D&D 4th Edition 16th-level Monster Conversions





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  1. #1
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    Ý Ignore the Jester

    16th-level Monster Conversions

    This thread is for conversions of monsters that do well with a base line of 16th level. I welcome suggestions and feedback.

    16th-level Monsters to be Converted

    Beholderkin, Eye of the Deep
    Deodanth
    Enveloper
    Giant, Frost
    Golem, Gloom
    Grisgol
    Gulgar
    Living Wall
    Lodestone Marauder made into multiple creatures as "lodestone beasts"
    Pistol Wraith
    Spider, Acid
    Steel Predator


    Existing 16th-level Monster Conversions

    Quaraphon bellower (level 16 artillery)
    Revenant archer (level 16 elite artillery)x
    Brain collector adrenist (level 16 brute)
    Fihyr night tremor (level 16 brute)
    Korred scowler (level 16 controller)
    Ulgurstasta thinker (level 16 controller)
    Chasme (level 16 skirmisher) (demon)
    Neogi slavemaster (level 16 skirmisher)
    Coffer corpse knight (level 16 soldier)
    Goatfolk champion (level 16 soldier)


    Higher Level Monsters On the List

    Aag [18th level]
    Ascallion (fish) [17th level]
    Beholderkin, Hive Mother [29th level]
    Beholderkin, Overseer [20th level]
    Bile Beast [19th level]
    Blackball [30th level]
    Boneyard [17th level]
    Caller from Below [18th level]
    Caller in Darkness [21st level]
    Chilblain [18th level]
    Deepspawn [27th level]
    Demilich [30th level]
    Dharculus [17th level]
    Elder Brain [30th level]
    Elemental, Ruin [22nd level]
    Elemental, Tempest [25th level]
    Fiendwurm [27th level]
    Gargantuan, Devastation Spider [27th level]
    Genius Loci [30th level]
    Giant, Cloud [21st level]
    Golem, Adamantine [30th level]
    Golem, Bone [21st level]
    Golem, Mithril [26th level]
    Hullathoin [17th level]
    Infernal [30th level]
    Iron Lich [21st level]
    Living Holocaust [27th level]
    Ragewalker [20th level]
    Ragewind [21st level]
    Ruin Chanter [24th level]
    Scyllan [24th level]
    Solar [30th level]
    Spell Weaver [21st level]
    Teratomorph [19th level]
    Thunder Worm [30th level]
    Winter-Wight [23rd level]
    Zaratan [27th level]
    Last edited by the Jester; Friday, 30th November, 2012 at 04:40 AM.
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    The Great Druid (Lvl 17)



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    Ý Ignore Rechan
    Acid spider (level 16 elite brute)
    What entry is this under?

    I am not sure how I should categorize these on the index. Like the Chasme, I'd like it to be spelled out, but you placed it in an entry for a lower level monster (9th level, Whisper demon). So if I state the level, it's not linked to the level-appropriate thread, but the level of the first monster in the entry.

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    Ý Ignore the Jester
    Quote Originally Posted by Rechan View Post
    What entry is this under?

    I am not sure how I should categorize these on the index. Like the Chasme, I'd like it to be spelled out, but you placed it in an entry for a lower level monster (9th level, Whisper demon). So if I state the level, it's not linked to the level-appropriate thread, but the level of the first monster in the entry.
    It's under the (1st-level) "Spider" entry... hope that helps!

    Chasme is spelled out because it's under "Demon," but acid spiders are under "Spider" on my hard drive, so I didn't think to note it.
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    Ý Ignore Rechan
    Quote Originally Posted by the Jester View Post
    It's under the (1st-level) "Spider" entry... hope that helps!
    That's odd. The only spider in the spider entry is "Grey Spider, lvl 1 Lurker".

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    Ý Ignore the Jester
    Quote Originally Posted by Rechan View Post
    That's odd. The only spider in the spider entry is "Grey Spider, lvl 1 Lurker".
    Er, how embarrassing.

    I must have combined the entries after posting them (along with tarantella and phase spider). I'll add it to the list.
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    EDIT: Spiders have been revised to MM3 standards. This guy got a lot of updatin', partially to conform more fully to my 3e version of him- it's all in this post over here.

    ACID SPIDER--- Level 16 Elite Brute
    Huge elemental beast (acid, spider)--- XP 2800
    ---
    Initiative +17 Senses Perception +11; darkvision
    HP 384; Bloodied 192 (see also Bristles)
    AC 32; Fortitude 33; Reflex 28; Will 26
    Saving Throws +2
    Speed 5
    Action Points 1
    ---
    [Melee basic] Acidic Bite (standard; at will) Acid: Reach 2; +19 vs. AC; 3d8+7 damage plus ongoing 5 acid.

    [Melee] Frenzied Bites (standard; at will) Acid:The acid spider makes two acidic bite attacks on two separate adjacent enemies.

    [Ranged] Acid Spray (minor; recharges when first bloodied) Acid: Blast 4; +17 vs. Reflex; 4d10+7 acid damage plus ongoing 10 acid. Miss: half damage and no ongoing.

    Bristles (immediate reaction; when hit by a melee attack; at will) Acid: +17 vs. Reflex; 1d10+7 acid damage and ongoing 5 acid damage (save ends).
    ---
    Alignment any; Languages -
    Str 27; Dex 21; Wis 16
    Con 22; Int 6; Cha 12
    Last edited by the Jester; Friday, 30th November, 2012 at 04:41 AM.
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    STEEL PREDATOR

    Wandering a series of strange metal cubes that float in the Astral Sea, crashing into each other, steel predators are extremely dangerous beasts. Their name comes from their diet- they devour metal, preferring weapons and armor. Resembling an iron-muscled great cat, a steel predator is quite dangerous. Despite its deafness, a steel predatorís sense of smell is sufficient to grant it blindsight.

    STEEL PREDATOR POUNCER--- Level 16 Skirmisher
    Large immortal magical beast (deaf) --- XP 1400
    ---
    Initiative +15; Senses Perception +11; blindsight 12
    HP 155; Bloodied 77
    AC 30; Fortitude 28; Reflex 30; Will 25
    Resist thunder 20
    Speed 9
    ---
    [Melee basic] Bite (standard; at will): +21 vs. AC; 1d10+7 damage.

    [Melee] Sundering Bite (standard; recharge 6): +21 vs. AC; 1d10+7 damage, and put a wear point on the targetís metal weapon, armor, shield or helmet (steel predatorís choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier.

    [Melee] Pounce (standard; at will): The steel predator shifts 6 and makes a bite attack. If it hits, it makes a followup rake attack: +19 vs. AC; 2d6+5 damage.
    ---
    Alignment evil; Languages Supernal
    Skills Acrobatics +18, Athletics +20
    Str 25; Dex 21; Wis 16
    Con 19; Int 10; Cha 12


    STEEL PREDATOR THUNDERVOICE--- Level 17 Soldier
    Large immortal magical beast (deaf) --- XP 1600
    ---
    Initiative +15; Senses Perception +11; blindsight 12
    HP 163; Bloodied 81
    AC 33; Fortitude 29; Reflex 31; Will 26
    Resist thunder 20
    Speed 9
    ---
    [Melee basic] Bite (standard; at will): +24 vs. AC; 2d8+7 damage.

    [Melee] Sundering Bite (standard; recharge 6): +24 vs. AC; 2d8+7 damage, and put a wear point on the targetís metal weapon, armor, shield or helmet (steel predatorís choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier.

    [Close] Thunderous Roar (standard; recharge 4 5 6) Thunder: Blast 4; +20 vs. Fortitude; Hit: 3d8+7 thunder damage, plus enemy is deafened (save ends).
    ---
    Alignment evil; Languages Supernal
    Skills Acrobatics +18, Athletics +20
    Str 25; Dex 21; Wis 16
    Con 19; Int 10; Cha 12


    STEEL PREDATOR ALPHA--- Level 20 Elite Soldier (Leader)
    Large immortal magical beast (deaf) --- XP 5,600
    ---
    Initiative +19; Senses Perception +13, blindsight 12
    Hunger for Steel aura 6; the sundering bite ability of all steel predator allies in the aura recharges 1 in 6 more often.
    HP 374; Bloodied 187
    AC 38; Fortitude 34; Reflex 36; Will 28
    Resist thunder 20
    Saving Throws +2
    Speed 9
    Action Points 1
    ---
    [Melee basic] Bite (standard; at will): +27 vs. AC; 3d6+9 damage.

    [Melee] Sundering Bite (standard; at will): +27 vs. AC; 3d6+9 damage, and put a wear point on the targetís metal weapon, armor, shield or helmet (steel predatorís choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier.

    [Close] Predatory Roar (minor; recharge 5 6) Thunder: Blast 4; +23 vs. Fortitude; Hit: 4d10+7 thunder damage, and target is deafened (save ends) and stunned until the end of its next turn; Miss: half damage, and target is deafened until the end of its next turn.

    [Close] Grating Growl (minor; at will) Thunder: The steel predator alpha makes a loud, metallic, grating noise. Burst 3; +23 vs. Fortitude; Hit: 3d6+3 thunder damage and target slides 1. Deaf creatures are immune.

    Defensive Leap (immediate interrupt; when hit by an attack but before damage is rolled; recharges when first bloodied): The steel predator alpha shifts 6 squares, including up or down. If this takes it out of the attackís reach or range, the attack misses.
    ---
    Alignment evil; Languages Supernal
    Skills Acrobatics +24, Athletics +26
    Str 28; Dex 24; Wis 16
    Con 19; Int 15; Cha 16
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