Voadam
Legend
Monster Encyclopaedia 1 Ravagers of the Realms
Monster Encyclopaedia 1 Ravagers of the Realms
3.5
Batyuk: Batyuks arise from mass graves, where hundreds of butchered bodies were buried without due ceremony or care. Furious at this injustice, they rise up in the communal form of a stormcloud to hunt down those who slaughtered them.
Blood Scarecrow: The blood scarecrow is a free-willed corporeal undead creature which is created when an ordinary scarecrow is dressed in the clothing once worn by a murdered man. Sometimes, when conditions are correct, the spirit of the deceased returns and inhabits the scarecrow, looking for vengeance on those who killed him.
Cavewight: Should a wight linger in a particular cave or tomb for long enough – a century or so, depending on the amount of vegetation and other living things in the vicinity and the quality of any wards or holy blessings placed on the area – then its negative energy permeates its lair, turning the lair into an outcropping of the negative realm. The wight feeds on this negative energy, becoming even more powerful.
Devouring Zombie: the magic animating the devouring zombie can be passed onto others; one devouring zombie can produce a horde of other undead.
Devouring zombies can be created with the create undead spell and require a 12th level or higher caster.
Anyone who dies while under the effect of the devouring zombie’s Constitution drain becomes a devouring zombie within 2d6 minutes of dying.
Human Commoner Devouring Zombie: ?
Dissolute: The dissolute is the remains of a humanoid slain by an ooze while the humanoid was at least partially tainted by negative energy (such as having gained negative levels within a day of being killed).
Fingerfetch: Fingerfetches are a minor species of undead, said to be the spirits of dead thieves.
Grasping Hands: Grasping hands patches are usually spawned when a party of travellers goes off the path and die lost and wandering in the swamp, but they soon add to their numbers by killing other passers-by.
Headless Screamer: Headless screamers arise from the corpses of those who were buried beheaded, such as the victims of execution or vorpal weapons.
Mesmeric Spectre: Mesmeric spectres are said to be spawned when a soul condemned to eternal torment bargains with its jailors, arguing that if it were sent back for just a short time it could gather even more souls into the flames. Others believe that mesmerics are the spirits of those who had great potential in life but squandered it, the ghosts of those who might have been archwizards and famous adventurers, but instead spent their days in alehouses or indolence.
Mirror Ghost: It is created under fairly rare circumstances, when a distraught individual is driven to suicide while facing a mirror and whose final actions crack or damage the mirror in some say. Occasionally, when this combination of events occurs, the spirit of the deceased passes into the shards of the mirror, creating a mirror ghost.
Mirthless: Many necromancers have experimented in creating more mirthless; they stretch dead men on the wrack or pump poisoned growth potions into dying flesh, or sending dark summonses into the netherworld of wraiths and spectres. There come no answers, no mortuary transformations. All the mirthless in the world are said to dwell in one obscure temple, from which they can be called forth with the right offer and the right ritual.
Mummer: Mummers are the god-curse of a murdered deity. As the god died, a billion black flies rose out of his mouth and scattered to the infinite worlds.
Mummer Template: A mummer who bites a humanoid corpse at the moment of death possesses that corpse.
‘Mummer’ is a template that can be added to any humanoid.
Nightswimmer Nightshade: ?
Octospine: The octospine is a hideous creature, believed to be the creation of a demon lord.
Plundering Dead: Plundering dead are piratical undead, who remain tied to their bodies after death because of their lust for gold and treasure. They are also produced by certain terrible curses and ancient artefacts.
Ragged Wraith: Ragged Wraiths are the spirits of those whose bodies were desecrated or dismembered after death.
Scuttling Skeleton: Scuttling skeletons are a variety of normal skeleton made using the create undead spell.
‘Scuttling skeleton’ is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system.
Wintersinger: Wintersingers are a species of undead associated with those who die from frostbite and exposure. In truth, they are not unquiet dead – a wintersinger is not the spirit of someone who died in the cold and does not resemble any human who ever lived or died. They are simply the spirits of death amongst the snow and frost, of lonely, frozen sorrow.
Withering Cadaver: Withering cadavers are produced when an attempt to create a wight fails. Enough negative energy is infused into the corpse to animate it but not enough to make a direct link with the negative plane. The process of animation awakens the latent survival instincts and animal drives of the corpse, giving it a sense of self-preservation and a hunger. Without a full channel to the negative plane to preserve its dead tissues, the body begins to rot.
Zombie Parched: Parched zombies arise from the remains those who die of thirst in the desert.
Ghost: The plundering dead who come to understand their true form become full-fledged spectres or ghosts.
Spectre: The plundering dead who come to understand their true form become full- fledged spectres or ghosts.
Wight: Any humanoid slain by a cavewight rises as a normal wight in 1d4 rounds.
Wraith: Any humanoid slain by a ragged wraith becomes a wraith in 1d4 rounds.
Zombie: Anyone killed by a batyuk’s thunderbolts is instantly animated as a zombie under the batyuk’s control.
While under the mud, the zombies of a patch of grasping hands are functionally a single entity; but if dragged up into the light, they revert to being normal zombies.
Monster Encyclopaedia 1 Ravagers of the Realms
3.5
Batyuk: Batyuks arise from mass graves, where hundreds of butchered bodies were buried without due ceremony or care. Furious at this injustice, they rise up in the communal form of a stormcloud to hunt down those who slaughtered them.
Blood Scarecrow: The blood scarecrow is a free-willed corporeal undead creature which is created when an ordinary scarecrow is dressed in the clothing once worn by a murdered man. Sometimes, when conditions are correct, the spirit of the deceased returns and inhabits the scarecrow, looking for vengeance on those who killed him.
Cavewight: Should a wight linger in a particular cave or tomb for long enough – a century or so, depending on the amount of vegetation and other living things in the vicinity and the quality of any wards or holy blessings placed on the area – then its negative energy permeates its lair, turning the lair into an outcropping of the negative realm. The wight feeds on this negative energy, becoming even more powerful.
Devouring Zombie: the magic animating the devouring zombie can be passed onto others; one devouring zombie can produce a horde of other undead.
Devouring zombies can be created with the create undead spell and require a 12th level or higher caster.
Anyone who dies while under the effect of the devouring zombie’s Constitution drain becomes a devouring zombie within 2d6 minutes of dying.
Human Commoner Devouring Zombie: ?
Dissolute: The dissolute is the remains of a humanoid slain by an ooze while the humanoid was at least partially tainted by negative energy (such as having gained negative levels within a day of being killed).
Fingerfetch: Fingerfetches are a minor species of undead, said to be the spirits of dead thieves.
Grasping Hands: Grasping hands patches are usually spawned when a party of travellers goes off the path and die lost and wandering in the swamp, but they soon add to their numbers by killing other passers-by.
Headless Screamer: Headless screamers arise from the corpses of those who were buried beheaded, such as the victims of execution or vorpal weapons.
Mesmeric Spectre: Mesmeric spectres are said to be spawned when a soul condemned to eternal torment bargains with its jailors, arguing that if it were sent back for just a short time it could gather even more souls into the flames. Others believe that mesmerics are the spirits of those who had great potential in life but squandered it, the ghosts of those who might have been archwizards and famous adventurers, but instead spent their days in alehouses or indolence.
Mirror Ghost: It is created under fairly rare circumstances, when a distraught individual is driven to suicide while facing a mirror and whose final actions crack or damage the mirror in some say. Occasionally, when this combination of events occurs, the spirit of the deceased passes into the shards of the mirror, creating a mirror ghost.
Mirthless: Many necromancers have experimented in creating more mirthless; they stretch dead men on the wrack or pump poisoned growth potions into dying flesh, or sending dark summonses into the netherworld of wraiths and spectres. There come no answers, no mortuary transformations. All the mirthless in the world are said to dwell in one obscure temple, from which they can be called forth with the right offer and the right ritual.
Mummer: Mummers are the god-curse of a murdered deity. As the god died, a billion black flies rose out of his mouth and scattered to the infinite worlds.
Mummer Template: A mummer who bites a humanoid corpse at the moment of death possesses that corpse.
‘Mummer’ is a template that can be added to any humanoid.
Nightswimmer Nightshade: ?
Octospine: The octospine is a hideous creature, believed to be the creation of a demon lord.
Plundering Dead: Plundering dead are piratical undead, who remain tied to their bodies after death because of their lust for gold and treasure. They are also produced by certain terrible curses and ancient artefacts.
Ragged Wraith: Ragged Wraiths are the spirits of those whose bodies were desecrated or dismembered after death.
Scuttling Skeleton: Scuttling skeletons are a variety of normal skeleton made using the create undead spell.
‘Scuttling skeleton’ is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system.
Wintersinger: Wintersingers are a species of undead associated with those who die from frostbite and exposure. In truth, they are not unquiet dead – a wintersinger is not the spirit of someone who died in the cold and does not resemble any human who ever lived or died. They are simply the spirits of death amongst the snow and frost, of lonely, frozen sorrow.
Withering Cadaver: Withering cadavers are produced when an attempt to create a wight fails. Enough negative energy is infused into the corpse to animate it but not enough to make a direct link with the negative plane. The process of animation awakens the latent survival instincts and animal drives of the corpse, giving it a sense of self-preservation and a hunger. Without a full channel to the negative plane to preserve its dead tissues, the body begins to rot.
Zombie Parched: Parched zombies arise from the remains those who die of thirst in the desert.
Ghost: The plundering dead who come to understand their true form become full-fledged spectres or ghosts.
Spectre: The plundering dead who come to understand their true form become full- fledged spectres or ghosts.
Wight: Any humanoid slain by a cavewight rises as a normal wight in 1d4 rounds.
Wraith: Any humanoid slain by a ragged wraith becomes a wraith in 1d4 rounds.
Zombie: Anyone killed by a batyuk’s thunderbolts is instantly animated as a zombie under the batyuk’s control.
While under the mud, the zombies of a patch of grasping hands are functionally a single entity; but if dragged up into the light, they revert to being normal zombies.
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