 crit (BAB+Str)

900gp at start

Banded Mail 250 gp +6 AC, +1 max Dex (Armor Check -6)
Great Axe, Masterwork (+1 to hit) 20+300gp (of Dwarven make)
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp (one used when we enter Dwarf Mines)
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 10
SP 16
CP 3
 

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Halford

First Post
Darvin Thanderghast
Race: Human
Diviner 2

Str 9, Dex 14, Con 14, Int 16, Wis 10, Cha 8

HP: 11 [sblock=HP Rolls]Hit die (1d4=3)[/URL] [/sblock]

Saves: 4/2/3

Feats: Scribe Scroll, Point-Blank Shot, Precise Shot

Skills:
Concentration: 7 (5 ranks, 2 Con)
Decipher Script: 4 (1 rank, 3 Int)
K. Arcana: 10 (5 ranks, 3 Int, 2 Synergy)
K. Architecture and Engineering: 4 (1 rank, 3 Int)
K. Dungeoneering: 6 (3 ranks, 3 Int)
K. Geography: 4 (1 rank, 3 Int)
K. History: 4 (1 rank, 3 Int)
K. Local: 4 (1 rank, 3 Int)
K. Nature: 6 (3 ranks, 3 Int)
K. Nobility: and Royalty 4 (1 rank, 3 Int)
K. Religion: 4 (1 rank, 3 Int)
K. the Planes: 5 (2 ranks, 3 Int)
Spellcraft: 10 (5 ranks, 3 Int 2 Synergy)

Spells:
Thanderghast's Surge of Certainty = True Strike
Thanderghast's Ultimate Appraisal = Identify
Thanderghast's Force Barrage = Magic Missile
Thanderghast's Strength Sapper = Ray of Enfeeblement
Thanderghast's Force Armor = Mage Armor
Thanderghast's Swift Locomotion = Expeditious Retreat

Equipment:
100gp to Summon Rat Familiar "Nibs"
Spell Component Puch x 3 15gp (Have taken 20 to hide 2 on person using Sleight of Hand untrained, for a total of 22).
Spell Book 15gp
Light Crossbow 35gp
20 Bolts 1gp
10 Silver Bolts 3gp
10 Cold Iron Bolts 2gp
Cold Iron Dagger 4gp
Wand of Magic Missile 10 charges 150gp
Wand of Color Spray 10 charges 150gp
Wand of Shield 5 charges 75gp
Wand of Cause Fear 3 charges 45gp
Wand of Enlarge Person 5 charges 75gp
Wand of Magic Weapon 5 charges 75gp
Wand of Protection from Evil 5 charges 75gp
Wand of Disrupt Undead 10 charges 75gp
Explorer's Outfit -
4gp 9sp 10cp
 

kinem

Adventurer
Dan "Dagger" Turner, human rogue 2, AL NG

description:
"Dagger" is a dark haired human man, about 5'5" tall. He is known both as a thief and as a generous man. He steals only from those who he thinks deserve to or can easily afford to lose something, and he likes to help the poor with gifts, especially children. He controls these impulses around friends or employers, however.

hp 9, AC 17 (touch 13, ff 14), move 30'
BAB +1, saves Fort +0, Reflex +6, Will +0

Str 12/+1
Dex 16/+3
Con 10/+0
Int 13/+1
Wis 10/+0
Cha 10/+0

Feats: Weapon Finesse, Two-Weapon Fighting

att shortsword +5 (1d6+1, crit 19/x2)
or full att shortsword +3 (1d6+1, 19/x2) and shortsword +3 (1d6, 19/x2)

sneak att +1d6, trapfinding, evasion

Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

skills: 50 pts (ranks/tot), * = acp, & = MW tools
bluff 5/5, disable device& 5/10, gather information 5/5, hide* 5/6, listen 0/0, move silently* 5/6, open lock& 5/10, search 5/6, spot 5/5, sleight of hand 5/8, use magic device 5/5

equipment (total 900 gp)
2 MW short swords, 620 gp
chain shirt, 100 gp, acp -2
2 saps, 2 gp
2 daggers, 4 gp, 10' range inc
MW thieves' tools, 100 gp
antitoxin (1 vial), 50 gp
rope, silk 50', 10 gp
lantern, bullseye, 12 gp
5 pints oil, 0.5 gp
flint & steel, 1 gp
rations, trail (1 day), 0.5 gp
 

SelcSilverhand

First Post
Brewmaster Baldor Torunn Stoneanvil

Code:
[B]Name:Brewmaster Baldor Torunn Stoneanvil[/B] 
[B]Class:Cleric[/B] 
[B]Race:Dwarf[/B] 
[B]Size:M[/B] 
[B]Gender:M[/B] 
[B]Alignment:LG[/B] 
[B]Deity:Moradin[/B] 

[B]Str:[/B] 13 +1 (00p.)     [B]Level:[/B] 2        
[B]Dex:[/B] 10 +0 (00p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (2d8+4)
[B]Con:[/B] 14 +2 (00p.)     [B]Grapple:[/B] +1     
[B]Int:[/B] 10 +0 (00p.)     [B]Speed:[/B] 20'      
[B]Wis:[/B] 15 +2 (00p.)     [B]Init:[/B] +0        
[B]Cha:[/B] 10 +0 (00p.)              
[url=http://invisiblecastle.com/roller/view/1851735/]Dwarf lv2 hit points (1d8=4)[/url]

[B]Stat Increases by Level[/B]
4th - 
8th - 
12th - 
16th - 

[B]Stat Increases by Race[/B]
Dwarf: +2 Con, -2 Cha

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +0    +0    +0    +0    17
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2    +0    +5
[B]Ref:[/B]                       0    +0    +0    +0
[B]Will:[/B]                      3    +2    +0    +5

[B]Special Modifiers[/B]

[B]Weapon                  Attack   Damage     Critical[/B]
Morningstar              +3     1d8+1       20x2

[B]Languages:[/B] 
Common, Dwarven


[B]Abilities:[/B] 
Dwarf: +2 vs Poison
Dwarf: +2 vs Spells and spell like abilities
Dwarf: +4 AC vs Giants
Dwarf: +1 vs Goblinoids
Cleric: Turn Undead 3/day
Cleric: Domains - Good, Earth
Domain Earth: Turn Air elementals as Undead
Domain Good: Good spells cast at +1 CL

[B]Feats:[/B] 
Feat - Location - Description
Level 1 - PHB - Combat Casting +4 on Concentration checks to cast defensively

[B]Spells[/B]
0 Level - 4/day
1st Level - 3/day Domain 1/day

Combat spells:
0 Level
Create Water, Detect Magic, Detect Magic, Detect Poison
1st Level
Command, Remove Fear, Shield of Faith. Domain - Protection from Evil


[B]Skill Points:[/B] 10        [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration               2    +2     +0   +4 (+2 Feat)
Craft(Alchemy)              2    +0     +0   +2
Craft(Armorsmith)           1    +0     +0   +1
Diplomacy                   0    +0     +0   +0
Heal                        1    +2     +0   +3
Know. Religion              2    +0     +0   +2
Know. History               2    +0     +0   +2


[B]Equipment:               Cost  Weight[/B]
Bedroll                        1sp  1.25lb
Silk Rope                     10gp     5lb
Sunrod x3                      6gp     3lb
Grappling Hook                 1gp     4lb
Masterwork Manacles	      50gp (EA DC35, Str DC25)
Explorers Outfit	       

MW Breastplate               350gp
MW Morningstar               308gp
Heavy Steel Shield             20gp
Holy Water (2d4) x2           50gp
Holy Symbol, Wooden          1gp
Artisian Tools (Armor)         5gp
Artisian Tools (Alchemy)       5gp
Climbers Kit(+2)              80gp

[B]Total Weight:[/B]00.0lb      [B]Money:[/B] 12gp 9sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              00.00  00-00  00-00  000   000

[B]Age:[/B] 150
[B]Height:[/B] 4'05"
[B]Weight:[/B] 250lb
[B]Eyes:Black[/B] 
[B]Hair:Brown[/B] 
[B]Skin:Dark[/B]
 
Last edited:

moritheil

First Post
Ranit, Human Conjurer

[sblock=Ranit]CHARACTER NAME : Ranit
RACE (CR) : Human
CLASS (LEVEL) : Conjurer 2
... NET LEVEL : 2
ALIGNMENT : NG
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Human)

Ranit is a short, portly man who likes to wear green. Though he took an oath to his mother when he was small to forego violence, he no longer believes that violence is inherently bad and has no problem with his allies using it. If pressed, he will resort to violence himself, but he is still not in the habit of using it as a first resort. In accordance with this tendency, his spells tend to focus on party support and incapacitation.

EXPERIENCE : ?
CASH : 900 gp - 14.39 - 857 = 28.61

ABILITY SCORES = 25 pts (5+10+10)
Str 8 (-1) (8/base)
Dex 13 (+1) (13/base)
Con 16 (+3) (16/base)
Int 16 (+3) (16/base)
Wis 8 (-1) (8/base)
Cha 8 (-1) (8/base)

SAVES
FORT +5 (0/wiz 3/con 2/fam)
REF +1 (0/wiz 1/dex)
WILL +2 (3/wiz -1/wis)


HIT POINTS : 12 (4+1d4 +6/con)
ARMOR CLASS
Standard : 11 (10/base 1/dex)
Touch : 11 (10/base 1/dex)
Flat-Foot : 10 (10/base)

INITIATIVE : +1 (1/dex)
BASE ATTACK : +1
RANGED : +2 (+1/dex)
MELEE : +0 (-1/str)

WEAPONS
Darkwood Light Crossbow +3 att [1d6]

LANGUAGES
Auran, Common, Draconic, Infernal

RACIAL TRAITS
1 free feat, 1 extra skill point/level.

CLASS FEATURES
Conjurer: Evocation and Necromancy forbidden. +1 spell each spell level. Rat familiar (+2 fort).

FEATS
Cha 1 . Spell Focus Conj (+1 DC)
Cha 1 . Augment Summons (+4 to str/con)
Wiz 1 . Scribe Scroll
Cha 3 .
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .

SKILLS 5*(3+2+1) = 30
Concentration +8 (5 ranks +3 con)
Decipher Script +8 (5 ranks +3 int)
Hide +1 (0 ranks +1 dex)
Know (arcana) +8 (5 ranks +3 int)
Know (dungeoneering) +4 (1 ranks +3 int)
Know (religion) +8 (5 ranks +3 int)
Know (planes) +6 (3 ranks +3 int)
Move Silently +1 (0 ranks +1 dex)
Spellcraft +10 (5 ranks +3 int +2 synergy)

EQUIPMENT 857 gp.
Explorer's Outfit [10 gp]
Scroll of 1st level spell x2 [50 gp; scribed into book]
Darkwood Light Crossbow [365 gp; masterwork]
20 cold iron bolts [4 gp]
20 bolts [2 gp]
Cold iron dagger [4 gp]
dagger [2 gp]
Antitoxin x2 [100 gp; +5 Fort vs. poison 1 hr.]
Cold Iron Caltrops x5 [10 gp]
Flashpellet x4 [200 gp; thrown, 10' radius, Ref DC 15 or dazzled 1 min]
Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]
Smokestick [20 gp]
Alchemist's Fire [20 gp; 1d6 fire + 1d6 fire dam, 1 dam splash]
Cure Light Wounds Potion [50 gp]

MUNDANE STUFF (cost 14 gp 3 sp 9 cp)

Hooded Lantern [7 gp]
Oil x10 [1 gp]
Shovel [2 gp]
Waterskin [1 gp]
Symbol [1 gp]
Tindertwig [1 gp]
Bedroll [1 sp]
Parchment [2 sp]
Chalk x5 [5 cp]
Whetstone [2 cp]
Flask of water [3 cp]

SPELLS: 4 2+2
0 - detect magic, detect poison, daze, touch of fatigue
1 - Mage Armor, Grease x2, Enlarge Person

KNOWN
0 - all but evocation, necromancy
1 - Alarm, Charm Person, Enlarge Person, Grease, Identify, Mage Armor, Mount, Sleep

3+1+2 = 6 first level[/sblock]
 

HolyMan

Thy wounds are healed!
Brawar Human Wizard

Code:
[B]Name:[/B] Brawar
[B]Class:[/B] Wizard
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Boccob
[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 2        [B]XP:[/B] 3,000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] n/a
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] n/a
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +2
[B]Cha:[/B]  8 -1 (00p.)     [B]ACP:[/B] +0         [B]Spell Fail:[/B] 0%
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10                 +3                     13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      3    +0          +3
[B]Weapon                  Attack   Damage     Critical[/B]
Scimitar(mw.)                +2      1d6+0      18-20/x2
Dagger(melee)                +1      1d4+0      19-20/x2
Dagger(thrown)               +4      1d4+0      19-20/x2
[B]Languages:[/B] Common,Draconic,and Elven
[B]Abilities:[/B] bonus feat at 1st lvl
           +4 skill points at 1st level +1 skill point/lvl
           after 1st lvl
           summon familiar,spellbook,spellcasting,bonus feats at
           5th,10th,15th, and 20th
[B]Feats:[/B] Scribe Scroll,Toughness,Martial Weapon Proficiency-
              Scimitar
[B]Skill Points:[/B] 25       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration                 5     +1          +6
Spellcraft                    5     +2   +2     +9
Knowledge(arcana)             5     +2          +7
Knowledge(history)            5     +2          +7
Knowledge(local)              3     +2          +5
Decipher Script               2     +2          +4

[B]Equipment:               Cost  Weight[/B]
Artisan's Outfit            free      0lb
Scimitar(mw.)               315gp     4lb
Dagger                        2gp     1lb
Bedroll                       1sp     5lb
Spell Component Pouch         5gp     2lb
Scroll Case                   1gp    .5lb
   - scroll of Magic Missile(cstlvl1) and Sleep(cstlvl1)
Scroll Case                   1gp    .5lb
   - scroll of Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1),
               and Invisibility(cstlvl3)
Belt Pouch                    1gp    .5lb (+1lb)
   - potions of Cure Light Wounds(x2)lvl1, Shield of Faith lvl1, and
               Oil of Magic Weapon
   -Tindertwigs(10)          10gp     0lb
Backpack                      2gp     2lb
   - Spellbook               free     5lb
   - Trail Rations(2days)     1gp     1lb
   - Waterskin                1gp     4lb
   - Everburning Torch      110gp     1lb

[B]Total Weight:[/B]27.5lb      [B]Money:[/B] 13gp 4sp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]         38lb    76lb   115lb  230lb   575lb
[B]Spellbook:[/B]
   0  level-  All
  1st level-  Magic Missile, Sleep, Shield, Enlarge Person, True Strike
              Comprehend Languages, Tenser's Floating Disc
[B]Age:[/B] 29
[B]Height:[/B] 5-11"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Bald W/black gotee
[B]Skin:[/B] Dark Brown
 

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