Looking for Eberron adventures modules


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  1. #1
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    Ignore Roger_the_jolly

    Looking for Eberron adventures modules

    Hi,

    I want to run an adventure for 4E level 5 characters in Eberron.
    I'm sure that there are many adventure modules written for 3.5E that could be easily converted, and I'm looking for recommendations.

    I'm guessing that a level 7-8 3.5E will be about right for level 5 4E characters.

    So, Have you played and can you recommend any such adventure?
    Could you tell what is the main hook of the plot and what did you enjoy most in the adventure?
    Is there any site where I can see player ratings for modules?

    Any help will be very much appreciated.

    Thanks,
    Roger the jolly

 

  • #2
    blargney the minute's son COPPER SUBSCRIBER
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    My communities:

    I've run the first chapter of Eyes of the Lich Queen, and it's quite cool. It starts at level 5 with a raid on a lizardfolk temple, so it should be pretty easy to convert.
    -blarg
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  • #3
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    Ignore Crothian
    I'd use the whole thing, it is a pretty good module.

  • #4
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    Ignore Roger_the_jolly
    Thanks guys, I just read the synopsis of eyes of the lich queen and it seems nice.
    Unfortunatly I think that the DM in an Eberron group i'm in is running us in it (I'll ask him next time)

    Anyway, I looked around a bit and saw this module "grasp of the emerald claw" - Grasp of the Emerald Claw - has anyone played it?

  • #5
    blargney the minute's son COPPER SUBSCRIBER
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    My communities:

    We had fun with Grasp. It's a basic little Xen'drik dungeon romp, and away you go.
    Red Hot Swing
    "In Inspired Sarlona, nightmares have you!" -Klaus

  • #6
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    Ignore pweent
    Quote Originally Posted by Roger_the_jolly View Post
    'm guessing that a level 7-8 3.5E will be about right for level 5 4E characters.
    In my experience, you're doing the level adjustment in the wrong direction. The fourth edition characters should be higher level than the third edition adventure calls for. Due to the thirty-level spread in 4e, creatures in the MM tend to be of higher level than their 3e counterparts, so the 4e characters need to be higher level to remain at the right challenge level. Also, in most cases 4e characters have to get to higher levels before they have access to some abilities 3e characters may take for granted (flight, waterbreathing).

    Generally, you'll find that you want to be running 4e characters through adventures targeted for lower level 3e characters, not higher. I'd look for adventures targeted at levels 3-4, not 7-8.
    Last edited by pweent; Monday, 13th October, 2008 at 07:46 PM.

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