WD's Character Sandbox

Walking Dad

First Post
Hi, this is the thread for all my weird character ideas. If you want to steal something for a PbP game, ask first, please. If you want it for real-life, just grab it.

To do:

- revenant assassin.
- high level psion.
 
Last edited:

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Walking Dad

First Post
[sblock=Builder]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Gol, level 3
Goliath, Fighter
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 18, Con 16, Dex 13, Int 8, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 8, Wis 14, Cha 10.


AC: 19 Fort: 18 Reflex: 13 Will: 15
HP: 43 Surges: 12 Surge Value: 10

TRAINED SKILLS
Perception +8, Athletics +12, Endurance +9

UNTRAINED SKILLS
Acrobatics +2, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History,
Insight +3, Intimidate +1, Nature +5, Religion, Stealth +2, Streetwise +1, Thievery +2

FEATS
Level 1: Weapon Proficiency (Execution axe)
Level 2: Goliath Greatweapon Prowess

POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Cleave
Fighter encounter 1: Passing Attack
Fighter daily 1: Comeback Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Sweeping Blow

ITEMS
Inescapable Execution axe +1, Fortification Scale Armor +1, Amulet of Mental Resolve +1
====== Created Using Wizards of the Coast D&DI Character Builder ======


====== Created Using Wizards of the Coast D&DI Character Builder ======
Dwarf Rager, level 3
Dwarf, Fighter
Fighter Talents: Battlerager Vigor

FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 8, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 12, Dex 12, Int 8, Wis 12, Cha 10.


AC: 20 Fort: 18 Reflex: 15 Will: 14
HP: 41 Surges: 11 Surge Value: 10

TRAINED SKILLS
Heal +8, Athletics +7, Endurance +7

UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +5, History,
Insight +3, Intimidate +1, Nature +3, Perception +3, Religion, Stealth -1, Streetwise +1, Thievery -1

FEATS
Level 1: Devoted Challenge
Level 2: Dwarven Weapon Training

POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Cleave
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Comeback Strike
Fighter utility 2: Shielded Sides
Fighter encounter 3: Sweeping Blow

ITEMS
Amulet of Mental Resolve +1, Heavy Shield, Reflexive Chainmail +1, Inescapable Waraxe +1
====== Created Using Wizards of the Coast D&DI Character Builder ======


====== Created Using Wizards of the Coast D&DI Character Builder ======
Eladrin Spear, level 3
Eladrin, Fighter
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 18, Con 11, Dex 15, Int 10, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 11, Dex 13, Int 8, Wis 12, Cha 10.


AC: 19 Fort: 18 Reflex: 14 Will: 14
HP: 43 Surges: 9 Surge Value: 10

TRAINED SKILLS
Perception +7, Endurance +6, Athletics +10, Heal +7

UNTRAINED SKILLS
Acrobatics +3, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering +2, History +3, Insight +2,
Intimidate +1, Nature +2, Religion +1, Stealth +3, Streetwise +1, Thievery +3

FEATS
Level 1: Eladrin Soldier
Level 2: Toughness

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Passing Attack
Fighter daily 1: Comeback Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows

ITEMS
Greatspear of Myrdroon's Shard +1, Amulet of Physical Resolve +1, Heartening Scale Armor +1
====== Created Using Wizards of the Coast D&DI Character Builder ======

====== Created Using Wizards of the Coast D&DI Character Builder ======
level 3
Dwarf, Fighter
Build: Tempest Fighter
Fighter Talents: Tempest Technique

FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 12, Dex 12, Int 10, Wis 12, Cha 8.


AC: 20 Fort: 18 Reflex: 14 Will: 14
HP: 41 Surges: 11 Surge Value: 10

TRAINED SKILLS
Heal +8, Endurance +9, Athletics +9

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, History +1, Insight +3,
Intimidate, Nature +3, Perception +3, Religion +1, Stealth +1, Streetwise, Thievery +1

FEATS
Level 1: Dwarven Weapon Training
Level 2: Devoted Challenge

POWERS
Fighter at-will 1: Dual Strike
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Funneling Flurry
Fighter daily 1: Lasting Threat
Fighter utility 2: Pass Forward
Fighter encounter 3: Probing Attack

ITEMS
Whiteflame Chainmail +1, Rending Double axe +1, Amulet of Physical Resolve +1
====== Created Using Wizards of the Coast D&DI Character Builder ======

====== Created Using Wizards of the Coast D&DI Character Builder ======
Dwarf Ranger, level 3
Dwarf, Ranger
Fighting Style: Two-Blade Fighting Style

FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 12, Dex 12, Int 10, Wis 12, Cha 8.


AC: 18 Fort: 17 Reflex: 14 Will: 14
HP: 41 Surges: 8 Surge Value: 10

TRAINED SKILLS
Dungeoneering +10, Heal +8, Perception +8, Athletics +9, Endurance +9

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff, Diplomacy, History +1, Insight +3, Intimidate, Nature +3,
Religion +1, Stealth +1, Streetwise, Thievery +1

FEATS
Level 1: Dwarven Weapon Training
Level 2: Armor Proficiency (Chainmail)

POWERS
Ranger at-will 1: Twin Strike
Ranger at-will 1: Hit and Run
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Sudden Strike
Ranger utility 2: Unbalancing Parry
Ranger encounter 3: Ruffling Sting

ITEMS
Whiteflame Chainmail +1, Vicious Waraxe +1, Rending Waraxe +1, Amulet of Protection +1
====== Created Using Wizards of the Coast D&DI Character Builder ======

[/sblock]
 
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Walking Dad

First Post
====== Created Using Wizards of the Coast D&D Character Builder ======
level 3
Deva, Wizard
Arcane Implement Mastery: Orb of Imposition
Birth - Among Another Race: Among Another Race (Elf)
Background: Birth - Among Another Race (Among Another Race (Elf))

FINAL ABILITY SCORES
Str 8, Con 14, Dex 11, Int 19, Wis 16, Cha 12.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 11, Int 17, Wis 14, Cha 12.


AC: 18 Fort: 13 Reflex: 15 Will: 16
HP: 32 Surges: 8 Surge Value: 8

TRAINED SKILLS
Arcana +10, Insight +9, Religion +12, Perception +9

UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +3, Heal +4, History +7, Intimidate +2, Nature +4, Stealth +1, Streetwise +2, Thievery +1, Athletics

FEATS
Wizard: Ritual Caster
Level 1: Unarmored Agility
Level 2: Enlarge Spell

POWERS
Wizard at-will 1: Winged Horde
Wizard at-will 1: Thunderwave
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Phantom Chasm
Wizard utility 2: Mystical Debris
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Color Spray

ITEMS
Accurate orb of Nimble Thoughts +1, Adventurer's Kit, Ritual Book, Shimmering Cloth Armor (Basic Clothing) +1
RITUALS
Simbul's Conversion, Make Whole, Comrades' Succor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Simbul's Conversion
Make Whole
Comrade's Succor

215 gp
 
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Walking Dad

First Post
M&M 2nd

[sblock=Root]

STR DEX CON INT WIS CHA
+4 +3 +5 +0 +2 +1
18 16 20 10 14 12

Abil (30)


Skills (10): Concentration 4 (+9), Diplomacy 4 (+5), Knowledge (popular culture) 4 (+4), Knowledge (life sciences) 4 (+4), Notice 6 (+8), Medicine 4 (+6), Perform (oratory) 2 (+3), Stealth 4 (+7), Survival 8 (+1)


Powers (91):


Immunity 6 (disease,sleep, starvation, suffocation, critical Hits)

Plant Control 10 (28)
Power Feat: Improved Range)
(Power Feats: Alternate Powers (all dynamic) –

Nauseate 5 [gastric flora manipulation; Extras: Area – burst], (PF: Selective),
Animate Objects 6 [Power Feats: Progression 2 (5 objects); Extras: Horde; Flaws: Limited to plants], Independent (PF: Slow Fade)
Teleport 8 [continental; Flaws: Medium (plants)] (PF: Moving Feint),
Create Object 10 [plant-based], Independent (PF: Slow Fade),
Dazzle 10 [Pollen, visual; Extras: Area (Burst)] (PF: Selective)
Blast 10 [Thorns] (PF: Split Attack)
Stun 10 (plant toxin) (PF: Extended Reach)
Transform 5 (plant – plant) (PF: Precise)

Protection 5 (3 ranks imp) (8)

Plant Mimicry 5 (45)

64

Combat
Att +8, Def+8 (16)

Saves (9)
+8 +5 +6


Power attack, accurate attack, All-out attack, Uncanny Dodge, visual, Luck 2, Environmental Adaption (heavy vegetation) 2, Frearless, Distract, Track, Skill Mastery (concentration, notice, stealth, survival)
[/sblock]

[sblock=Emerald]

PL: 9 (165)

abilities: (12)
STR 12 DEX 14 CON 14 INT 10 WIS 12 CHA 10

Combat: (24)
+2 init, +7 ATK, +6 DEF ( +3 flat-footed)
+1 DMG (unarmed)
Powered +7/+11 DMG (unarmed/strike)


saves: (13)
TOU +12 FORT +7 REF +6 WILL +6

Skills (13/52)
bluff +4
climb +2
diplomacy +4
drive +4
investigate +4
knowledge: streetwise +6
medicine +2
notice +4
profession: police officer +6
search +6
sense motive +4
stealth +6

feats (6)
all-out attack, assessment, power attack, taunt, uncanny dodge (visual), quick change

Powers (60)
Alternate (Crystal) Form 12 (Move Action; Continious) (60)
-Density 6 (18)
Str +12
Tough +3
Immovable 2
Super-Str 2
- Immunity (life support, crit, reduce lethal energy damage to nonlethal, starvation and thirst, sleep) (23)
- Protection 7 (7)
Imp 12 (12)

Create Object (Permanent, Impervious, dynamic) 15 (31)
- Blast (standard) (dynamic 2)
- Strike (Mighty; Penetrating) (dynamic 2)
- Regeneration (dynamic 2)
costs

abilities 12 + combat 24 + saves 13 + skills 13/52 + feats 6 + powers 91= 165 pts

----

3 PP

1st

Alternate Power for Alternate Form Solid
-> Alternate Form Swarm: Composed of tiny crystal shards (a bit like 'Dust'-> New X-Men)

Alternate Form (Swarm): 12 (60)
- Immunity (life support, crit, reduce lethal energy damage to nonlethal, starvation and thirst, sleep) (23)
- Protection 7 (7) (the shards are hard)
- Flight 4 (8)
- Insubstantial 2 (10) (particle cloud)
- Strike 12 (12) (cutting shards)

2nd
4 skill ranks in concentration

3rd
4 skill in (Aliens) what knowledge would be approciate?[/sblock]
 

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Walking Dad

First Post
Riardon d'Cealis

[sblock=stats]Riardon d'Cealis Player Walking Dad
Eladrin Warlord (unaligned) Level 2 (XP 1.495)
Initiative +3 (includes +2 from Combat Leader)
Passive Insight 12 Passive Perception 17; Senses Low-light Vision
[Combat Leader aura 10; +2 Initiative.]

HP 39 Bloodied 18 Surge Value 9; Surges Per-Day 8

AC 18 Fortitude 16 Reflex 14 Will 14
Saving Throws [+5 vs Charms]

Speed 6 Size Medium

Str 18 (+4) Dex 10 (+0) Wis 12 (+1)
Con 12 (+1) Int 16 (+3) Cha 10 (+0)

Racial Abilities Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Feystep
Class Features Combat Leader, Commanding Presence (Tactical Presence), Inspiring word

Basic Attack Sunblade Longsword +1: +9 / 1d8+5
Ranged Basic Attack Javelin: +7 / 1d6+4

Feats: Arcane Initiate, Toughness

Skills: Arcana +11, Athletics +10, Diplomacy +8, Heal +7, History +11, Perception +7, Stealth +2

Languages: Common,Elven

Powers
Commander's Strike (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally’s basic attack damage + 3.
Opening Shove (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +9 vs. Reflex
Hit: You push the target 1 square. Then choose one ally you can see. That ally either shifts 3 squares or makes a melee basic attack against the target.


Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.

Aid the Injured (Encounter Standard Melee touch ✦ Healing, Martial)
Target: You or one adjacent ally
Effect: The target can spend a healing surge.

Chilling Cloud (Encounter Standard Area burst 1 within 10 ✦ Arcane, Cold, Implement)
Target: Each creature in burst
Attack: +4 vs. Fortitude
Hit: 3 damage.
Effect: Until the end of your next turn, any enemy in the power’s area takes a -2 penalty to attack rolls.

Warlord's Favor (Encounter Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 2d8+5 damage. One ally within 5 squares of you gains a +4 power bonus to attack rolls against the target until the end of your next turn.

Feystep (Encounter Move Pesonal ✦ Teleportation)
Target: Self
Effect: Teleport up to 5 squares.

Calculated Assault (Daily Standard Melee weapon ✦ Martial, Reliable, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage, and one of your allies within 5 squares of you gains a power bonus to damage rolls against the target of 4 until the end of the encounter. You can transfer the bonus to another ally within 5 squares of you as a minor action.


Equipment Name Price Weight
Hide armor 30 25 lb.
Sylvan hide armor +1
Light shield 5 6 lb.
Sunblde Longsword +1 15 4 lb.
Dagger 1 1 lb.
Javelin (4) 20 8 lb.
Standard Adventurer's Kit 15gp 33lbs
346 gp - -
Total 100 gp 77 lb.[/sblock]

[sblock=TEXT Stats]
==Summary==
<!--This section will be what the DM (and probably you) use during the campaign. A premium has been placed on putting in the core data necessary to run the game; just the total damage and most salient information should appear here.

Think of it as a Monster Manual Statblock for your character! -->
{{L4W:Character
|Name=Riardon d'Cealis
|Player=Walking Dad
|Level=4
|Class=Warlord
|Race=Eladrin
|Size=Medium
|XP=3802
|Initiative=+4 (includes +2 from Combat Leader)
|Senses=Low-light Vision
|Perception=18
|Insight=13
|Aura='''Aura 10:''' Allies gain +2 initiative.
|HP=44
|Bloodied=22
|SurgeValue=11
|Surges=8
|AC=20
|Fortitude=18
|Reflex=17
|Will=16
|SavingThrows=[+5 vs Charms]
|Speed=6
|Alignment=unaligned
|Languages=Common,Elven
|Str=19 (+4)
|Dex=10 (+0)
|Wis=12 (+1)
|Con=12 (+1)
|Int=17 (+3)
|Cha=10 (+0)
|Racial=Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Feystep
|ClassFeature= Combat Leader, Commanding Presence (Tactical Presence), Inspiring word
|BasicAttack=Sunblade Longsword +1 : +10 / 1d8+5
|BasicRangedAttack=Javelin: +8 / 1d6+4
|Feats= Arcane Initiate, Toughness, Tactical Inspiration
|Skills= Arcana +12, Athletics +11, Diplomacy +9, Endurance +2, Heal +8, History +12, Perception +8, Stealth +2, Thievery +1
}}{{L4W:power
|Name= Sunblade
|Frequency=At Will
|ActionType=Free
|TargetType=-
|Keywords=Radiant
|Target=Self
|Effect=All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
}}{{L4W:power
|Name= Direct the Strike
|Frequency=At Will
|ActionType=Standard
|TargetType=Ranged 5
|Keywords=Martial
|Target=One ally
|Effect=The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
}}{{L4W:power
|Name= Opening Shove
|Frequency=At Will
|ActionType=Standard
|TargetType= Melee weapon
|Keywords= Martial, Weapon
|Target=One creature
|Attack=+10 vs. Reflex
|Hit= You push the target 1 square. Then choose one ally you can see. That ally either shifts 3 squares or makes a melee basic attack against the target.
}}{{L4W:power
|Name=Inspiring Word
|Frequency=Encounter
|ActionType=Minor
|TargetType=Close burst 5
|Keywords=Martial, Healing
|Target=You or one ally in burst
|Effect=The target can spend a healing surge and regain an additional 1d6+3 hit points.
|Special=You can use this power twice per encounter, but only once per round.
}}{{L4W:power
|Name=Aid the Injured
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee touch
|Keywords=Healing, Martial
|Target=You or one adjacent ally
|Effect=The target can spend a healing surge.
}}{{L4W:power
|Name=Feystep
|Frequency=Encounter
|ActionType=Move
|TargetType=Pesonal
|Keywords=Teleportation
|Target=Self
|Effect=Teleport up to 5 squares.
}}{{L4W:power
|Name=Chilling Cloud
|Frequency=Encounter
|ActionType=Standard
|TargetType=Area burst 1 within 10 squares
|Keywords=Arcane, Cold, Implement
|Target=Each enemy in burst
|Attack=+5 vs. Fortitude
|Hit=3 damage.
|Effect=Until the end of your next turn, any enemy in the power’s area takes a -2 penalty to attack rolls.
}}{{L4W:power
|Name=Warlord’s Favor
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee weapon
|Keywords=Martial, Weapon
|Target=One creature
|Attack=+10 vs. AC
|Hit=2d8 + 5. One ally within 5 squares of you gains a +4 power bonus to attack rolls against the target until the end of your next turn.
}}{{L4W:power
|Name=Steel Monsoon
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee weapon
|Keywords=Martial, Weapon
|Target=One creature
|Attack=+10 vs. AC
|Hit=2d8 + 5. 3 allies within 5 squares of him can shift 1 square.
}}{{L4W:power
|Name=Sunblade
|Frequency=Daily
|ActionType=Standard
|TargetType=Close burst 1
|Keywords=Radiant
|Target=Enemies in Burst
|Attack=+7 vs. Reflex
|Hit=1d8 radiant damage.
}}{{L4W:power
|Name=Calculated Assault
|Frequency=Daily
|ActionType=Standard
|TargetType=Melee weapon
|Keywords=Martial, Reliable, Weapon
|Target=One creature
|Attack=+10 vs. AC
|Hit=1d8+5 damage, and one of your allies within 5 squares of you gains a power bonus to damage rolls against the target of 4 until the end of the encounter. You can transfer the bonus to another ally within 5 squares of you as a minor action.
}}
<br><br>

==Fluff==
<!--This is where all the roleplaying pure-story elements go! Feel free to add as much as you like about your character.-->

'''Description:''' Riardon is tall and looks very athletic, but he somewhat lacks the natural grace of other eladrins. His hair is silver and his eyes a vibrant blue.<br><br>

'''Background:''' A bit clumsy (for a eladrin), but strong and quick-minded, Riardon joined the imperial forces at an early age. He is not the most charismaic leader, but the soldiers respected and trusted his superior tactics and his willingnes to stand with them in melee against the strongest foes. While he has some talent for arcane magic, it is rather untrained.<br><br>

'''Hooks:''' Prooving his abilities to himself and to the Imperium.<br><br>
'''Kicker:''' He left the imperial army after being forced to sacrifice some good soldiers for a bad tactic of his commander.<br><br>

==Math==
<!--This is the section where you "prove" all your stats and other numbers that make up your character summary (the thing above that summarizes your stats. The easier it is to understand the better; but it should be complete. If you have +5 to hit with your daily then show us how you got that. If you have 33 hit points? We need to know why.

The character judges shouldn't have to go paging through their PhB to check every number for you; it's your job to make it understandable for them.

There is no "official" version of what the math section should look like, the headings below are just suggestions; look at the other approved characters for their ideas.-->

===Attributes===

{{L4W:CS:Attributes
|StrCost=16
|StrInitial=18
|StrRacial=0
|StrLevel=1
|ConCost=2
|ConInitial=12
|ConRacial=0
|DexCost=0
|DexInitial=8
|DexRacial=2
|IntCost=5
|IntInitial=14
|IntRacial=2
|IntLevel=1
|WisCost=2
|WisInitial=12
|WisRacial=0
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=2
}}

===Defenses===

{{L4W:CSDef
|StrMod=+4
|DexMod=+0
|ConMod=+1
|IntMod=+3
|WisMod=+1
|ChaMod=+0
|ClassBonFort=1
|ClassBonWill=1
|RaceBonWill=1
|FeatBonAC=
|FeatNameAC=
|FeatBonRef=
|FeatNameRef=
|FeatBonFort=
|FeatNameFort=
|FeatBonWill=
|FeatNameWill=
|EquipBonAC=5
|EquipNameAC=Sylvan Armor +1, light shield
|EquipBonRef=2
|EquipNameRef=light shield, Cloak of the Walking Wounded +1
|EquipBonFort=1
|EquipNameFort=Cloak of the Walking Wounded +1
|EquipBonWill=1
|EquipNameWill=Cloak of the Walking Wounded +1
|MiscBonAC=
|MiscNameAC=
|MiscBonRef=
|MiscNameRef=
|MiscBonFort=
|MiscNameFort=
|MiscBonWill=
|MiscNameWill=
|Levelbonus=2
}}
<b>Saving Throw Bonuses</b> +5 vs. Charms
====Hit Points====
{{L4W:CS:Health
|ClassBase = 12
|Con = 12
|PerLevel = 5
|Level = 4
|Race = 0
|Feat = 5
|FeatName = Toughness
|Equip = 0
|EquipName =
|Other =
}}
<b>Surges per Day</b> 8 (Class 7 + Con 1)

==== Senses and Reactions ====

{{L4W:CS:Senses
|DexMod = 0
|WisMod = 1
|LevelBonus = 2
|InitClass = 2
|InitClassFeature = Combat Leader
|InitRace = 0
|InitFeat = 0
|InitFeatName = 0
|InitEquip = 0
|InitEquipName = 0
|InitOther = 0
|InsightClass = 0
|InsightClassFeature = 0
|InsightRace = 0
|InsightFeat = 0
|InsightFeatName = 0
|InsightEquip = 0
|InsightEquipName = 0
|InsightOther = 0
|PerceptionClass = 0
|PerceptionFeature = 0
|PerceptionRace = 0
|PerceptionFeat = 0
|PerceptionFeatName = 0
|PerceptionEquip = 0
|PerceptionEquipName = 0
|PerceptionOther = 5}}

===Attacks===
====Basic====
{{L4W:CS:Attack
|StrMod=4
|DexMod=0
|Levelbonus=2
|ClassBonMAtk=
|ClassNameMAtk=
|FeatBonMAtk=
|FeatNameMAtk=
|EquipBonMAtk=4
|EquipNameMAtk=Sunblade Long Sword +1
|MiscBonMAtk=
|MiscNameMAtk=
|MAtkVs=AC
|ClassBonRAtk=
|ClassNameRAtk=
|FeatBonRAtk=
|FeatNameRAtk=
|EquipBonRAtk=2
|EquipNameRAtk=Javelin
|ThrownWeaponIsHeavy=yes
|MiscBonRAtk=
|MiscNameRAtk=
|RAtkVs=AC
}}

====Powers====
{{L4W:powerToHitSummary
|Power01={{L4W:powerToHit
|PowerName=Opening Shove
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=4
|EquipNamePower=Sunblade Long Sword +1
|PowerVs=Reflex
}}
|Power02={{L4W:powerToHit
|PowerName=Chilling Cloud
|StatMod=3
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=
|EquipNamePower=
|PowerVs=Fortitude
}}
|Power03={{L4W:powerToHit
|PowerName=Warlord’s Favor
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=4
|EquipNamePower=Sunblade Long Sword +1
|PowerVs=AC
}}
|Power03={{L4W:powerToHit
|PowerName=Steel Monsoon
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=4
|EquipNamePower=Sunblade Long Sword +1
|PowerVs=AC
}}
|Power04={{L4W:powerToHit
|PowerName=Calculated assault
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=4
|EquipNamePower=Sunblade Long Sword +1
|PowerVs=AC
}}
|Power05={{L4W:powerToHit
|PowerName=Sunblade Burst
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=Sunblade Enhancement +1
|PowerVs=Reflex
}}}}

=== Class Features ===
Combat Leader, Commanding Presence (Tactical Presence), Inspiring word

=== Racial Features ===
Eladrin Education (Perception), Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Feystep
=== Skills ===
<b>Languages</b> Common, Elven<br />
{{L4W:CS:Skills
|StrMod=4
|DexMod=0
|ConMod=1
|IntMod=3
|WisMod=1
|ChaMod=0
|Levelbonus=2



|AcrobaticsTrained=
|RaceBonAcrobatics=
|FeatBonAcrobatics=
|FeatNameAcrobatics=
|EquipBonAcrobatics=-1
|EquipNameAcrobatics=Check penality

|ArcanaTrained=5
|RaceBonArcana=2
|FeatBonArcana=
|FeatNameArcana=
|EquipBonArcana=
|EquipNameArcana=

|AthleticsTrained=5
|RaceBonAthletics=
|FeatBonAthletics=
|FeatNameAthletics=
|EquipBonAthletics=0
|EquipNameAthletics=Check penality & sylvan

|BluffTrained=
|RaceBonBluff=
|FeatBonBluff=
|FeatNameBluff=
|EquipBonBluff=
|EquipNameBluff=

|DiplomacyTrained=5
|RaceBonDiplomacy=
|FeatBonDiplomacy=2
|FeatNameDiplomacy=Region: Imperium
|EquipBonDiplomacy=
|EquipNameDiplomacy=

|DungeoneeringTrained=
|RaceBonDungeoneering=
|FeatBonDungeoneering=
|FeatNameDungeoneering=
|EquipBonDungeoneering=
|EquipNameDungeoneering=

|EnduranceTrained=
|RaceBonEndurance=
|FeatBonEndurance=
|FeatNameEndurance=
|EquipBonEndurance=-1
|EquipNameEndurance=Check penality

|HealTrained=5
|RaceBonHeal=
|FeatBonHeal=
|FeatNameHeal=
|EquipBonHeal=
|EquipNameHeal=

|HistoryTrained=5
|RaceBonHistory=2
|FeatBonHistory=
|FeatNameHistory=
|EquipBonHistory=
|EquipNameHistory=


|InsightTrained=
|RaceBonInsight=
|FeatBonInsight=
|FeatNameInsight=
|EquipBonInsight=
|EquipNameInsight=

|IntimidateTrained=
|RaceBonIntimidate=
|FeatBonIntimidate=
|FeatNameIntimidate=
|EquipBonIntimidate=
|EquipNameIntimidate=

|NatureTrained=
|RaceBonNature=
|FeatBonNature=
|FeatNameNature=
|EquipBonNature=
|EquipNameNature=

|PerceptionTrained=5
|RaceBonPerception=
|FeatBonPerception=
|FeatNamePerception=
|EquipBonPerception=
|EquipNamePerception=

|ReligionTrained=
|RaceBonReligion=
|FeatBonReligion=
|FeatNameReligion=
|EquipBonReligion=
|EquipNameReligion=

|StealthTrained=
|RaceBonStealth=
|FeatBonStealth=
|FeatNameStealth=
|EquipBonStealth=0
|EquipNameStealth=Check penality & sylvan

|StreetwiseTrained=
|RaceBonStreetwise=
|FeatBonStreetwise=
|FeatNameStreetwise=
|EquipBonStreetwise=
|EquipNameStreetwise=

|ThieveryTrained=
|RaceBonThievery=
|FeatBonThievery=
|FeatNameThievery=
|EquipBonThievery=-1
|EquipNameThievery=Check penality
}}

=== Feats ===

Arcane Initiate, Toughness, Tactical Inspiration

=== Regional Benefits===
<Diplomacy+2>

==Equipment==
<!--Your gear and equipment go here!-->

{|
|-
! Equipment Name
! Price
! Weight
|-
| Cloak of the Walking Wounded
| Gained adventuring
| 10 lb.
|-
| Sylvan Hide armor +1
| Gained adventuring
| 25 lb.
|-
| Sunblade Longsword +1
| Gained adventuring
| 4 lb.
|-
| Dagger
| 1
| 1 lb.
|-
| Javelin (4)
| 20
| 8 lb.
|-
| Light Shield
| 5gp
| 6lbs
|-
| Standard Adventurer's Kit
| 15gp
| 33lbs
|-
| 3 Healing Potion
| 150gp
| 0lbs
|-
| Coins
| 637 gp
| 0lbs
|-
|-
| Total
| 828 gp
| 87 lb.
|-
|}
<br><br>

Normal load: 190 lb.

== Tracking ==
==== Treasure ====
*'''Starting Gold:''' 14 gp
**Initial amount was 100 gp.
**Spent 86 gp in character creation.
*'''The Sibylline Idol (Judge covaithe)'''
**Gold: [http://www.enworld.org/forum/4966639-post702.html 332 gp] + 1 healing potion instead of 50 gold.
**[http://www.enworld.org/forum/4963708-post689.html Longsword Sunblade +1]
**[http://www.enworld.org/forum/4963708-post689.html Sylvan Hide +1]
*'''Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)'''
**Gold: [http://www.enworld.org/forum/5040804-post519.html 178 gp]
**[http://www.enworld.org/forum/5040804-post519.html Cloak of the Walking Wounded +1 Level 4]
**lost one healing potion
**buying 3 healing potions for 150 gp
**selling standard hide and longsword for 9 gp
*'''Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79) '''
**Gold: [http://www.enworld.org/forum/5126186-post231.html 254 gp]
<br>

==== XP ====
*The Sibylline Idol (Judge covaithe)
**[http://www.enworld.org/forum/4963708-post689.html 1849 XP]
***Time: Sept 9 - Oct 9 = 1 month = 104 xp ea.
***2nd level major quest = 125 ea.
***2nd level puzzle = 125 ea.
***First adventure half = cannot find link, but total is confirmed by Judge covaithe

*Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
**[http://www.enworld.org/forum/5040804-post519.html 1168 XP]
*** total XP and time XP confirmed by judge in above post

*Land Ho!FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
**[http://www.enworld.org/forum/5126186-post231.html 785 XP]
*** total XP and time XP confirmed by judge in above post
<br>

==== Changes ====
*Changed feat gained wizard pore scorched burst to cold cloud (2nd level overhaul).
*Changed at-wills Viper's Strike and Wolf Pack Tactics to Commander's Strike and Opening Shove.
*Retrained Lead the Attack to Calculated Assault.
*Added the Toughness feat as well as the utility power, Aid the Injured.

*Added Steel Monsoon Power and Cloak of the Walking Wounded Level 4 item
* Retrained Commander's Strike to Directing Strike. Added level bonuses. Added Tactical Inspiration feat. Added +1 to Str and Int
<br>

== Judge Comments ==
=== Approval 1 ===
Approved by covaithe

Approval from --[[User:renau1g|renau1g]]<br>

=== Approval 2 ===
Approval from Dunamin

(In addition to Cov's points):
1. Please include Class Features and Racial Features in the math section.

2. Math > Skills. Armor check penalty has not been included in any skills (remember to apply it both in math and summary).

3. Math > Feat. Added Arcane Initiate.

4. Equipment. Calculated and noted total weight of gear and normal load carrying capacity.

5. Summary > Skills > Diplomacy. Corrected from +5 to +7.

== Level 2 ==

=== Approval 1 ===
Approval from --[[User:renau1g|renau1g]]<br>
*Removed comments that no longer apply

Approved

=== Approval 2 ===
Approval from --[[User:Ozymandias79|Ozymandias79]]<br>
*Approved

==Level 3==

===Approval 1===

Approved by [http://www.enworld.org/forum/members/h-m-gimlord.html H.M.Gimlord]

BTW: I see you've discovered the value of healing potions ;).

===Approval 2===

* Summary
** You may want to include any skill that has your Armor Penalty of -1 so that you don't forget to include this in skill checks. Skills not already listed that are effected by this are Endurance, Stealth, and Thievery.

This is very minor, so you have 1 approval from [[User:Kalidrev|Kalidrev]]


==Level 4==

===Approval 1===

Approved for Level 4 by [http://www.enworld.org/forum/members/h-m-gimlord.html H.M.Gimlord]

===Approval 2===

Approval Pending from Judge 2



=== Status ===
Riardon has 2 approvals and is fully approved for level 1<br>
Riardon has 2 approvals and is fully approved for level 2 <br>
Riardon has 2 approvals and is fully approved for level 3<br>

[[Category:L4W:Requesting Approval]]
[[Category:L4W]]
[/sblock]
 
Last edited:

Walking Dad

First Post
LEB Wizard

[sblock]

Deimos Vrago

== Summary ==
{{LEB:CS:pCStatBlock
|Name=Deimos Vrago
|Player=Walking Dad
|Gender=Male
|Race=Tiefling
|Class=Wizard (Mage)
|Level=4
|XP=3,750
|TypeKeywords=Humanoid
|Initiative=+3
|Insight=20
|Perception=13
|HP=36
|Bloodied=18
|Surge Value=9
|Surges=8
|AC=19
|Fortitude=16
|Reflex=18
|Will=19
|Saving Throws=
|Resistance= Fire 7
|Powers={{LEB:CS:pCStatBlockPower
|Power Name=Flaming Accurate staff +1
|Power Icon={{basicMeleeIcon}}
|Action=Standard
|Recharge=at-will
|Power Description=+2 vs AC, 1d8+0}}{{LEB:CS:pCStatBlockPower
|Power Name=Magic Missle
|Power Icon={{basicRangedIcon}}
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, Implement, Force, Evocation
|Power Description=Ranged 20, 6 force damage.}}{{LEB:CS:pCStatBlockPower
|Power Name=Freezing Burst
|Power Icon={{areaIcon}}
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, Implement, Cold, Evocation
|Power Description=Ranged 10 burst 1, +8 vs Reflex;1d6+5 cold damage, and you can slide the target 1 square.}}{{LEB:CS:pCStatBlockPower
|Power Name=Beguiling Strands
|Power Icon={{closeIcon}}
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, Charm, Enchantment, Implement, Psychic
|Power Description=Close burst 5, +8 vs AC;5 psychic damage, and Deimos pushes the target up to 5 squares.}}{{LEB:CS:pCStatBlockPower
|Power Name=Infernal Wrath
|Power Icon={{closeIcon}}
|Action=Free
|Recharge=encounter
|Keywords=Fire
|Power Description=Close burst 10; ''Trigger:'' An enemy within 10 squares hits Deimos. ''Effect:'' The target takes 1d6+5 fire damage.}}{{LEB:CS:pCStatBlockPower
|Power Name=Charm of Misplaced Wrath
|Power Icon={{rangedIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Charm, Enchantment, Implement
|Power Description=Ranged 10, +8 vs Will, Deimos slides the target up to 5 squares. The target is then dazed until the end of your next turn. ''Effect:'' The target makes a basic attack against a creature of Deimos' choice as a free action. The basic attack gains a +2 power bonus to the damage roll.}}{{LEB:CS:pCStatBlockPower
|Power Name=Burning Hands
|Power Icon={{closeIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Evocation, Fire, Implement
|Power Description=Close burst 5, +9 vs Reflex, 1d6+8 fire damage. ''Miss:'' Half damage.}}{{LEB:CS:pCStatBlockPower
|Power Name=Color Spray
|Power Icon={{closeIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Implement, Radiant
|Power Description=Close blast 5, +8 vs Will, 1d6+5 radiant damage, and the
target is dazed until the end of Demos' next turn.}}{{LEB:CS:pCStatBlockPower
|Power Name=Fire Shroud
|Power Icon={{closeIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Fire, Implement
|Power Description=Close burst 3, +9 vs Reflex, 1d8+8 fire damage, and ongoing 5 fire damage (save ends). ''Miss:'' Half damage.}}{{LEB:CS:pCStatBlockPower
|Power Name=Flaming Sphere
|Power Icon={{rangedIcon}}
|Action=Standard
|Recharge=daily
|Keywords=Arcane, Conjuration, Fire, Implement
|Power Description=Ranged 10; ''Effect:'' Deimos conjures a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + 8 fire damage. As a move action, you can move the sphere 6 squares. ''Attack:'' Melee touch, +9 vs Reflex, 2d6+8 fire damage. ''Sustan Minor:'' Deimos can sustain this power until the end of the encounter. As a standard action, he can make another attack with the sphere.}}{{LEB:CS:pCStatBlockPower
|Power Name=Arcane Whirlwind
|Power Icon={{areaIcon}}
|Action=Standard
|Recharge=daily
|Keywords=Arcane, Implement, Thunder, Zone
|Power Description=Range 10 burst 2. +8 vs Reflex, 2d6+5 thunder damage, and Deimos slides the target 1 square. ''Miss:'' Half damage. ''Effect:'' The burst creates a zone that lasts until the end of Deimos'next turn. As a minor action, he can slide one creature within the zone 2 squares. As a move action, he can move the zone 6 squares. ''Sustain Minor:'' The zone persists, and Deimos can slide one creature within the zone 2 squares.}}{{LEB:CS:pCStatBlockPower
|Power Name=Shield
|Power Icon=
|Action=Immediate Interrupt
|Recharge=encounter
|Keywords=Arcane
|Power Description=Personal. ''Trigger:'' Deimos is hit by an attack. ''Effect:'' Deimos gains a +4 power bonus to AC and Reflex until the end of his next turn.}}{{LEB:CS:pCStatBlockPower
|Power Name=Mystical Debris
|Power Icon={{rangedIcon}}
|Action=Minor
|Recharge=at-will
|Keywords=Arcane
|Power Description=Range 5. ''Effect:'' One square in range becomes difficult terrain until the end of the encounter. Deimos can end this effect as a minor action. ''Special:'' Deimos cannot have more than 4 under this effect at one time.}}


|Items={{LEB:CS:pCStatBlockItem
|Item Name=Flaming Accurate staff +1
|Item Description=''Critical:'' +1d6 fire damage. ''Power (At-will):'' Free action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. ''Power (Daily):'' Free Action. Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).}}{{LEB:CS:pCStatBlockItem
|Item Name=Deep-Pocket Cloak +2
|Item Description=''Property:'' The pockets of this cloak can hold up to 1,000 pounds in weigh1 or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one ofthe c1oak's pockets can weigh no more than 10 pounds. Drawing an item from a deep pocket cloak is a minor action. ''Power (At-will):'' Free Action, 1/round. Deimos draws an item from the cloak or store an item within it.}}{{LEB:CS:pCStatBlockItem
|Item Name=Potion of Healing (heroic tier) (Level 5 Potion)
|Item Description='''Power (Consumable * Healing):''' Minor Action. Vistrathis drinks this potion and spends a healing surge. Instead of the hit points he would normally regain, Vistrathis regains 10 hit points.}}

|Features={{LEB:CS:pCStatBlockFeature
|Feature Name=Cantrips
|Feature Description=Deimos can use the Light, Mage Hand and Prestidigitation cantrips.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Pyromancy Apprentice
|Feature Description=Deimos gains a +1 bonus to damage rolls with arcane fire attacks (already included). Additionally, his attacks ignore fire resistance.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Enchantment Apprentice
|Feature Description=When one of Deimos' arcane enchantment powers allows him to pull, push, or slide a creature, the maximum distance of the forced movement increases by 2 squares (already included).}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Mage's Spellbook
|Feature Description=At the end of each of Deimos' extended rests, he can prepare encounter attack powers, daily attack powers, and utility powers from your spellbook.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Pyromancy Expert
|Feature Description=Deimos gains a +2 bonus to Bluff checks and Intimidate checks (already included).}}

|Alignment=unaligned
|Strength=8 (-1)
|Constitution=14 (+2)
|Dexterity=12 (+1)
|Intelligence=19 (+4)
|Wisdom=13 (+1)
|Charisma=16 (+3)
|Skills=Arcana +11, History +11, Religion +11, Insight +10
|Feats=Hellfire Blood, Unarmored Agility, Implement Expertise (Staff) / (if not yet allowed, Superior Implement Proficiency (Accurate Staff)
|Equipment=Spellbook, Flaming Accurate staff +1, Khyber Shard of the Fiery Depth (heroic tier), Magic Cloth Armor (Basic Clothing) +1, Deep-Pocket Cloak +2, Adventurer's Kit, 37 gp
|Rituals=none}}

== Character Information ==

=== Background ===

Deimos Vrago come from a long arcane line. He tries to amass enough arcane knowledge and power to once re-conquer his ancestral lands in Ohr Kaluun.

=== Appearance ===

Varis is a handsome light red-skinned tiefling with black hair and horns. He wears a nondescript reddish robe and a yellow cloak. On his back is a backpack and nearly always in his hand is a black staff, topped with what looks like a frozen flame.

'''Age:''' 24
'''Gender:''' Male
'''Height:''' 5'7"
'''Weight:''' 150 lbs.

=== Personality ===

'''Alignment:''' Unaligned

Is pragmatic and cautious, but also greedy for arcane power..

=== Hooks ===

* He has heard about a changeling called "Wallflower" in Sharn, who has some useful information about the Inspired.
* He tries to find some fellow adventurers and gain their trust to build a network of contacts and possible helpers to further his greater goals.

=== Kicker ===

He tries to amass enough arcane knowledge and power to once re-conquer his ancestral lands in Ohr Kaluun.

=== Other Sections ===

Former Companions:

== Equipment ==

{| style="width: 302px; height: 302px;"
! Equipment Name
! Price
! Weight
|-
| Spellbook
| 50gp
| 3lb.
|-
| Flaming Accurate Staff +1
| 1,000gp
| 4lb.
|-
| Khyber Shard of the Fiery Depth (heroic tier)
| 520gp
| -
|-
| Magic Cloth Armor (Basic Clothing) +1
| 360gp
| 4lb.
|-
| Deep-Pocket Cloak +2
| 2,600gp
| 1lbs
|-
| Adventurer's Kit
| 15gp
| 33lbs

|}

'''Coins:''' 37gp

'''Encumbrance:''' 45lbs
'''Normal Load:''' 80lbs
'''Heavy Load:''' 160lbs
'''Maximum Drag Load:''' 400lbs

== Math ==


==== Attributes ====

{{L4W:CS:Attributes
|StrCost=0
|StrInitial=8
|StrRacial=0
|StrLevel=0
|ConCost=5
|ConInitial=14
|ConRacial=0
|ConLevel=0
|DexCost=2
|DexInitial=12
|DexRacial=0
|DeXLevel=0
|IntCost=9
|IntInitial=16
|IntRacial=2
|IntLevel=1
|WisCost=3
|WisInitial=13
|WisRacial=0
|WisLevel=0
|ChaCost=3
|ChaInitial=13
|ChaRacial=2
|ChaLevel=1
}}

==== Attacks ====

{{L4W:CS:Attack
|StrMod=-1
|DexMod=1
|Levelbonus=2
|ClassBonMAtk=
|ClassNameMAtk=
|FeatBonMAtk=1
|FeatNameMAtk=Hellfire Blood
|EquipBonMAtk=3
|EquipNameMAtk=Flaming Accurate staff +1
|MiscBonMAtk=
|MiscNameMAtk=
|MAtkVs=AC
|ClassBonRAtk=
|ClassNameRAtk=
|FeatBonRAtk=
|FeatNameRAtk=
|EquipBonRAtk=
|EquipNameRAtk=Magic Missle
|MiscBonRAtk=
|MiscNameRAtk=
|RAtkVs=
}}
==== Defenses ====

{{L4W:CSDef
|StrMod=-1
|ConMod=+2
|DexMod=+1
|IntMod=+4
|WisMod=+1
|ChaMod=+3
|ClassBonAC=0
|ClassBonFort=0
|ClassBonRef=0
|ClassBonWill=2
|RaceBonAC=
|RaceBonFort=
|RaceBonRef=
|RaceBonWill=
|FeatBonAC=2
|FeatNameAC=Unarmored Agility
|FeatBonFort=
|FeatNameFort=
|FeatBonRef=
|FeatNameRef=
|FeatBonWill=
|FeatNameWill=
|EquipBonAC=1
|EquipNameAC=Magic Cloth Armor (Basic Clothing) +1
|EquipBonFort=2
|EquipNameFort=Deep-Pocket Cloak +2
|EquipBonRef=2
|EquipNameRef=Deep-Pocket Cloak +2
|EquipBonWill=2
|EquipNameWill=Deep-Pocket Cloak +2
|MiscBonAC=
|MiscNameAC=
|MiscBonRef=
|MiscNameRef=
|MiscBonFort=
|MiscNameFort=
|MiscBonWill=
|MiscNameWill=
|Levelbonus=2
}}

==== Senses and Reactions ====

{{L4W:CS:Senses

|DexMod = 1
|InitClass = 0
|InitClassFeature = 0
|InitRace = 0
|InitFeat = 0
|InitFeatName = 0
|InitEquip = 0
|InitEquipName = 0
|LevelBonus = 2
|InitOther = 0
|WisMod = 1
|InsightClass = 5
|InsightClassFeature = 0
|InsightRace = 0
|InsightFeat = 2
|InsightFeatName = Noble background
|InsightEquip = 0
|InsightEquipName = 0
|InsightOther = 0
|PerceptionClass = 0
|PerceptionClassFeature = 0
|PerceptionRace = 0
|PerceptionFeat = 0
|PerceptionFeatName =
|PerceptionEquip = 0
|PerceptionEquipName = 0
|PerceptionOther = 0
}}
'''Senses:''' low-light

==== Health ====

{{L4W:CS:Health
|ClassBase = 10
|Con = 14
|PerLevel = 4
|Level = 4
|Race = 0
|Feat = 0
|FeatName =
|Equip = 0
|EquipName =
|Other =
}}
'''Surges per day:''' 8 (6 class, +2 Con)

==== Speed and Movement ====

'''Speed:''' 6

==== Racial Features ====

'''Tiefling (PH)
* +2 Int, +2 Cha
* +2 Bluff, +2 Stealth
* Languages: Common, choice of one other
* Bloodhunt
* Fire Resistance
* Infernal Wrath
* Size: Medium
* Speed: 6

==== Class Features ====

'''Wizard (Mage)''' (HotFL)
* '''Cantrips:''' Deimos can use the Light, Mage Hand and Prestidigitation cantrips.
* '''Pyromancy Apprentice:''' Deimos gains a +1 bonus to damage rolls with arcane fire attacks (already included). Additionally, his attacks ignore fire resistance.
* '''Enchantment Apprentice:''' When one of Deimos' arcane enchantment powers allows him to pull, push, or slide a creature, the maximum distance of the forced movement increases by 2 squares (already included).
* '''Mage's Spellbook:''' At the end of each of Deimos' extended rests, he can prepare encounter attack powers, daily attack powers, and utility powers from your spellbook.
* '''Pyromancy Expert:''' Deimos gains a +2 bonus to Bluff checks and Intimidate checks (already included).


==== Feats ====

* 1st: Unarmored Agility
* 2nd: Hellfire Blood
* 4th: Implement Expertise (Staff) / (if not yet allowed, Superior Implement Proficiency (Accurate Staff)

==== Background ====

'''Noble (PH2):''' +2 Insight.

==== Skills and Languages ====

'''Languages:''' Common, Draconic

{{L4W:CS:Skills
|StrMod=-1
|ConMod=2
|DexMod=1
|IntMod=4
|WisMod=1
|ChaMod=3
|Levelbonus=2

|AcrobaticsTrained=
|RaceBonAcrobatics=
|FeatBonAcrobatics=
|FeatNameAcrobatics=
|EquipBonAcrobatics=
|EquipNameAcrobatics=

|ArcanaTrained=5
|RaceBonArcana=
|FeatBonArcana=
|FeatNameArcana=
|EquipBonArcana=
|EquipNameArcana=

|AthleticsTrained=
|RaceBonAthletics=
|FeatBonAthletics=
|FeatNameAthletics=
|EquipBonAthletics=
|EquipNameAthletics=

|BluffTrained=
|RaceBonBluff=2
|FeatBonBluff=2
|FeatNameBluff=Pyromancy Expert
|EquipBonBluff=
|EquipNameBluff=

|DiplomacyTrained=
|RaceBonDiplomacy=
|FeatBonDiplomacy=
|FeatNameDiplomacy=
|EquipBonDiplomacy=
|EquipNameDiplomacy=

|DungeoneeringTrained=
|RaceBonDungeoneering=
|FeatBonDungeoneering=
|FeatNameDungeoneering=
|EquipBonDungeoneering=
|EquipNameDungeoneering=

|EnduranceTrained=
|RaceBonEndurance=
|FeatBonEndurance=
|FeatNameEndurance=
|EquipBonEndurance=
|EquipNameEndurance=

|HealTrained=
|RaceBonHeal=
|FeatBonHeal=
|FeatNameHeal=
|EquipBonHeal=
|EquipNameHeal=

|HistoryTrained=5
|RaceBonHistory=
|FeatBonHistory=
|FeatNameHistory=
|EquipBonHistory=
|EquipNameHistory=

|InsightTrained=5
|RaceBonInsight=
|FeatBonInsight=2
|FeatNameInsight=Noble Background
|EquipBonInsight=
|EquipNameInsight=

|IntimidateTrained=
|RaceBonIntimidate=
|FeatBonIntimidate=2
|FeatNameIntimidate=Pyromancy Expert
|EquipBonIntimidate=
|EquipNameIntimidate=

|NatureTrained=
|RaceBonNature=
|FeatBonNature=
|FeatNameNature=
|EquipBonNature=
|EquipNameNature=

|PerceptionTrained=
|RaceBonPerception=
|FeatBonPerception=
|FeatNamePerception=
|EquipBonPerception=
|EquipNamePerception=

|ReligionTrained=5
|RaceBonReligion=
|FeatBonReligion=
|FeatNameReligion=
|EquipBonReligion=
|EquipNameReligion=

|StealthTrained=
|RaceBonStealth=2
|FeatBonStealth=
|FeatNameStealth=
|EquipBonStealth=
|EquipNameStealth=

|StreetwiseTrained=
|RaceBonStreetwise=
|FeatBonStreetwise=
|FeatNameStreetwise=
|EquipBonStreetwise=
|EquipNameStreetwise=

|ThieveryTrained=
|RaceBonThievery=
|FeatBonThievery=
|FeatNameThievery=
|EquipBonThievery=
|EquipNameThievery=
}}

==== Powers ====

{{L4W:powerToHitSummary
|Power01={{L4W:powerToHit
|PowerName=Freezing Burst
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=1
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Reflex
}}
|Power02={{L4W:powerToHit
|PowerName=Beguiling Strands
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=1
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Will
}}
|Power03={{L4W:powerToHit
|PowerName=Charm of Misplaced Wrath
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=1
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Will
}}
|Power04={{L4W:powerToHit
|PowerName=Burning Hands
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=2
|FeatNamePower=Hellfire Blood,
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Reflex
}}
|Power05={{L4W:powerToHit
|PowerName=Color Spray
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=1
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Will
}}
|Power06={{L4W:powerToHit
|PowerName=Fire Shroud
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=2
|FeatNamePower=Hellfire Blood,
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Reflex
}}
|Power07={{L4W:powerToHit
|PowerName=Flaming Sphere
|StatMod=+4
|StatType=Int
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=2
|FeatNamePower=Hellfire Blood
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Reflex
}}
|Power08={{L4W:powerToHit
|PowerName=Arcane Whirlwind
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=1
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=Flaming Accurate staff +1
|PowerVs=Reflex
}}}}

== Tracking ==

==== Money ====

+412 gp starting gold
-360 gp Magic Cloth Armor (Basic Clothing) +1
- 15 gp Adventurer's Kit
----
37 gp remaining

==== Treasure ====

* Level 1: Parcel lvl+1
** Khyber Shard of the Fiery Depth (heroic tier)
* Level 2: Parcel lvl+3
** Flaming Accurate staff +1
* Level 3: Parcel lvl+4
** Deep-Pocket Cloak +2

==== XP ====

Total XP: 3,750
Created at level 4

==== Changes ====

List changed here
* 10/15/10: Page Created

== Judge Comments ==



[/sblock]

[sblock=Essentials variant]
====== Created Using Wizards of the Coast D&D Character Builder ======
level 4
Tiefling, Wizard
Apprentice Mage: Enchantment, Pyromancy
Expert Mage: Pyromancy

FINAL ABILITY SCORES
Str 8, Con 14, Dex 12, Int 19, Wis 13, Cha 16.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 12, Int 16, Wis 13, Cha 13.


AC: 19 Fort: 16 Reflex: 18 Will: 19
HP: 36 Surges: 8 Surge Value: 9

TRAINED SKILLS
Arcana +11, History +11, Religion +11, Insight +8

UNTRAINED SKILLS
Acrobatics +3, Bluff +9, Diplomacy +5, Dungeoneering +3, Endurance +4, Heal +3, Intimidate +7, Nature +3, Perception +3, Stealth +5, Streetwise +5, Thievery +3, Athletics +1

FEATS
Wizard: Ritual Caster
Level 1: Hellfire Blood
Level 2: Unarmored Agility
Level 4: Implement Expertise (Staff)

POWERS
Wizard cantrip: Light
Wizard cantrip: Mage Hand
Wizard cantrip: Prestidigitation
Wizard at-will 1: Magic Missle
Wizard at-will 1: Freezing Burst
Wizard at-will 1: Beguiling Strands
Wizard encounter 1: Charm of Misplaced Wrath
Wizard encounter 1 Spellbook: Burning Hands
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Arcane Whilwind
Wizard utility 2: Mystical Debris
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Color Spray
Wizard encounter 3 Spellbook: Fire Shroud

ITEMS
Spellbook, Flaming Accurate staff +1, Khyber Shard of the Fiery Depth (heroic tier), Magic Cloth Armor (Basic Clothing) +1, Deep-Pocket Cloak +2, Adventurer's Kit
RITUALS
-
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

45lb, 37gp

[/sblock]
 
Last edited:

Walking Dad

First Post
Baern Winterchosen
[sblock=Stats]
Nevitash Player: WD
Age: 27 Weight: 175 lb. Height: 5'6''
Kalashtar Ardent (Mantle of Clarity) XP ? Level 6
Initiative +5 Senses Normal Vision
Passive Insight 23; Passive Perception 16
HP 56; Bloodied 28; Surge Value 14; Surges Per-Day 9
AC 21; Fortitude 17; Reflex 16; Will 19
Speed 5
Alignment Unaligned
Languages Common, Telepathy 5

Str 10 Dex 14 Wis 17
Con 14 Int 10 Cha 19

Basic Attack:
Greatspear: +13 vs AC, 1d10+8

Racial Abilities
Dual Soul, Bastion of Mental Clarity

Class Features
Ardent Mantle, ardent surge, Psionic Augmentation

Background
? Do we use them?

At-Will Powers
Energizing Strike
Focusing Strike
3 Distracting Strike


Encounter Powers
Bastion of Mental Clarity
Ardent Alacrity
Ardent Surge

Daily Powers
1 Implanted Suggestion
5 Fate Exchange

Utility Powers
2 Dimension Swap
6 Evade Attack


Feats
1 Martial Training (Charisma)
2 Superior Weapon (Greatspear)
4 Toughness
6 Weapon Expertise (Spears)

Skills
Diplomacy +14 (racial variable bonus goes here)
Endurance +10 (+9; armor)
Heal +11
Insight +13

Equipment
Standard adventurer’s kit

7 Dwarf Chainmail +2
6 Magic Greatspear +2
5 (4) Cloak of Distortion +1
Can I get some gold back?

1.800
= lev 6 Iron Armbands of Power

[/sblock]
[sblock=Mini stat block]
Nevitash
Perception: 16 Insight: 23 Normal Vision
Initiative: +5
AC 21 Fortitude 17 Reflex 16 Will 19
Hit Points: 56/56 Bloodied: 28
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 14 Surges per day: 9/9
At-Will Powers: Energizing Strike, Focusing Strike, Distracting Strike
Encounter Powers: Ardent Surge 2/2, Power Points 4/4, Bastion of Mental Clarity, Ardent Alacrity, Dimension Swap, Evade Attack
Daily Powers: Implanted Suggestion, Fate Exchange
[/sblock]


[sblock=Background]


Personality


Appearance



[/sblock]
 
Last edited:

Walking Dad

First Post
Card lists

180209105958_Naturehero__tree.jpg

[sblock=Pot o' Fate]
White
White
White
White
White
White
White
White
White
White
White
White
White
White
White
White
White
White
White
White
Red
Red
Red
Red
Red
Red
Red
Red
Red
Red
Blue
Blue
Blue
Blue
Blue
[/sblock]

[sblock=54 card deck]
Joker
Joker
A of ♦
2 of ♦
3 of ♦
4 of ♦
5 of ♦
6 of ♦
7 of ♦
8 of ♦
9 of ♦
10 of ♦
J of ♦
Q of ♦
K of ♦
A of ♥
2 of ♥
3 of ♥
4 of ♥
5 of ♥
6 of ♥
7 of ♥
8 of ♥
9 of ♥
10 of ♥
J of ♥
Q of ♥
K of ♥
A of ♣
2 of ♣
3 of ♣
4 of ♣
5 of ♣
6 of ♣
7 of ♣
8 of ♣
9 of ♣
10 of ♣
J of ♣
Q of ♣
K of ♣
A of ♠
2 of ♠
3 of ♠
4 of ♠
5 of ♠
6 of ♠
7 of ♠
8 of ♠
9 of ♠
10 of ♠
J of ♠
Q of ♠
K of ♠
[/sblock]

[sblock=Adventure deck]
[/sblock]

[sblock=Omega Tech deck]
[/sblock]

[sblock=Alpha Mutation deck]
[/sblock]
 
Last edited:

Walking Dad

First Post
Nadarr, Dragonborn Barbarian (Thaneborn)

[sblock=Stats]
Nadarr Player: WD
Dragonborn Barbarian XP ? Level 3
Initiative +3 Senses Normal Vision
Passive Insight 11; Passive Perception 16
HP 44; Bloodied 22; Surge Value 12; Surges Per-Day 9
AC 18; Fortitude 17; Reflex 13; Will 13
Saving Throw Bonus: -
Resist: -
Speed 6
Alignment Unaligned
Languages Common, Draconic

Str 18 Dex 14 Wis 10
Con 12 Int 09 Cha 14

Basic Attack:
Greatsword: +9 ; 1d10+5
Charge '' : +11; 1d10+1d8+5

Racial Abilities
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.

Class Features
Barbarian Agility: Add +1 to AC and Reflex if not wearing heavy armor.
Feral Might (Thaneborn Triumph): You gain the roar of triumph
power. In addition, whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier.
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

All Powers are vs AC

At-Will Powers
Howling Strike
Pressing Strike


Encounter Powers
Roar of Triumph
Dragon Breath (Acid) (vs Reflex)
Vault the Fallen
Hammer Fall (vs Fortitude)


Daily Powers
Macetail's Rage
Inspiring Word


Utility Power
Stonebreaker

Feats
Toughness
Student of Battle

Skills (* = trained)
Athletics* +10
Intimidation* +11
History +2
Nature* +6
Perception* +6

Equipment

Vanguard Greatsword +1 (-), Screaming Hide +1 (-), Standard adventurers pack (15), 4 javelins (20), clothes, 65 gp


[/sblock]

[sblock=Picture]
attachment.php

[/sblock]

Background:
The jungle was hot and steamy. Nadarr and his clutch-mates moved slowly through the jungle, stalking their otherworldly prey. Nadarr looked back to Heskiss who just reached into the small pouch that contained the dream-preventing drug. They were part of a small contingent of dragonborn warriors that the dragons send to help the giants against the quori invasion. Xen’drik wasn’t like their Argonnessen home, but close enough to feel comfortable.

There was an unfamiliar sound. Nadarr tightened his grip around his greatsword and gave Heskiss and Snaparr a sign. They only hunted as a talon this time, the other members of their claw were searching one of those caves that had risen lately.
Suddenly Snaparr screamed and som kind of tentacles bursted from the ground. Nadarr released a cloud of corrosive gas and closed in roaring. He fought valiantly, but didn’t noticed the new danger behind him…
After he wakened from the blackness, he was … LOST.
Nadar was hatched in the year -39.620. He seved his dragon masters and the prophecy without question. Now, he has to search for his own answers…
 
Last edited:

Walking Dad

First Post
Caged Fury, Razorclaw-Shifter Monk 6
"Meditate on the wisdoms of the Panther God and find truth.."

Caged, or 'Panther' (as he is called as stage name here) is relative new to the arenas of Arkhosia, spending his last years in the pits of Bael Turath. Time will tell, if he can win the crowd...

In the Arena, Fury tries to single out the most dangerous opponent and goes in for the kill. This can be helpful for a team, but he prefers one against one matches.

[sblock=Background]Background: Criminal (Assassin).
Caged Fury is part of a line of shifters that overly often produce offspring with a dark complexion and a feline appearance. Traditionally, these shifters are put into custody of the Panther cult to serve at it's guardians and assassins. Fury strongly beliefs and is proud of this tradition. He served the cult well, until evidence was found for his betrayal. He got framed.

A patron and strong supporter of the temple persuaded them to give him fury as a slave, so he could fight in the arena for him.
[/sblock]
[sblock=Levels]
Level 1 - Apprentice 'assassin' in the temple of the Panther God.
Level 2 - Doing his 'work' for temple. Mostly staying in Bael Turath.
Level 3 - Gets digraced and is forced to fight in 'The Pit' the great arena in the capital.
Level 4 - Refuses to kill without temple sanction. Forced to do it to save himself
Level 5 - Survives. Fights. Survives. Faith not wagering.
Level 6 - Fights. Survives. Fights. His only motivation is to get back and punish the ones who are responsible for his fate.[/sblock]
[sblock=Description]Fury look much like a human, with a bit darker complexion, slightly pointed ears and teeth and catlike yellow eyes. All these changes become much more pronounced when he shifts when hurt.
He is pride and has a very catlike demeanor and mannerisms with some big difference: He doesn't like to play with his prey.
His voice is a full baritone that is sometimes accompanied with a growl.

In the Arena: Fury wears blackened brass knuckles with clawlike protrusions. He wears tight dark clothing with a hint of red and black sandals. He doesn't talk much during battle and let's his actions speak for him.

Out of the Arena: Fury doesn't speak much more. but he carefully listens and try to make no personal enemies. He often only wears simple loincloth and a catclw pedant around his neck. He prays before each battle.[/sblock]
[sblock=Character Sheet]Name Caged Fury Player: WD
Shifter (Razorclaw) Monk (Centered Breath) XP ? Level 6
Background: Criminal (Assassin)
Initiative +7 Senses Low-Light Vision
Passive Insight 16; Passive Perception 21
HP 56; Bloodied 28; Surge Value 14; Surges Per-Day 11
AC 20; Fortitude 18; Reflex 19; Will 18
Saving Throws
Speed 6
Alignment Unaligned
Languages Common, ?

Str 11 Dex 19 Wis 17
Con 14 Int 10 Cha 10


Racial Abilities
Razorclaw Shifting

Class Features
Monastic Tradition (Centered Breath), Unarmed Combatant, Unarmored Defense

Melee (Basic):
Bloodclaw Wrappings: +11 / 1d8+6
Unarmed (Prayer beads ki focus): +10 / 1d8+5

At-Will Powers
Centered Flurry of Blows

Dancing Cobra

Five Storms


Encounter Powers
Oath on Enmity

Open the Gate of Battle

Twin Thunders


Daily Powers
Masterful Spiral

One Hundred Leaves


Utility Powers
Harmonious Discipline

Purifying Meditation


Feats
Bonus: Implement expertise (Ki Focus), Mounted Combat
1 Disciple of Divine Wrath
2 Melee Training (Dex)
4 Toughness
6 Durable

Skills (without item bonuses)
Acrobatics* +14
Perception* +11
Religion* +8
Stealth* +14
Thievery* +14

Rituals
-

Equipment unfinished
Bloodthread cloth armor +1 (5), Sandals of Precise stepping (6), Bloodclaw Wrappings +2 (7), Enchanted Prayer Beads (Ki Focus) +1 (360gp), Amulet of Physical Resolve +1 (520gp), Potion of Healing (50), Standard equipment (15gp)

own: 25gp
arena: 30gp


[/sblock]
[sblock=On Things Gladiatorial]Why Fury Fights: Survive another day to get a chance for revenge and restore his church standing.
What Fury Would Do If Free: Return home and find traitor. Serve the cult.[/sblock]

[sblock=On The Gladiators]In character comments on the other PCs.
Bargr: Monstrous and bestial... but some say the same things about me, when I change.
Rodeh: Once a slave, ...
Kadaj: We are much alike. But her mission lacks a purpose.
Atrius: Glory hound. Seems more at home in an arena than most of us.
Following Darkness: He is creepy. He fights a bit like me. Seems to be of some strange cult.
Stan: I'm glad this one's cell is far from mine.
Q'ynn: Keeps a distance. That id fine by me.
The Scholar: Useful in a big fight. Likes Arkhosia to much.
Pirx: Isn't he dead?
Vecnite: Heard his people wage a kind of civil war. Wished he would be one of the other side.[/sblock]
 
Last edited:

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