WD's Character Sandbox

Walking Dad

First Post
Baern Winterchosen
[sblock=Stats]
Baern Winterchosen Player: WD
Age: 31 Weight: 195 lb. Height: 4'6''
Dwarf Shaman (Protective) XP ? Level 10
Initiative +6 Senses Low-light Vision
Passive Insight 20; Passive Perception 25
HP 80; Bloodied 40; Surge Value 20; Surges Per-Day 11
AC 26; Fortitude 22; Reflex 18; Will 23
Speed 5
Alignment Unaligned
Languages Dwarf, Elven, Common

Str 13 Dex 13 Wis 20
Con 18 Int 10 Cha 10

Basic Attack:
Warhammer: +12 vs AC, 1d8+5 (one-handed)

Racial Abilities
Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

Class Features
Companion Spirit, healing spirit, speak with spirits

Background
Among Another Race (Elf) - Language (Elven)

At-Will Powers
Call Spirit Companion
Spirit's Shield
1 Protecting Strike
1 Wrath of the Winter


Encounter Powers
Healing Spirit
Speak with Spirits
1 Thunder Bears warding
3 Rimefire Spirit
7 Winter Wind Spirit


Daily Powers
1 Cleansing Wind of the North
5 Wind of Pain and Succor
9 Ancient Warlord Inspiration


Utility Powers
2 Protective Roots
6 Sudden Restoration

10 Spirit Summons

Feats
1 Armor Proficiency (Chainmail)
2 Toughness
4 Sudden Call
6 Implement Expertise (+1 to hit with totem implement)
8 Martial Training (Wisdom)
10 Spirits of Stone


Skills
Nature +15
Perception +15
Endurance +16
Heal +15
Dungeoneering +7
Religion +10

Equipment
Warhammer (15 gp), Standard adventurer’s kit (15gp), 30 gp
11 Magic Totem +3
10 Belt of Blood
9 Reflexive Braidmail +2

Amulet of Protection +2 1.800


Background:
Among another race (language: Elven)
[/sblock]
[sblock=Mini stat block]
Baern Winterchosen
Perception: 25 Insight: 20 Low-light Vision
Initiative: +6
AC 26 Fortitude 22 Reflex 18 Will 23
Hit Points: 80/80 Bloodied: 40
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 20 Surges per day: 11/11
At-Will Powers: Call Spirit Companion, Spirit's Shield, Protecting Strike, Wrath of the Winter
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Thunder Bears warding, Rimefire Spirit, Winter Wind Spirit, Bonds of the Clan, Sudden Restoration
Daily Powers: Cleansing Wind of the North, Earthrage Spirit, Raging Storm Spirit, Spirit Summons, Reflexive Braidmail
[/sblock]
[sblock=Image]
5.jpg
[/sblock]

[sblock=Background]
Baern was born with another family name to now extinct clan. He found a new family in a near living elf tribe. It was there that he began to understand the ways of the shaman and discovered his natural linkage to spirits and nature itself. Later he traveled alone through the now dangerous world, never fully abandoning his 'true' people's faith.


Personality

Baern has an open personality. Open for a dwarf, but his foster family would describe him as rather stern and conservative. He tries to stay in the background, letting the spirits work through him

Appearance

Raised the wild but still a dwarf, he let layers of leather and cloth cover the chainmail underneath. (Rest see pic ;))

Spirit Companion

'Bear of the North' is Baern's spirit companion. Called to her from the frozen lands, he appears as a pale white bear with a slightly blue aura. His eyes are the color of the blue sky, until enraged, then they change to blood red.



[/sblock]
 
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Walking Dad

First Post
[sblock=Half-Elf Sentinel]

Malek Videl Player: WD
Half-Elf (Summer Sentinel) Druid XP 0 Level 1
Initiative +0 Senses Low-light Vision
Passive Perception 10; Passive Insight 15
HP 25; Bloodied 12; Surge Value 6; Surges Per-Day 7
AC 13; Fortitude 11; Reflex 14; Will 15
Resist
Speed 6
Alignment Unaligned
Languages Common, Primoridal

Str 13 Dex 10 Wis 10
Con 13 Int 16 Cha 18


Basic Attack:
Dagger: +4 / 1d4+1
Eldritch Blast: +4 / 1d10+4

Racial Abilities


Class Features


At-Will Powers
Magic Stones

Encounter Powers
Race: Sonnlinor's Hammer
Combined Attack

Daily Powers
1 Summon Toad
5 Vine Serpents

Utility Powers
2 Tuathan Animal Shape
6 Leaf Wall

Feats
1 Mark of Healing
2 Toughness
4 Hafted Defense
6 Improved Defenses

Skills (*trained)
Acrobatics (Dex) +0
Arcana* (Int) +8
Athletics (Str) +1
Bluff* (Cha) +11
Diplomacy (Cha) +4
Dungeoneering (Wis) +0
Endurance (Con) +1
Heal (Wis) + 0
History (Int) +3
Insight*(Wis) +5
Intimidate (Cha) +4
Nature (Wis) +0
Perception (Wis) +0
Religion (Int) +3
Stealth (Dex) +3
Streetwise (Cha) +4
Thievery* (Dex) +6

Equipment
-
[/sblock]

[sblock=Half-Elf Sentinel]

Malek Videl Player: WD
Half-Elf (Sentinel) Druid XP 0 Level 1
Initiative +0 Senses Low-light Vision
Passive Perception 10; Passive Insight 15
HP 25; Bloodied 12; Surge Value 6; Surges Per-Day 7
AC 13; Fortitude 11; Reflex 14; Will 15
Resist
Speed 6
Alignment Unaligned
Languages Common, Primoridal

Str 13 Dex 10 Wis 10
Con 13 Int 16 Cha 18


Basic Attack:
Dagger: +4 / 1d4+1
Eldritch Blast: +4 / 1d10+4

Racial Abilities


Class Features


At-Will Powers
Magic Stones

Encounter Powers
Race: Sonnlinor's Hammer
Combined Attack

Daily Powers
1 Summon Toad
5 Vine Serpents

Utility Powers
2 Tuathan Animal Shape
6 Leaf Wall

Feats
1 Mark of Healing
2 Toughness
4 Hafted Defense
6 Improved Defenses

Skills (*trained)
Acrobatics (Dex) +0
Arcana* (Int) +8
Athletics (Str) +1
Bluff* (Cha) +11
Diplomacy (Cha) +4
Dungeoneering (Wis) +0
Endurance (Con) +1
Heal (Wis) + 0
History (Int) +3
Insight*(Wis) +5
Intimidate (Cha) +4
Nature (Wis) +0
Perception (Wis) +0
Religion (Int) +3
Stealth (Dex) +3
Streetwise (Cha) +4
Thievery* (Dex) +6

Equipment
-
[/sblock]
 
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Walking Dad

First Post
Bavak

[sblock=Stats]
Bavak Player: WD
Age: ? Weight: 260 lb. Height: 6'4''
Daeva Shaman (Panther) XP ? Level 4
Initiative +6 Senses Normal Vision
Passive Insight 20; Passive Perception 25
HP 46; Bloodied 23; Surge Value 11; Surges Per-Day 9
AC 18; Fortitude 16; Reflex 16; Will 18
Resist necrotic 7, radiant 7
Speed 6
Alignment Unaligned
Languages Common, Primoridal, Abyssal

Str 10 Dex 11 Wis 19
Con 14 Int 17 Cha 10

Basic Attack:
Spear: +2 vs AC, 1d8 (one-handed)

Racial Abilities
Astral Majesty, Astral Resistance, Immortal Origin, Memory of a Thousand Lifetimes

Class Features
Companion Spirit, healing spirit, speak with spirits

At-Will Powers
Call Spirit Companion
Spirit’s Fangs
1 Stalker’s Strike
1 Haunting Spirits


Encounter Powers
Healing Spirit (2x)
Speak with Spirits
Memory of a Thousand Lifetimes
F Hand of Radiance
1 Twin Panthers
3 Call to the Savage Elder

Daily Powers
1 Cleansing Wind of the North

Utility Powers
2 Spirits of Battle


Feats
1 Acolyte of Divine Secrets
2 Toughness
4 Implement Expertise (+1 to hit with totem implement)


Skills
Heal* +11
Nature* +11
Perception* +11
Religion* +12
Stealth* +9 (Boots of Stealth)
History +7

Equipment

5 Shared Suffering Leather +1 (AV)
4 Cloak of Distortion +1 (AV)
3 Watchful Spirit Totem +1 (PH2)

680gp - Boots of Stealth

Spear, dagger, adventurer's kit


Background:
Brink of Corruption (Stealth is class Skill)
[/sblock]

Dwarf Ranger - Work in progress

str: 16
con: 15
dex: 13
int: 10
wis: 16
cha: 10

Feats:
Bonus: Toughness
1: Chaimai Prof
2: Dwarven WT
4: Tw F
6: Tw D
8: Student of the Sword
10: Lethal Hunter
 
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Walking Dad

First Post
Ursug / Kildrak

[sblock=Background]Destined to be sacrificed on his 21th birthday, he flew his underdark city. After some unsavory contacts with humans ("A monster! Kill it!") he searches for some companions that appreciate his special talents.

Still wild and dangerous, he still values the friendship of the other characters and accepts the rules of the surface out of respect for them.

Short-time before Ursug Steelbark's 21th birthday:
To satisfy his own curiosity and to gain additional respect from the other young warriors, spied at the city rulers (using his swarm shape) another time.
Listening carefully, he begins to understand the old priest's brittle words: "... and therefore we have to kill him before it is to late. My visions warn us of a great traitor to our race and gods. We cannot let him live any longer. Tomorrow, Ursug has to be sacrificed..."
Scared and shocked, Ursug sneaked back to the underwild mushroom forest he calls home, gathering his few possessions: his staff, spare clothes, the hide (chitin) armor and his backpack.
Feeling like coward for fleeing and abandoning his chosen task, he entered the old priest's privat estate later for a last time and killed him in his sleep, stinging and biting him death.
Afterward, he carved his name on the dead man's forehead and on it's breast: "Ursug is dead. Now there is only the Swarm, scrooge to the ones who were willing to sacrifice one of their own!"

Alignment: Unaligned (near to hard-hearted ignorance, but can improve during the adventure)
Languages: Common, Dwarven, Deepspeech
Diety: No longer follows the Duergar cults, but venerates the spirits.
Background: Underwild[/sblock]

[sblock=Stats]
Ursug Steelbark Player: WD
Age: 22 Weight: 195 lb. Height: 4'6''
Duergar Druid (Swarm) XP 0 Level 1
Initiative +2 Senses Dark Vision
Passive Insight 19; Passive Perception 19
HP 33; Bloodied 16; Surge Value 8; Surges Per-Day 10
AC 15; Fortitude 13; Reflex 13; Will 15
Speed 6
Alignment Unaligned
Languages Dwarf, Deep Speech, Common

Str 11 Dex 14 Wis 18
Con 16 Int 10 Cha 10

Basic Attack:


Racial Abilities
Infernal Quills

Class Features
Balance of Nature, Primal Aspect (swarm), Ritual Casting, wild shape

At-Will Powers
Wild Shape
1 Grasping Claws
1 Swarming Locusts
1 Flame Seed


Encounter Powers
Infernal Quills
1 Stinging Cloud

Daily Powers
1 Fog of Insects

Utility Powers

Feats
Ritual Caster
1 Toughness


Skills
Nature* +9
Perception* +9
Insight* +9
Dungeoneering +11

Rituals
Animal Messenger
Traveler's Camouflage

Equipment (100 gp)
Standard adventurer’s kit (15gp), Ritual Book (-), Hide Armor (30 gp), Morningstar (10gp), 2 Daggers (2gp), Residium worth 20gp (20gp), 23gp


[/sblock]

[sblock=Stats level 11]
Kildrak Steelbark Player: WD
Age: 32 Weight: 195 lb. Height: 4'6''
Dwarf Druid (Swarm) / Blight Beast XP ? Level 11
Initiative +2 Senses Dark Vision
Passive Insight 25; Passive Perception 25
HP 91; Bloodied 45; Surge Value 22; Surges Per-Day 11
AC 25; Fortitude 21; Reflex 20; Will 23
Speed 5
Alignment Unaligned
Languages Dwarf, Deep Speech, Common

Str 12 Dex 15 Wis 21
Con 19 Int 11 Cha 11

Basic Attack:


Racial Abilities
Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

Class Features
Balance of Nature, Primal Aspect (swarm), Ritual Casting, wild shape

At-Will Powers
Wild Shape
1 Grasping Claws
1 Swarming Locusts
1 Fire Hawk (H)


Encounter Powers
P Blighted Agony
1 Stinging Cloud (H)
3 Roar of the Unbowed Beast
7 Plague of Locusts (H)

Daily Powers
1 Fog of Insects (H)
5 Clinging Drones
9 Sunbeam (H)

Utility Powers
2 Barkskin (H)
6 Black Harbinger (H)
10 Goodberry (H)


Feats
Ritual Caster
1 Toughness (+10 HP)
2 Ferocious Tiger Form (+2 dam with CA)
4 Hide Armor Expertise (use con for AC)
6 Implement Expertise (+1 to hit with totem implement)
8 Stinging Swarm (gain CA after being dam by melee)
10 Vital Form (1/encounter regain SW when wild shape to beast)
11 Bolstered Swarm (Gain 9 THP when you change to beast)

Skills
Nature* +15
Perception* +15
Insight* +15
Dungeoneering +17
Stealth +9

Rituals
Animal Messenger
Traveler's Camouflage

Equipment (100 gp)
Standard adventurer’s kit (15gp), Ritual Book (-)

12 Totem of the Night +3
11 Summoned Hide +3
10 Belt of Blood

Gold: Level 10 (5000gp)

Amulet of Protection +2 (1.800)
Panther Slippers (1.000)
Claw Gloves (480)
Bag of Holding (1.000)

Rituals (710)
Brew Potion 75
Endure Elements 100
Disenchant Magic Items 360
Enchant Magic Items 175

10 Gold

[/sblock]
 
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Walking Dad

First Post
Rayverim "Ray" Thanderghast
Human Fighter (15 point buy) Level 2
N/G

AC 17 (Banded Mail +1 Dex) Move: 20 feet
HP 18 = 10 (1st) + 2 (2nd) + 4 http://invisiblecastle.com/roller/view/1750872/(2xCon) + 2 (Fav Class)

S 16 (5) +3 (includes racial bonus)
D 12 (2) +1
C 14 (5) +2
I 10 (0)
W 12 (2) +1
C 11 (1)

CMB: +5
CMD: 16

Saves:
Fort: +5 -- +3+2
Ref: +1 -- +0+1
Will: +1 -- +0+1 (+2 vs Fear)

Skills - points = [4+2(human)]
Climb +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6(armor check)
Swim +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6 (armor check)
Acrobatics -3 = +1 (Dex) +2 (ranks) -6 (armor check)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

Class Features:
Extra Feats
Bravery +1

BAB = +2
Great Axe, +7 to hit, 1d12+4 damage, X3 crit
Dwarven War Axe, +5 to hit, 1d10+4 damage, X3 crit
Dagger, +5 to hit, 1d4+3 damage, 19-20 X2 crit

900gp at start

Banded Mail 250 gp +6 AC, +1 max Dex
Great Axe, Masterwork 20+300gp
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 11
SP 6
CP 8
 
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Walking Dad

First Post
Concepts:

[sblock=Eladrin Fighter]

Str 18
Con 11
Dex 14 / 16
Int 08 / 10
Wis 10
Cha 10

1 Eladrin Soldier
2 Agile Opportunity
(4 Toughness)

Weapon Master’s Strike
Footwork Lure

Lunging Strike
Rain of Blows

Comeack Strike

Pass Forward

[/sblock]

[sblock=Half-Orc Whirling Barbarian]

Str 16 / 18
Con 14
Dex 14 / 16
Int 08
Wis 13
Cha 10

1 TWF
2 WP Bastard Sword
(4 Toughness)

Whirling Rend
Pressing Strike

Whirling Frenzy
Whirling Step

Comeack Strike

Swift Panther Rage

[/sblock]
 
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Walking Dad

First Post
Varis

[sblock=normal]
Summary

Walking DadVaris d'Lyrandar
XP 3,750Male Half-Elf Bard 4
Medium natural humanoid (Humanoid)

Initiative +2; Senses Passive Insight 19, Passive Perception 19
HP 44, Bloodied 22, Surge Value 11, Surges 10
AC 20; Fortitude 17, Reflex 18, Will 19
Speed 6

Lightning Longsword +1 (Standard; at-will)

+5 vs AC; 1d8+1

Vicious Mockery (Standard; at-will) ✦ Arcane, Implement, Psychic

Ranged 10;+7 vs Will, 1d6+2 psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

War Song Strike (Standard; at-will) ✦ Arcane, weapon

+10 vs AC; 1d8+5, and any ally who hits the target before the end of your next turn gains 3 temporary hit points.

Burning Spray (Standard; encounter) ✦ Arcane, Fire, Implement

Close blast 3; +7 vs Reflex, 1d8+5 fire damage.

Shout of Triumph (Standard; encounter) ✦ Arcane, Implement, Thunder

Close blast 3; +7 vs Fortitude, 1d6+5 thunder damage, and Varis pushes the target 3 squares.

Inspire Competence (Minor; encounter) ✦ Arcane

Close burst 5. Effect: Choose a skill. Until the end of the encounter, Varis and each ally in burst gains a +2 power bonus to his or her next check using that skill.

Impelling Force (Standard; encounter) ✦ Arcane, Force, Implement

Ranged 10; +7 vs Fortitude, 1d10 + 5 force damage, and you slide the target 5 squares to a space adjacent to one of your allies.

Stirring Shout (Standard; daily) ✦ Arcane, Healing, Implement, Psychic

Range 10. +7 vs Will, 2d6+5 psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points.

Majestic Word (Minor; twice per encounter, once per round; encounter) ✦ Arcane, Healing

Close burst 5; Varis or one ally in burst. Effect: The target can spend a healing surge and regain 4 additional hit points. You also slide the target 1 square.

Words of Friendship (Minor; encounter) ✦ Arcane

Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn..

Lightning Longsword +1

Critical: +1d6 lightning damage. Power (At-will): Free action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. Power (Daily): Free action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.

Eladrin Chainmail +1

Property: Add 1 square to the maximum distance of any teleport you make. This armor has no speed or skill check penalties.

Amulet of Mental Resolve +2

Property: Gain a +2 item bonus to saving throws against effects with the charm, illusion, or sleep keyword.

Bardic Training

Varis gains Riual caster feat and two riuals. In addition, he can once per day perform a bard ritual without expending components.

Bardic Virtue (Virtue of Valor)

Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 4 temporary hit points to that ally as a free action.

Majestic Word

Gain Majestic Word Power.

Multiclass Versatility

You can choose class-specific multiclass feats from more than one class.

Skill Versatility

You gain a +1 bonus to untrained skill checks.

Song of Rest

When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.

Words of Friendship

Gain Words of Friendship power.

Dilettante

Can use one at-wil power from another class as encounter power.

Dual Heritage

You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.

Group Diplomacy

You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Alignment unaligned; Languages Common
Str 11 (+0)Dex 10 (+0)Wis 10 (+0)Con 17 (+3)Int 14 (+2)Cha 19 (+4)
Skills Arcana +9, Perception +9, Streetwise +11, Insight +9, Diplomacy +13
Feats Mark of Storms, Jack of all Trades, Arcane Implement Proficiency (Heavy Blade)

Equipment Lightning Longsword +1, Eladrin Chainmail +1, Amulet of Mental Resolve +2; 412gp
Rituals Lullaby, Glib Limerick




Character Information

Background

Varis Lyrandar loves to be on the deck of an airship, traversing the skies of Eberron. He traveled on them since manifesting his dragonmark, helping as 'Stormsinger' the rest of the crew. On his last mission he lost a dear friend and re-assigned.
Appearance

Varis is a handsome dark blond half-elf with the Lyrandar nose. He wears a very fine made chainmail with a greenish blue tint and a red cape. On his back is a backpack and a shield, made from some kind of dark wood, that depicts weeping elf maidens. On his side are a longsword and a flute.
Age: 24 Gender: Male Height: 5'7" Weight: 150 lbs.
Personality

Alignment: Unaligned
As so many half-elves, Varis is adaptive and daring, if a bit unpredictable, like a storm.
Hooks


  • He wants his shield to be enchanted as Darkleaf shield. It depicts a former friend.
  • H searches for a certain docent that should have recorded the events of his former friends death. It was last in position of a male personality warforged calle 'Wall'.
Kicker

He tries to forget his last mission of his last assignment. Also he wants to honor his memory of a lost friend by becoming a hero.
Other Sections

Former Companions:
Equipment

Equipment Name Price Weight Eladrin Chain +1 Parcel +2 40lbs Lightning Longsword +1 Parcel +3 4lbs Amulet of Mental Resolve +2 Parcel +5 - Light Shield 5gp 5lbs Adventurer's Kit 15gp 33lbs 3 Healing Potions 150gp - Everburning Torch 50gp 1lb Residium 100gp - Coins: 92gp
Encumbrance: 31.5lbs Normal Load: 110lbs Heavy Load: 220lbs Maximum Drag Load: 550lbs
Math

Attributes

Attributes AbilityCostInitialRacialLevelFinalMod Str 1 11 0 0 11 0 Con 5 14 2 1 17 3 Dex 2 10 0 0 10 0 Int 5 14 0 0 14 2 Wis 0 10 0 0 10 0 Cha 9 16 2 1 19 4 Totals 22 9



Attacks

Basic Attacks Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs? Basic Melee 0
str



4Lightning Longsword +1

26AC Basic Ranged 0
dex







22AC

Defenses

Defenses DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal Armor Class +0/+2 dex/int 0


8 Eladrin Chainmail +1, Light Shield

2 20 Fortitude+0/+3str/con



2Amulet of Mental Resolve +2

2 17 Reflex+0/+2dex/int1


3Amulet of Mental Resolve +2, Light Shield

2 18 Will+0/+4wis/cha1


2Amulet of Mental Resolve +2

2 19



Senses and Reactions

Senses and Reactions Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal Initiative 0 0 0 0 0 0 0 0 2 0 2 Passive Insight 0 0 0 2 0 0 0 0 2 0 14 Passive Perception 0 0 0 0 0 0 0 0 2 2 14
Senses: low-light
Health

Health --Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge Hit Points 12 17 5 0 0
0

44 22 11

Surges per day: 10 (7 class, +3 Con)
Speed and Movement

Speed: 6
Racial Features

Half-Elf (PH)

  • +2 Con, +2 Cha
  • +2 Diplomacy, +2 Insight
  • Languages: Common, Elven, Draconic
  • Dilettante
  • Dual Heritage
  • Group Diplomacy
  • Size: Medium
  • Speed: 6
Class Features

Bard (PH2)

  • Bardic Training: Gain Riual Caster feat and two riuals. Can once per day perform a bard ritual without expending components.
  • Bardic Virtue (Virtue of Valor): Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 4 temporary hit points to that ally as a free action.
  • Majestic Word: Gain Majestic Word Power.
  • Multiclass Versatility: You can choose class-specific multiclass feats from more than one class.
  • Skill Versatility: You gain a +1 bonus to untrained skill checks.
  • Song of Rest: When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains 4 additional hit points with each healing surge. A character can be affected by only one Song of Rest at a time.
  • Words of Friendship: Gain Words of Friendship power.
Feats


Background

Lyrandar Airship Sailor (EPG): +2 Perception.
Skills and Languages

Languages: Common, Elven, Draconic




Skills SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal Acrobatics
0dex
4Bard of All Trades, Skill Versatility

26 Arcana 5 2 int




2 9 Athletics
0str
4Bard of All Trades, Skill Versatility

26 Bluff
4cha
4Bard of All Trades, Skill Versatility

210 Diplomacy54cha2



213 Dungeoneering
0wis
4Bard of All Trades, Skill Versatility

26 Endurance
3con
4Bard of All Trades, Skill Versatility

29 Heal
0wis
4Bard of All Trades, Skill Versatility

26 History
2int
4Bard of All Trades, Skill Versatility

28 Insight50wis2



29 Intimidate
4cha
4Bard of All Trades, Skill Versatility

210 Nature
0wis
4Bard of All Trades, Skill Versatility

26 Perception50wis
2Lyrandar Airship Sailor Background

29 Religion
2int
4Bard of All Trades, Skill Versatility

28 Stealth
0dex
4Bard of All Trades, Skill Versatility

26 Streetwise54cha




211 Thievery
0dex
4Bard of All Trades, Skill Versatility

26



Powers

Power To-Hit Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs? Vicious Mockery +4 Cha



1 Lightning Longsword +1 0 0 2 7 Will War Song Strike +4 Cha



4 Lightning Longsword +1 0 0 2 10 AC Burning Spray +4 Cha



1 Lightning Longsword +1 0 0 2 7 ReflexShout of Triumph +4 Cha



1 Lightning Longsword +1 0 0 2 7 FortitudeImpelling Force +4 Cha



1 Lightning Longsword +1 0 0 2 7 FortitudeStirring Shout +4 Cha



1 Lightning Longsword +1 0 0 2 7 Will

Tracking

Money

+412 gp starting gold
- 5 gp Light Shield
- 15 gp Adventurer's Kit
-150 gp 3 Healing Potions
- 50 gp Everburning Torch
-100 gp Residium
92 gp remaining
Treasure


XP

Total XP: 3,750 Created at level 4
Changes

List changed here

  • 2010/03/10: Created
Judge Comments


  • Eladrin Chain is heavy armor, no int/dex mod to AC.
  • Please change the description of Song of Rest to bones of 4 instead of saying chr mod.
  • Please change the background bonus name in the math section from mariner.
  • Please list the actual equipment bought in your money tracking. Maybe you didn't buy any. The total in your summary doesn't match the total in the money tracking.
  • Your totals for perception/insight don't match in the summary, skill, and senses sections.
  • Impelling Force lists two different damages.
  • You need to add the effect(don't forget virtue of valor) for Shout of Triumph.
Level 1

Approval 1

Approval from User 1
Approval 2

Approval from User 2
Status

Status: Approved as 1st level character with 600 xp by User 1 and User 2


[/sblock]


  • Eladrin Chain is heavy armor, no int/dex mod to AC.
  • Please change the description of Song of Rest to bones of 4 instead of saying chr mod.
  • Please change the background bonus name in the math section from mariner.
  • Please list the actual equipment bought in your money tracking. Maybe you didn't buy any. The total in your summary doesn't match the total in the money tracking.
  • Your totals for perception/insight don't match in the summary, skill, and senses sections.
  • Impelling Force lists two different damages.
  • You need to add the effect(don't forget virtue of valor) for Shout of Triumph.



[sblock=TXT]
== Summary ==
{{LEB:CS:pCStatBlock
|Name=Varis d'Lyrandar
|Player=Walking Dad
|Gender=Male
|Race=Half-Elf
|Class=Bard
|Level=4
|XP=3,750
|TypeKeywords=Humanoid
|Initiative=+2
|Insight=19
|Perception=19
|HP=44
|Bloodied=22
|Surge Value=11
|Surges=10
|AC=20
|Fortitude=17
|Reflex=18
|Will=19
|Saving Throws=
|Powers={{LEB:CS:pCStatBlockPower
|Power Name=Lightning Longsword +1
|Power Icon={{basicMeleeIcon}}
|Action=Standard
|Recharge=at-will
|Power Description=+5 vs AC; 1d8+1}}{{LEB:CS:pCStatBlockPower
|Power Name=Vicious Mockery
|Power Icon={{rangedIcon}}
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, Implement, Psychic
|Power Description=Ranged 10;+7 vs Will, 1d6+2 psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.}}{{LEB:CS:pCStatBlockPower
|Power Name=War Song Strike
|Power Icon={{meleeIcon}}
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, weapon
|Power Description=+10 vs AC; 1d8+5, and any ally who hits the target before the end of your next turn gains 3 temporary hit points.}}{{LEB:CS:pCStatBlockPower
|Power Name=Burning Spray
|Power Icon={{closeIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Fire, Implement
|Power Description=Close blast 3; +7 vs Reflex, 1d8+5 fire damage.}}{{LEB:CS:pCStatBlockPower
|Power Name=Shout of Triumph
|Power Icon={{closeIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Implement, Thunder
|Power Description=Close blast 3; +7 vs Fortitude, 1d6+5 thunder damage, and Varis pushes the target 3 squares.}}{{LEB:CS:pCStatBlockPower
|Power Name=Inspire Competence
|Power Icon={{closeIcon}}
|Action=Minor
|Recharge=encounter
|Keywords=Arcane
|Power Description=Close burst 5. ''Effect:'' Choose a skill. Until the end of the encounter, Varis and each ally in burst gains a +2 power bonus to his or her next check using that skill.
|Effect=You slide each ally in the blast 3 squares.}}{{LEB:CS:pCStatBlockPower
|Power Name=Impelling Force
|Power Icon={{rangedIcon}}
|Action=Standard
|Recharge=encounter
|Keywords=Arcane, Force, Implement
|Power Description=Ranged 10; +7 vs Fortitude, 1d10 + 5 force damage, and you slide the target 5 squares to a space adjacent to one of your allies.}}{{LEB:CS:pCStatBlockPower
|Power Name=Stirring Shout
|Power Icon={{rangedIcon}}
|Action=Standard
|Recharge=daily
|Keywords=Arcane, Healing, Implement, Psychic
|Power Description=Range 10. +7 vs Will, 2d6+5 psychic damage. ''Effect:'' Until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points.}}{{LEB:CS:pCStatBlockPower
|Power Name=Majestic Word
|Power Icon={{closeIcon}}
|Action=Minor
|Requirement=twice per encounter, once per round
|Recharge=encounter
|Keywords=Arcane, Healing
|Power Description=Close burst 5; Varis or one ally in burst. ''Effect:'' The target can spend a healing surge and regain 4 additional hit points. You also slide the target 1 square.}}{{LEB:CS:pCStatBlockPower
|Power Name=Words of Friendship
|Power Icon={{closeIcon}}
|Action=Minor
|Recharge=encounter
|Keywords=Arcane
|Power Description=''Effect:'' You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn..}}
|Items={{LEB:CS:pCStatBlockItem
|Item Name=Lightning Longsword +1
|Item Description=''Critical:'' +1d6 lightning damage. ''Power (At-will):'' Free action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. ''Power (Daily):'' Free action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.}}{{LEB:CS:pCStatBlockItem
|Item Name=Eladrin Chainmail +1
|Item Description=''Property:'' Add 1 square to the maximum distance of any teleport you make. This armor has no speed or skill check penalties.}}{{LEB:CS:pCStatBlockItem
|Item Name=Amulet of Mental Resolve +2
|Item Description=''Property:'' Gain a +2 item bonus to saving throws against effects with the charm, illusion, or sleep keyword.}}
|Features={{LEB:CS:pCStatBlockFeature
|Feature Name=Bardic Training
|Feature Description=Varis gains Riual caster feat and two riuals. In addition, he can once per day perform a bard ritual without expending components.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Bardic Virtue (Virtue of Valor)
|Feature Description=Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 4 temporary hit points to that ally as a free action.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Majestic Word
|Feature Description=Gain Majestic Word Power.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Multiclass Versatility
|Feature Description=You can choose class-specific multiclass feats from more than one class.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Skill Versatility
|Feature Description=You gain a +1 bonus to untrained skill checks.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Song of Rest
|Feature Description=When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Words of Friendship
|Feature Description=Gain Words of Friendship power.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Dilettante
|Feature Description=Can use one at-wil power from another class as encounter power.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Dual Heritage
|Feature Description=You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.}}{{LEB:CS:pCStatBlockFeature
|Feature Name=Group Diplomacy
|Feature Description=You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.}}

|Alignment=unaligned
|Strength=11 (+0)
|Constitution=17 (+3)
|Dexterity=10 (+0)
|Intelligence=14 (+2)
|Wisdom=10 (+0)
|Charisma=19 (+4)
|Skills=Arcana +9, Perception +9, Streetwise +11, Insight +9, Diplomacy +13
|Feats=Mark of Storms, Jack of all Trades, Arcane Implement Proficiency (Heavy Blade)
|Equipment=Lightning Longsword +1, Eladrin Chainmail +1, Amulet of Mental Resolve +2; 412gp
|Rituals=Lullaby, Glib Limerick}}

== Character Information ==

=== Background ===

Varis Lyrandar loves to be on the deck of an airship, traversing the skies of Eberron. He traveled on them since manifesting his dragonmark, helping as 'Stormsinger' the rest of the crew. On his last mission he lost a dear friend and re-assigned.

=== Appearance ===

Varis is a handsome dark blond half-elf with the Lyrandar nose. He wears a very fine made chainmail with a greenish blue tint and a red cape. On his back is a backpack and a shield, made from some kind of dark wood, that depicts weeping elf maidens. On his side are a longsword and a flute.

'''Age:''' 24
'''Gender:''' Male
'''Height:''' 5'7"
'''Weight:''' 150 lbs.

=== Personality ===

'''Alignment:''' Unaligned

As so many half-elves, Varis is adaptive and daring, if a bit unpredictable, like a storm.

=== Hooks ===

* He wants his shield to be enchanted as Darkleaf shield. It depicts a former friend.
* H searches for a certain docent that should have recorded the events of his former friends death. It was last in position of a male personality warforged calle 'Wall'.

=== Kicker ===

He tries to forget his last mission of his last assignment. Also he wants to honor his memory of a lost friend by becoming a hero.

=== Other Sections ===

Former Companions:

== Equipment ==

{|
|-
! Equipment Name
! Price
! Weight
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=12 Eladrin Chain +1]
| Parcel +2
| 40lbs
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
| Parcel +3
| 4lbs
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=2914 Amulet of Mental Resolve +2]
| Parcel +5
| -
|-
| Light Shield
| 5gp
| 5lbs
|-
| Adventurer's Kit
| 15gp
| 33lbs
|-
| 3 Healing Potions
| 150gp
| -
|-
| Everburning Torch
| 50gp
| 1lb
|-
| Residium
| 100gp
| -
|-
|}

'''Coins:''' 92gp

'''Encumbrance:''' 31.5lbs
'''Normal Load:''' 110lbs
'''Heavy Load:''' 220lbs
'''Maximum Drag Load:''' 550lbs

== Math ==


==== Attributes ====

{{L4W:CS:Attributes
|StrCost=1
|StrInitial=11
|StrRacial=0
|StrLevel=0
|ConCost=5
|ConInitial=14
|ConRacial=2
|ConLevel=1
|DexCost=2
|DexInitial=10
|DexRacial=0
|DeXLevel=0
|IntCost=5
|IntInitial=14
|IntRacial=0
|IntLevel=0
|WisCost=0
|WisInitial=10
|WisRacial=0
|WisLevel=0
|ChaCost=9
|ChaInitial=16
|ChaRacial=2
|ChaLevel=1
}}

==== Attacks ====

{{L4W:CS:Attack
|StrMod=0
|DexMod=0
|Levelbonus=2
|ClassBonMAtk=
|ClassNameMAtk=
|FeatBonMAtk=
|FeatNameMAtk=
|EquipBonMAtk=4
|EquipNameMAtk=Lightning Longsword +1
|MiscBonMAtk=
|MiscNameMAtk=
|MAtkVs=AC
|ClassBonRAtk=
|ClassNameRAtk=
|FeatBonRAtk=
|FeatNameRAtk=
|EquipBonRAtk=
|EquipNameRAtk=
|MiscBonRAtk=
|MiscNameRAtk=
|RAtkVs=AC
}}
==== Defenses ====

{{L4W:CSDef
|StrMod=+0
|ConMod=+3
|DexMod=+0
|IntMod=+2
|WisMod=+0
|ChaMod=+4
|ArmorIsHeavy=1
|ClassBonAC=0
|ClassBonFort=
|ClassBonRef=1
|ClassBonWill=1
|RaceBonAC=
|RaceBonFort=
|RaceBonRef=
|RaceBonWill=
|FeatBonAC=
|FeatNameAC=
|FeatBonFort=
|FeatNameFort=
|FeatBonRef=
|FeatNameRef=
|FeatBonWill=
|FeatNameWill=
|EquipBonAC=8
|EquipNameAC=Eladrin Chainmail +1, Light Shield
|EquipBonFort=2
|EquipNameFort=Amulet of Mental Resolve +2
|EquipBonRef=3
|EquipNameRef=Amulet of Mental Resolve +2, Light Shield
|EquipBonWill=2
|EquipNameWill=Amulet of Mental Resolve +2
|MiscBonAC=
|MiscNameAC=
|MiscBonRef=
|MiscNameRef=
|MiscBonFort=
|MiscNameFort=
|MiscBonWill=
|MiscNameWill=
|Levelbonus=2
}}

==== Senses and Reactions ====

{{L4W:CS:Senses
|DexMod = 0
|WisMod = 0
|LevelBonus = 2
|InitClass = 0
|InitClassFeature = 0
|InitRace = 0
|InitFeat = 0
|InitFeatName = 0
|InitEquip = 0
|InitEquipName = 0
|InitOther = 0
|InsightClass = 0
|InsightClassFeature = 0
|InsightRace = 2
|InsightFeat = 0
|InsightFeatName = 0
|InsightEquip = 0
|InsightEquipName = 0
|InsightOther = 0
|PerceptionClass = 0
|PerceptionFeature = 0
|PerceptionRace = 0
|PerceptionFeat = 0
|PerceptionFeatName = 0
|PerceptionEquip = 0
|PerceptionEquipName = 0
|PerceptionOther = 2}}
'''Senses:''' low-light
==== Health ====

{{L4W:CS:Health
|ClassBase = 12
|Con = 17
|PerLevel = 5
|Level = 4
|Race = 0
|Feat = 0
|FeatName =
|Equip = 0
|EquipName =
|Other =
}}
'''Surges per day:''' 10 (7 class, +3 Con)

==== Speed and Movement ====

'''Speed:''' 6

==== Racial Features ====

'''[http://www.wizards.com/dndinsider/compendium/race.aspx?id=6 Half-Elf] (PH)
* +2 Con, +2 Cha
* +2 Diplomacy, +2 Insight
* Languages: Common, Elven, Draconic
* Dilettante
* Dual Heritage
* Group Diplomacy
* Size: Medium
* Speed: 6

==== Class Features ====

'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=125 Bard]''' (PH2)
* '''Bardic Training:''' Gain Riual Caster feat and two riuals. Can once per day perform a bard ritual without expending components.
* '''Bardic Virtue (Virtue of Valor):''' Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 4 temporary hit points to that ally as a free action.
* '''Majestic Word:''' Gain Majestic Word Power.
* '''Multiclass Versatility:''' You can choose class-specific multiclass feats from more than one class.
* '''Skill Versatility:''' You gain a +1 bonus to untrained skill checks.
* '''Song of Rest:''' When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains 4 additional hit points with each healing surge. A character can be affected by only one Song of Rest at a time.
* '''Words of Friendship:''' Gain Words of Friendship power.

==== Feats ====

* 1st: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1397 Mark of Storm]
* 2nd: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1115 Arcane Implement Proficiency (Heavy Blades)]
* 4th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2562 Bard of All Trades]

==== Background ====

'''Lyrandar Airship Sailor (EPG):''' +2 Perception.

==== Skills and Languages ====

'''Languages:''' Common, Elven, Draconic

{{L4W:CS:Skills
|StrMod=0
|ConMod=3
|DexMod=0
|IntMod=2
|WisMod=0
|ChaMod=4
|Levelbonus=2

|AcrobaticsTrained=
|RaceBonAcrobatics=
|FeatBonAcrobatics=4
|FeatNameAcrobatics=Bard of All Trades, Skill Versatility
|EquipBonAcrobatics=
|EquipNameAcrobatics=

|ArcanaTrained=5
|RaceBonArcana=
|FeatBonArcana=
|FeatNameArcana=
|EquipBonArcana=
|EquipNameArcana=

|AthleticsTrained=
|RaceBonAthletics=
|FeatBonAthletics=4
|FeatNameAthletics=Bard of All Trades, Skill Versatility
|EquipBonAthletics=
|EquipNameAthletics=

|BluffTrained=
|RaceBonBluff=
|FeatBonBluff=4
|FeatNameBluff=Bard of All Trades, Skill Versatility
|EquipBonBluff=
|EquipNameBluff=

|DiplomacyTrained=5
|RaceBonDiplomacy=2
|FeatBonDiplomacy=
|FeatNameDiplomacy=
|EquipBonDiplomacy=
|EquipNameDiplomacy=

|DungeoneeringTrained=
|RaceBonDungeoneering=
|FeatBonDungeoneering=4
|FeatNameDungeoneering=Bard of All Trades, Skill Versatility
|EquipBonDungeoneering=
|EquipNameDungeoneering=

|EnduranceTrained=
|RaceBonEndurance=
|FeatBonEndurance=4
|FeatNameEndurance=Bard of All Trades, Skill Versatility
|EquipBonEndurance=
|EquipNameEndurance=

|HealTrained=
|RaceBonHeal=
|FeatBonHeal=4
|FeatNameHeal=Bard of All Trades, Skill Versatility
|EquipBonHeal=
|EquipNameHeal=

|HistoryTrained=
|RaceBonHistory=
|FeatBonHistory=4
|FeatNameHistory=Bard of All Trades, Skill Versatility
|EquipBonHistory=
|EquipNameHistory=

|InsightTrained=5
|RaceBonInsight=2
|FeatBonInsight=
|FeatNameInsight=
|EquipBonInsight=
|EquipNameInsight=

|IntimidateTrained=
|RaceBonIntimidate=
|FeatBonIntimidate=4
|FeatNameIntimidate=Bard of All Trades, Skill Versatility
|EquipBonIntimidate=
|EquipNameIntimidate=

|NatureTrained=
|RaceBonNature=
|FeatBonNature=4
|FeatNameNature=Bard of All Trades, Skill Versatility
|EquipBonNature=
|EquipNameNature=

|PerceptionTrained=5
|RaceBonPerception=
|FeatBonPerception=2
|FeatNamePerception=Lyrandar Airship Sailor Background
|EquipBonPerception=
|EquipNamePerception=

|ReligionTrained=
|RaceBonReligion=
|FeatBonReligion=4
|FeatNameReligion=Bard of All Trades, Skill Versatility
|EquipBonReligion=
|EquipNameReligion=

|StealthTrained=
|RaceBonStealth=
|FeatBonStealth=4
|FeatNameStealth=Bard of All Trades, Skill Versatility
|EquipBonStealth=
|EquipNameStealth=

|StreetwiseTrained=5
|RaceBonStreetwise=
|FeatBonStreetwise=
|FeatNameStreetwise=
|EquipBonStreetwise=
|EquipNameStreetwise=

|ThieveryTrained=
|RaceBonThievery=
|FeatBonThievery=4
|FeatNameThievery=Bard of All Trades, Skill Versatility
|EquipBonThievery=
|EquipNameThievery=
}}

==== Powers ====

{{L4W:powerToHitSummary
|Power01={{L4W:powerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=2780 Vicious Mockery]
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
|PowerVs=Will
}}
|Power02={{L4W:powerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=4988 War Song Strike]
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=4
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
|PowerVs=AC
}}
|Power03={{L4W:powerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7638 Burning Spray]
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
|PowerVs=Reflex
}}
|Power04={{L4W:powerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=2349 Shout of Triumph]
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
|PowerVs=Fortitude
}}
|Power05={{L4W:powerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=4993 Impelling Force]
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
|PowerVs=Fortitude
}}
|Power06={{L4W:powerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=4989 Stirring Shout]
|StatMod=+4
|StatType=Cha
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=1
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
|PowerVs=Will
}}}}

== Tracking ==

==== Money ====

+412 gp starting gold
- 5 gp Light Shield
- 15 gp Adventurer's Kit
-150 gp 3 Healing Potions
- 50 gp Everburning Torch
-100 gp Residium
--------
92 gp remaining

==== Treasure ====

* Level 1: Parcel lvl+2
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=12 Eladrin Chain +1]
* Level 2: Parcel lvl+3
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=199 Lightning Longsword +1]
* Level 3: Parcel lvl+4
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=2914 Amulet of Mental Resolve +2]

==== XP ====

Total XP: 3,750
Created at level 4

==== Changes ====

List changed here
* 2010/03/10: Created

== Judge Comments ==

* Eladrin Chain is heavy armor, no int/dex mod to AC.
* Please change the description of Song of Rest to bones of 4 instead of saying chr mod.
* Please change the background bonus name in the math section from mariner.
* Please list the actual equipment bought in your money tracking. Maybe you didn't buy any. The total in your summary doesn't match the total in the money tracking.
* Your totals for perception/insight don't match in the summary, skill, and senses sections.
* Impelling Force lists two different damages.
* You need to add the effect(don't forget virtue of valor) for Shout of Triumph.
=== Level 1 ===

==== Approval 1 ====

<del>Approval from [[User:User1|User 1]]</del>

====Approval 2====

<del>Approval from [[User:User2|User 2]]</del>

== Status ==

<del>'''Status: Approved as 1st level character with 600 xp by [[User:User1|User 1]] and [[User:User2|User 2]]'''</del>

[[Category:LEB]]
[[Category:LEB:Requesting Approval]]

[[Category:LEB:Breland]]
[[Category:LEB:Half-Elf]]
[[Category:LEB:Lyrandar]]
[[Category:LEB:Dragonmarked]]
[[Category:LEB:Bard]]
[[Category:LEB:Sovereign Host]]
[/sblock]
 
Last edited:

Walking Dad

First Post
Vimak StoneCarver, Goliath Runepriest.

[sblock=Vimak]
Code:
[B]Vimak  Stonecarver[/B][B](Goliath Runepriest[/B])
[B]Player[/B] Walking Dad[B]
[/B][B](unaligned)
[/B][B]Level 4[/B] (XP 3,750)
[B]Initiative[/B] +4
[B]Passive Insight[/B] 19  [B]Passive Perception[/B]  14;  [B]Senses[/B] Normal
[B]HP[/B] 43 [B]Bloodied[/B] 21 [B]Surge Value[/B] 10;  [B]Surges Per-Day[/B]  10
[B]AC[/B] 21  [B]Fortitude[/B] 17  [B]Reflex[/B] 16  [B]Will[/B] 18
[B]Speed[/B] 5 [B]Size[/B] Medium

[B]Str[/B] 19 (+4)          [B]Dex[/B] 14 (+2)          [B]Wis[/B] 14 (+2)
[B]Con[/B] 17 (+3)         [B]Int[/B] 11 (+0)           [B]Cha[/B] 08 (-1)

[B]Racial Abilities[/B] Mountain’s Tenacity, Powerful  Athlete, Stone’s Endurance

[B]Class Features[/B] Rune Master, rune of mending, Runic Artistry
[URL="http://l4w.wikia.com/wiki/File:Battack.gif"][IMG]http://images3.wikia.nocookie.net/__cb20100401190821/l4w/images/e/e1/Battack.gif[/IMG][/URL] [B]Basic Attack[/B] Lightning  Halberd +1: +9 / 1d10+7
[URL="http://l4w.wikia.com/wiki/File:Branged.gif"][IMG]http://images1.wikia.nocookie.net/__cb20100401190900/l4w/images/c/c6/Branged.gif[/IMG][/URL]  [B]Ranged Basic Attack[/B] Magic  Javelin +1: +9 / 1d6+5

[B]Feats[/B] Goliath Great Weapon Prowess, Hafted  Defense, Wrathful Warrior

[B]Skills[/B] Athletics +13, Endurance +9, Insight +9,  Intimidate +6, Religion +7[B]
[/B][B]Languages[/B] Common,Dwarf,Giant

[B][U]Powers[/U][/B]

[B][U]Word of Diminishment[/U][/B] (At Will Standard  Melee weapon. ✦ Divine, Runic, Weapon)
[B]Target:[/B] One creature
[B]Attack:[/B] +9 vs. AC
[B]Hit:[/B]  1d10+7 damage.[B]
[/B][B]Rune of Destruction:[/B] Until the end of your next turn, the  target has vulnerable 2 to all damage, but vulnerable 5 against  opportunity attacks.
[B]Rune of Protection:[/B] Until the end of your next turn, the target  takes a 3 penalty to damage rolls.

[B][U]Word of Binding[/U][/B] (At Will Standard Melee  weapon ✦ Martial, Weapon)
[B]Target:[/B] One creature
[B]Attack:[/B] +9 vs. AC
[B]Hit:[/B]  7 damage, and the target is immobilized until the end of your next turn  or until you aren't adjacent to it.
[B]Rune of Destruction:[/B] Before the end of your next turn, the  next attack against the target from one of your allies deals 2 extra  damage to the target. 
[B]Rune of Protection:[/B] One ally adjacent to either you or the target  gains a +2 power bonus to AC until the end of your next turn.    

[B][U]Rune of Mending[/U][/B] (Encounter Minor Close  burst 5 ✦ Divine, Healing, Runic)
[B]Target:[/B] You or one ally in burst[B]
Effect:[/B] The target can spend a  healing surge.[B]
[/B][B]Rune of Destruction:[/B] You and each ally in the burst gain a +2  power bonus to damage rolls until the end of your next turn. 
[B]Rune of Protection:[/B] You and each ally in the burst gain a + 1  bonus to all defenses until the end of your next turn.   [B] Special:[/B] You can use this power twice per  encounter, but only once per round.[U][B]

[/B][/U][B][U]Flames of Purity[/U][/B] (Encounter Standard Close  blast 3 ✦ Divine, Fire, Healing, Runic, Weapon)[B]
Target:[/B] Each enemy in blast.
[B]Attack:[/B] +9 vs. AC[B]
Hit:[/B]  1d10+7 fire damage.[B]
[/B][B]Rune of Destruction:[/B] Each ally in the blast gains a + 3 power  bonus to damage rolls until the end of your next turn. 
[B]Rune of Protection:[/B] Each ally in the blast regains 3 hit points.
[U][B]
[/B][/U][B][U]Symbol of Wrath Reversed[/U][/B] (Encounter  Standard Melee weapon ✦ Divine, Healing. Runic, Weapon)
[B]Target:[/B] One creature.
[B]Attack:[/B] +9 vs. AC
[B]Hit:[/B]  1d10+7 damage.[B]
[/B][B]Rune of Destruction:[/B] The target's first attack during its next  turn provokes an opportunity attack from you or an ally of your choice. 
[B]Rune of Protection:[/B] If the target makes any attacks during its  next turn, you and each ally Within 3 squares of it regain 3 hit points.

[B][U]Stone’s Endurance[/U][/B] (Encounter Minor  Personal  )[B]
[/B][B]Effect:[/B] You gain resist 5 to  all damage until the end of your next turn.

[B][U]Rune of Endless Fire[/U][/B] (Daily Standard Melee  Weapon. ✦ Divine, Fire, Radiant, Weapon)[B]
[/B][B]Target:[/B] One creature.[B]
[/B][B]Attack:[/B] +9 vs. AC
[B]Hit:[/B]  2d10+7 damage.
[B] Miss:[/B] Half  damage.[B]
[/B][B]Effect:[/B] Until the end  of the encounter, you gain a + 2 bonus to damage rolls, your attacks  deal fire and radiant damage instead of their normal damage types, and  the number of hit points and temporary hit points granted by your powers  increases by 4.

[B][U]Shield of Sacrifice[/U][/B] (Daily Minor Close  burst 5. ✦ Divine, Healing)
[B]Effect:[/B] The target loses a  healing surge. One or two allies within 5 squares of the target regain  hit points as if they had each spent a healing surge. The target and  each ally who regained hit points gain a +5 power bonus to AC until the  end of your next turn.

[B][U]Lightning Damage[/U][/B] (At Will Free Self ✦  Lightning)[B]
[/B][B]Effect:[/B] All damage dealt by  this weapon is lightning damage. Another free action returns the damage  to normal.[U][B]

[/B][/U][B][U]Extra Damage[/U][/B] (Daily Free Melee ✦  Lightning)
[B]Effect:[/B] Use this power when  you hit with the weapon. The target and each enemy within 2 squares of  the target take 1d6 lightning damage.

Description: Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well made and scribed with runes of protection and fortification.


Background: Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'.


Hooks: Traveling and adventuring to learn. Anytime searching for new runes to learn.

Kicker: He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world.




[/sblock]

[sblock=TXT]
Goliath Runepriest

Str 18
Con 16
Dex 14
Int 11
Wis 14
Cha 8

Wrathful Hammer

Powers:
Word of Diminishment
Word of Shielding (binding?)

Flames of Purity
Rune of Endless Fire

Shield of Sacrifice

Symbol of Wrath Reversed

Feats:
Goliath Greatweapon
Hafted Defense

Skills:
Atletics, Endurance, Insight, Religion

Equip:
Scale Armor (Martyr'S Armor AV)
Halberd (vicious)

==Summary==
<!--This section will be what the DM (and probably you) use during the campaign. A premium has been placed on putting in the core data necessary to run the game; just the total damage and most salient information should appear here.

Think of it as a Monster Manual Statblock for your character! -->
{{L4W:Character
|Name=Vimak Stonecarver
|Player=Walking Dad
|Level=4
|Class=Runepriest
|Race=Goliath
|Size=Medium
|XP=3,750
|Initiative=+4
|Senses=Normal
|Perception=14
|Insight=19
|Aura= -
|HP=43
|Bloodied=21
|SurgeValue=10
|Surges=10
|AC=21
|Fortitude=17
|Reflex=16
|Will=18
|SavingThrows=
|Speed=5
|Alignment=unaligned
|Languages=Common,Dwarf,Giant
|Str=19 (+4)
|Dex=14 (+2)
|Wis=14 (+2)
|Con=17 (+3)
|Int=11 (+0)
|Cha=08 (-1)
|Racial=Mountain’s Tenacity, Powerful Athlete, Stone’s Endurance
|ClassFeature=Rune Master, rune of mending, Runic Artistry
|BasicAttack=Lightning Halberd +1: +9 / 1d10+7
|BasicRangedAttack=Magic Javelin +1: +9 / 1d6+5
|Feats= Goliath Great Weapon Prowess, Hafted Defense, Wrathful Warrior
|Skills= Athletics +13, Endurance +9, Insight +9, Intimidate +6, Religion +7
}}{{L4W:power
|Name=Word of Diminishment
|Frequency=At Will
|ActionType=Standard
|TargetType=Melee weapon.
|Keywords=Divine, Runic, Weapon
|Target=One creature
|Attack=+9 vs. AC
|Hit=1d10+7 damage.
'''Rune of Destruction:''' Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.
'''Rune of Protection:''' Until the end of your next turn, the target takes a 3 penalty to damage rolls.
}}{{L4W:power
|Frequency = At Will
|Name = Word of Binding
|ActionType = Standard
|TargetType = Melee weapon
|Keywords = Martial, Weapon
|Target = One creature
|Attack = +9 vs. AC
|Hit = 7 damage, and the target is immobilized until the end of your next turn or until you aren't adjacent to it.
'''Rune of Destruction:''' Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target.
'''Rune of Protection:''' One ally adjacent to either you or the target gains a +2 power bonus to AC until the end of your next turn.
}}{{L4W:power
|Name=Rune of Mending
|Frequency=Encounter
|ActionType=Minor
|TargetType=Close burst 5
|Keywords=Divine, Healing, Runic
|Target=You or one ally in burst
|Effect=The target can spend a healing surge.
'''Rune of Destruction:''' You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn.
'''Rune of Protection:''' You and each ally in the burst gain a + 1 bonus to all defenses until the end of your next turn.
|Special=You can use this power twice per encounter, but only once per round.
}}{{L4W:power
|Name=Flames of Purity
|Frequency=Encounter
|ActionType=Standard
|TargetType=Close blast 3
|Keywords=Divine, Fire, Healing, Runic, Weapon
|Target=Each enemy in blast.
|Attack=+9 vs. AC
|Hit=1d10+7 fire damage.
'''Rune of Destruction:''' Each ally in the blast gains a + 3 power bonus to damage rolls until the end of your next turn.
'''Rune of Protection:''' Each ally in the blast regains 3 hit points.
}}{{L4W:power
|Name=Symbol of Wrath Reversed
|Frequency=Encounter
|ActionType=Standard
|TargetType=Melee weapon
|Keywords=Divine, Healing. Runic, Weapon
|Target=One creature.
|Attack=+9 vs. AC
|Hit=1d10+7 damage.
'''Rune of Destruction:''' The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice.
'''Rune of Protection:''' If the target makes any attacks during its next turn, you and each ally Within 3 squares of it regain 3 hit points.
}}{{L4W:power
|Name=Stone’s Endurance
|Frequency=Encounter
|ActionType=Minor
|TargetType=Personal
|Keywords=
|Target=
|Effect=You gain resist 5 to all damage until the end of your next turn.
}}{{L4W:power
|Name=Rune of Endless Fire
|Frequency=Daily
|ActionType=Standard
|TargetType=Melee Weapon.
|Keywords=Divine, Fire, Radiant, Weapon
|Target=One creature.
|Attack=+9 vs. AC
|Hit=2d10+7 damage.
|Miss= Half damage.
|Effect=Until the end of the encounter, you gain a + 2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4.
}}{{L4W:power
|Name=Shield of Sacrifice
|Frequency=Daily
|ActionType=Minor
|TargetType=Close burst 5.
|Keywords=Divine, Healing
|Effect=The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of your next turn.
}}{{L4W:power

|MagicItem = Lightning Halberd +1
|Frequency = At Will
|Name = Lightning Damage
|ActionType = Free
|TargetType = Self
|Keywords = Lightning
|Effect = All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.

}}{{L4W:power


|MagicItem = Lightning Halberd +1
|Frequency = Daily
|Name = Extra Damage
|ActionType = Free
|TargetType = Melee
|Keywords = Lightning
|Effect = Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
}}

==Fluff==
<!--This is where all the roleplaying pure-story elements go! Feel free to add as much as you like about your character.-->

'''Description:''' Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well-made and scribed with runes of protection and fortification.<br><br>

'''Background:''' Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'.
<br><br>

'''Hooks:''' Traveling and adventuring to learn. Anytime searching for new runes to learn.<br><br>
'''Kicker:''' He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world.<br><br>

==Math==
<!--This is the section where you "prove" all your stats and other numbers that make up your character summary (the thing above that summarizes your stats. The easier it is to understand the better; but it should be complete. If you have +5 to hit with your daily then show us how you got that. If you have 33 hit points? We need to know why.

The character judges shouldn't have to go paging through their PhB to check every number for you; it's your job to make it understandable for them.

There is no "official" version of what the math section should look like, the headings below are just suggestions; look at the other approved characters for their ideas.-->

===Attributes===

{{L4W:CS:Attributes
|StrCost=9
|StrInitial=16
|StrRacial=2
|StrLevel=1
|ConCost=5
|ConInitial=14
|ConRacial=2
|ConLevel=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|IntCost=1
|IntInitial=11
|IntRacial=0
|WisCost=5
|WisInitial=14
|WisRacial=0
|ChaCost=0
|ChaInitial=8
|ChaRacial=0
|LevelBonus=2
}}

===Defenses===

{{L4W:CSDef
|StrMod=+4
|DexMod=+2
|ConMod=+3
|IntMod=+0
|WisMod=+2
|ChaMod=-1
|ArmorIsHeavy=1
|RaceBonWill=1
|ClassBonWill=2
|FeatBonAC=1
|FeatNameAC=Hafted Defense
|FeatBonRef=1
|FeatNameRef=Hafted Defense
|FeatBonFort=
|FeatNameFort=
|FeatBonWill=
|FeatNameWill=
|EquipBonAC=8
|EquipNameAC=Fortification Scalemail +1
|EquipBonRef=1
|EquipNameRef=Ornament of Alertness +1
|EquipBonFort=1
|EquipNameFort=Ornament of Alertness +1
|EquipBonWill=1
|EquipNameWill=Ornament of Alertness +1
|MiscBonAC=
|MiscNameAC=
|MiscBonRef=
|MiscNameRef=
|MiscBonFort=
|MiscNameFort=
|MiscBonWill=
|MiscNameWill=
|Levelbonus=2
}}
<b>Saving Throw Bonuses</b>
====Hit Points====
{{L4W:CS:Health
|ClassBase = 12
|Con = 16
|PerLevel = 5
|Level = 4
|Race = 0
|Feat = 0
|FeatName =
|Equip = 0
|EquipName =
|Other =
}}
<b>Surges per Day</b> 10 (Class 7 + Con 3)
==== Senses and Reactions ====

{{L4W:CS:Senses
|DexMod = 2
|WisMod = 2
|LevelBonus = 2
|InitClass = 0
|InitClassFeature = 0
|InitRace = 0
|InitFeat = 0
|InitFeatName = 0
|InitEquip = 0
|InitEquipName = 0
|InitOther = 0
|InsightClass = 0
|InsightClassFeature = 0
|InsightRace = 0
|InsightFeat = 0
|InsightFeatName = 0
|InsightEquip = 0
|InsightEquipName = 0
|InsightOther = 5
|PerceptionClass = 0
|PerceptionFeature = 0
|PerceptionRace = 0
|PerceptionFeat = 0
|PerceptionFeatName = 0
|PerceptionEquip = 0
|PerceptionEquipName = 0
|PerceptionOther = 0}}

===Attacks===
====Basic====
{{L4W:CS:Attack
|StrMod=4
|DexMod=2
|Levelbonus=2
|ClassBonMAtk=
|ClassNameMAtk=
|FeatBonMAtk=
|FeatNameMAtk=
|EquipBonMAtk=3
|EquipNameMAtk=Lightning Halberd +1
|MiscBonMAtk=
|MiscNameMAtk=
|MAtkVs=AC
|ClassBonRAtk=
|ClassNameRAtk=
|FeatBonRAtk=
|FeatNameRAtk=
|EquipBonRAtk=3
|EquipNameRAtk=Magic Javelin +1
|ThrownWeaponIsHeavy=yes
|MiscBonRAtk=
|MiscNameRAtk=
|RAtkVs=AC
}}

====Powers====
{{L4W:powerToHitSummary
|Power01={{L4W:powerToHit
|PowerName=Word of Diminishment
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=3
|EquipNamePower=Lightning Halberd +1
|PowerVs=AC
}}
|Power02={{L4W:powerToHit
|PowerName=Word of Shielding
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=3
|EquipNamePower=Lightning Halberd +1
|PowerVs=AC
}}
|Power03={{L4W:powerToHit
|PowerName=Flames of Purity
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=3
|EquipNamePower=Lightning Halberd +1
|PowerVs=AC
}}
|Power04={{L4W:powerToHit
|PowerName=Flames of Purity
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=3
|EquipNamePower=Lightning Halberd +1
|PowerVs=AC
}}
|Power05={{L4W:powerToHit
|PowerName=Symbol of Wrath Reversed
|StatMod=4
|StatType=Str
|Levelbonus=2
|ClassBonPower=
|ClassNamePower=
|FeatBonPower=
|FeatNamePower=
|EquipBonPower=3
|EquipNamePower=Lightning Halberd +1
|PowerVs=AC
}}}}

=== Class Features ===
Rune Master, rune of mending, Runic Artistry (Wrathful Hammer)

==== Racial Features ====

'''Goliath''' [PH2]
* +2 Str, +2 Con
* +2 Athletics, +2 Nature
* Languages: Common, Dwarven
* Stone's Endurance racial power
* Mountain's Tenacity: +1 to Reflex
* Powerful Athlete: Roll twice when jumping/climbing; take either result
* Size: Medium
* Speed: 6
* Vision: Normal

=== Skills ===
<b>Languages</b> Common, Dwarf, Giant<br />
{{L4W:CS:Skills
|StrMod=4
|DexMod=2
|ConMod=3
|IntMod=0
|WisMod=2
|ChaMod=-1
|Levelbonus=2



|AcrobaticsTrained=
|RaceBonAcrobatics=
|FeatBonAcrobatics=
|FeatNameAcrobatics=
|EquipBonAcrobatics=
|EquipNameAcrobatics=

|ArcanaTrained=
|RaceBonArcana=
|FeatBonArcana=
|FeatNameArcana=
|EquipBonArcana=
|EquipNameArcana=

|AthleticsTrained=5
|RaceBonAthletics=2
|FeatBonAthletics=
|FeatNameAthletics=
|EquipBonAthletics=
|EquipNameAthletics=

|BluffTrained=
|RaceBonBluff=
|FeatBonBluff=
|FeatNameBluff=
|EquipBonBluff=
|EquipNameBluff=

|DiplomacyTrained=
|RaceBonDiplomacy=
|FeatBonDiplomacy=
|FeatNameDiplomacy=
|EquipBonDiplomacy=
|EquipNameDiplomacy=

|DungeoneeringTrained=
|RaceBonDungeoneering=
|FeatBonDungeoneering=
|FeatNameDungeoneering=
|EquipBonDungeoneering=
|EquipNameDungeoneering=

|EnduranceTrained=5
|RaceBonEndurance=
|FeatBonEndurance=
|FeatNameEndurance=
|EquipBonEndurance=
|EquipNameEndurance=

|HealTrained=
|RaceBonHeal=
|FeatBonHeal=
|FeatNameHeal=
|EquipBonHeal=
|EquipNameHeal=

|HistoryTrained=
|RaceBonHistory=
|FeatBonHistory=
|FeatNameHistory=
|EquipBonHistory=
|EquipNameHistory=

|InsightTrained=5
|RaceBonInsight=
|FeatBonInsight=
|FeatNameInsight=
|EquipBonInsight=
|EquipNameInsight=

|IntimidateTrained=5
|RaceBonIntimidate=
|FeatBonIntimidate=
|FeatNameIntimidate=
|EquipBonIntimidate=
|EquipNameIntimidate=

|NatureTrained=
|RaceBonNature=2
|FeatBonNature=
|FeatNameNature=
|EquipBonNature=
|EquipNameNature=

|PerceptionTrained=
|RaceBonPerception=
|FeatBonPerception=
|FeatNamePerception=
|EquipBonPerception=
|EquipNamePerception=

|ReligionTrained=5
|RaceBonReligion=
|FeatBonReligion=
|FeatNameReligion=
|EquipBonReligion=
|EquipNameReligion=

|StealthTrained=
|RaceBonStealth=
|FeatBonStealth=
|FeatNameStealth=
|EquipBonStealth=
|EquipNameStealth=

|StreetwiseTrained=
|RaceBonStreetwise=
|FeatBonStreetwise=
|FeatNameStreetwise=
|EquipBonStreetwise=
|EquipNameStreetwise=

|ThieveryTrained=
|RaceBonThievery=
|FeatBonThievery=
|FeatNameThievery=
|EquipBonThievery=
|EquipNameThievery=
}}

=== Feats ===

Goliath Greatweapon Prowess, Hafted Defense, Wrathful Warrior

=== Background Benefits===
<Language: Giant> Among Another Race (PH2)

==Equipment==
<!--Your gear and equipment go here!-->

{|
|-
! Equipment Name
! Price
! Weight
|-
| Fortification Scalemail +1
| Parcel +/-0
| 45 lb.
|-
| Lightning Halberd +1
| Parcel +1
| 12 lb.
|-
| Ornament of Alertness +1
| Parcel -1
| - lb.
|-
| Magic Javelin +1
| 360
| 2 lb.
|-
| (2) Healing Potion
| 100
| - lb.
|-
| Standard Adventurer's Kit
| 15gp
| 33lbs
|-
|
| 205 gp
| -
|-
| Total
| 680gp
| 92 lb.
|-
|}
<br><br>

Normal load: 190 lb.

== Tracking ==
==== Treasure ====
==== XP ====
==== Changes ====
== Judge Comments ==
=== Approval 1 ===
Approval from --[[User:Approver1|Approver1]]<br>

Judge comments will go here...

=== Approval 2 ===

Approved by [[User:Approver2|Approver2]]

Judge comments will go here...

=== Status ===
not approved

when you are approved the <strike>'strikethrough</strike> on the following line will be removed.
<strike>'''Status: Approved as 1st level character with 0 xp by [[User:Approver1|Approver1]] and [[User:Approver2|Graf]]''''</strike>
[/sblock]
 
Last edited:

Walking Dad

First Post
Ability scores besides 18 and 8 (1d10+7=10, 1d10+7=8, 1d10+7=17, 1d10+7=17)

Tiefling Cleric of Asmodeus it is :devil:

http://www.d20pfsrd.com/races/other.../arg-tiefling/fiendish-vessel-cleric-tiefling


Tiefling Cleric (custom) Level 1
L/E

AC 10 (none +0 Dex) Move: 30 feet
HP 11 = 8 (1st) + 0 (1xCon) + 3 (Toughness)

S 17 (+3 )
D 10 (+0)
C 10 (+0)
I 10 (+0)
W 17 (+3)
C 16 (+3)

BAB = +0
CMB: +3
CMD: 13

Saves:
Fort: +2 -- +0+2
Ref: +0 -- +0+1
Will: +5 -- +3+2 )

Traits:
Crime (Sedition)


Skills - points = [2+0+2 (campaign)]
Bluff +12 = +3 (Cha) +1 (ranks) +4(race) +3 (class) + 1 (trait)
Diplomacy +7 = +3 (Cha) + 1 (ranks) +3 (class)
Know (nobility) +4 = +0 (Int) +1 (ranks) +3 (class)
Know (Religion) +4 = +0 (Int) +1 (ranks) +3 (class)

Feats - 1(std)
Toughness

Racial Traits:
Beguiling Liar
Prehensile Tail
Darkvision
Fiendish resistance

Class Features:
channel evil, spontaneous casting, orisons, aura, domains

Domains:
Evil (Devil), Fire (Arson)

Prepared Spells:
0 - Detect Magic, Guidance, Spark
1 - Cause Fear, Murderous Command - Command
 
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Leif

Adventurer
Rayverim "Ray" Thanderghast

[sblock=stats]Human Fighter (15 point buy) Level 2
N/G

AC 17 (Banded Mail +1 Dex) Move: 20 feet
HP 18 = 10 (1st) + 2 (2nd) + 4 (2xCon) + 2 (Fav Class)

S 16 (5) +3 (includes racial bonus)
D 12 (2) +1
C 14 (5) +2
I 10 (0)
W 12 (2) +1
C 11 (1)

CMB: +5
CMD: 16

Saves:
Fort: +5 -- +3+2
Ref: +1 -- +0+1
Will: +1 -- +0+1 (+2 vs Fear)

Skills - points = [4+2(human)]
Climb +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6(armor check)
Swim +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6 (armor check)
Acrobatics -3 = +1 (Dex) +2 (ranks) -6 (armor check)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

Class Features:
Extra Feats
Bravery +1

BAB = +2
Great Axe, +7 to hit, 1d12+4 damage, X3 crit
Dwarven War Axe, +5 to hit, 1d10+4 damage, X3 crit
Dagger, +5 to hit, 1d4+3 damage, 19-20 X2 crit
[/sblock]

[sblock=equipment]900gp at start

Banded Mail 250 gp +6 AC, +1 max Dex
Great Axe, Masterwork 20+300gp
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 11
SP 6
CP 8
[/sblock]

Oooops, guess I put this in the wrong place. Sorry for messing up your sandbox, WD. :eek:
 
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