Undead Origins

Voadam

Legend
Dragon 246

Dragon 246
2e
Daemon Warrior: Daemon warriors are special undead beings created by Chaos to terrorize and slay his enemies.
Wight Chaos: Chaos wights are the remnants of fallen Knights of Takhisis and Solamnia, as well as other unfortunate wretches, raised from death by Chaos.
Wight Chaos Frost: ?
Wight Chaos Shadow: ?
 
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Voadam

Legend
Dragon 248

Dragon 248
2e
Zombie Lord: Faluzure's Curse spell.

Faluzure's Curse
(Necromancy)
Sphere: Necromantic
Level: 4
Range: 0
Components: V, M
Duration: 1 turn/level
Casting Time: 3
Area of Effect: Special
Saving Throw: None
When this nefarious spell is cast, the dragon is surrounded by a layer of necromantic energy. This aura is completely invisible and cannot be detected by any means save for magic specifically designed to detect necromantic energies; a simple detect magic does not suffice.
While the spell lasts, any creature slain by the dragon via tooth and claw (or other body weapon, such as a tail or wing), rises as a zombie lord 24 hours later. These creatures are under the control of the dragon, and their loyalty cannot be swayed by any means, though they can be turned as usual. However, the number of zombie lords that can be animated via this spell cannot exceed the dragon's hit dice. Additional undead simply do not rise. This assumes, of course, that the dragon doesn't eat a slam victim prior to animation; consumed bodies are exempt from the effect. Obviously, this spell is useless against the undead, but creatures without corporeal bodies, other-planar creatures that can be categorized as “immortal” (e.g., fiends, elementals, etc.), and creatures native (or strongly linked) to the Negative Energy plane are immune to the spell as well. Similarly, any creature with a natural or magically-induced immunity to necromantic magic, or one that simply cannot be raised as an undead creature, is not susceptible to this spell.
The material component for this spell is the dragon's holy symbol. The symbol is not consumed by the spell.
This spell is granted only to those dragons who worship Faluzure.* Spell scrolls are safeguarded so that, if used by any other creature, the undead produced by the magic immediately attack the caster and persist until either they or the caster is slam. Should the caster be slain during such a battle, the necromantic energies that sustain the undead creatures ends, allowing their spirits to depart to the appropriate outer plane.
* Faluzure, the dragon god of death and decay, is detailed in Council of Wyrms, book two, page 48.
 
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Voadam

Legend
Dragon 249

Dragon 249
2e
Lich Wizard 16 Richelieu: Originally a sorcerer in rural Burgundy in the fourteenth century, Richelieu sought undeath in preference to the Black Death that had infected him.
Wailing Wights: A few priests hired by Acererak to consecrate his new temple also found their unfortunate way into the mass grave of Acererak's treachery. In the fullness of time, two animated to form undead creatures.
Arch-Shadow Moghadam: The most resourceful and dangerous resident of the Undertomb is the undead wizard-architect Moghadam, who was betrayed and slain with all the others by Acererak. The foulness of the deed combined with ambient energies later employed by Acererak himself together served to reanimate poor Moghadam; he became a creature similar to what the Wise might recognize as an arch-shadow [MONSTROUS COMPENDIUM ® Annual Volume 2]. An arch-shadow is a creature of unlife that nearly achieved lichdom but failed, but neither did it die completely. In the case of Moghadam, his essence congealed within the magical matrix of his enchanted weapon Ruinblade, making the weapon a phylactery of sorts. With Ruinblade holding his essence, his former body still functions, allowing Moghadam to wander the Undertomb at will.
Arch-Shadow: An arch-shadow is a creature of unlife that nearly achieved lichdom but failed, but neither did it die completely.

Zombie: Dead Zone trap.
Wight: The wights are the animated remains of the common excavators who were slain and dropped into the Undertomb.

Dead Zone
This trap is actually centered upon one of the many cylindrical columns that appear to support the low ceiling of the Undertomb. Like the other columns, this one depicts stony faces screaming in terror, fangs, and claws; however, this column does indeed have the power to dismay and terrify; the column acts as a negative capacitor and holds a small store of Negative Energy.
Anyone approaching within 10 feet of this column enters into a dead zone where a strange, empty feeling is apparent, as well as a definite chill in the air that is immediately traceable to the column. A closer look at the column reveals that many of the bas relief faces of the pillar hold what appear to be small gems.
The touch of a living being triggers the full lethal effects of the column. The victim must save vs. death magic with a -2 penalty or suffer death by a searing bolt of Negative Energy; an undead zombie is born! The discharge of Negative Energy reduces a living brain to fouled protoplasm 98% of time, but there is a 2% chance that the mind of the new undead remains initially unaffected; however, a strange appetite for brains begins to manifest within the day . . .
 
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Voadam

Legend
Dragon 250

Dragon 250
2e
Undead: Most aquatic undead are from drowned sailors and pirates.
The treasures of the ruins are guarded by hostile sea creatures and the undead forms of some of the people caught in the cities when they were sunk by the Cataclysm, cursed by the gods to guard their treasures forever.
 
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Voadam

Legend
Gothic Grimoires To Serve a Prince Undying

Gothic Grimoires To Serve a Prince Undying
Pathfinder 1e
Revenant: Revenancer's Rage spell.
Skeleton Warrior: Revenancer's Rage spell.

Revenancer’s Rage
School necromancy [evil]; Level antipaladin 4, cleric 6, inquisitor 5, sorcerer/wizard 6, witch 6
Casting Time 1 standard action
Components V, S, M (a vial of tears, a vial of unholy water, and an onyx gem worth 25 gp per Hit Die of the undead to be created)
Range touch
Target one corpse
Duration instantaneous
Saving Throw none; Spell Resistance no
You cause a single creature who in life had sworn a Vow of Obedience to rise from the dead to serve their master beyond the grave. If their master is now dead, the corpse rises as a revenant determined to avenge its master. Any special abilities that would normally apply against the revenant’s own murderer apply instead to its master’s murderer. If the target’s master still lives (or has risen as a sentient undead), the target is instead reanimated as a skeletal champion, with its Vow of Obedience to its former master made permanent and unbreakable.
 
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Voadam

Legend
Mythic Magic Core Spells

Mythic Magic Core Spells
Pathfinder 1e
Undead: Mythic Create Undead spell.
Mythic Create Greater Undead spell.

Create Undead
You can use this spell to create any corporeal, non-extraplanar undead creature whose CR does not exceed your caster level -10. If you expend two uses of mythic power, you can apply the advanced or giant simple template to the created undead. This doubles the material component cost of the spell.
Augmented (3rd): If you expend one use of mythic power times the undead creature’s adjusted CR (including the adjustment for any templates), you can apply the agile, invincible, or savage mythic simple creature template, as described in the Mythic Monster Advancement section of Chapter 6 in Pathfinder Roleplaying Game Mythic Adventures, to the newly created undead creature. This triples the material component cost of the spell.

Create Greater Undead
You can use this spell to create any incorporeal or extraplanar undead creature whose CR does not exceed your caster level -9. If you expend two uses of mythic power, you can apply the advanced or giant simple template to the created undead. This doubles the material component cost of the spell.
Augmented (3rd): If you expend one use of mythic power times the undead creature’s adjusted CR (including the adjustment for any templates), you can apply the agile, invincible, or savage mythic simple creature template, as described in the Mythic Monster Advancement section of Chapter 6 in Pathfinder Roleplaying Game Mythic Adventures, to the newly created undead creature. This triples the material component cost of the spell.
 
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Voadam

Legend
Mythic Magic Expanded Spells I

Mythic Magic Expanded Spells I
Pathfinder 1e
Undead: Mythic Soulreaver spell.

SOULREAVER Mo
You can expend one use of mythic power to raise creatures killed by this effect as undead thralls. You can animate a number of Hit Dice worth of undead up to double your tier as if you had animated them with animate dead. The undead created by this spell count toward the total number of Hit Dice worth of undead you can control.
Augmented (8th): If you expend two uses of mythic power, you can raise slain foes as undead creatures chosen from the list of undead for create undead. By expending three uses of mythic power, you can select from the list for create greater undead. The total number of Hit Dice worth of undead created in this way can’t exceed double your tier. Created undead are not automatically under your control. If you are capable of commanding undead, you may attempt to command the undead creatures as they form.
 
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