RPG ideas for a 5 year old

S'mon

Legend
I think you should run a separate game for him, probably using a simple system like Basic D&D or completely freeform (freeform worked fine when I was a child!), and not requiring him to know any rules to play. He can join your main group later. Simple, dramatic adventures and a chance to shine. 5 year olds get discouraged easily if their PC is killed.
 

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Engilbrand

First Post
One of my friends was just running a game for his 10 year where the kid was playing a Dragonborn Ranger. Rich just tacked on an NPC Cleric and went with it. He then added the 6 year old. Things are still working fine. 4e is a marvelous system that is full of complexities, but still easy enough for a child to grasp the basics. Sit down with him and maybe even some of his friends and run a game for them. It shoud be fine.
 

SilverSnake

First Post
My 8 year old daughter played an elven ranger in KotS, and did a pretty good job. When she was 5, I don't think she would have handled it so well. We started her out much like your son, on the side with her own dice. We had to keep the minis out of her reach or she'd play with them all, which was very distracting. About a year ago she started actually gaming with us, and played in a Mutants and Masterminds game as a 7 year old girl where one of her abilities was a random uncontrolled teleportation. We used this anytime her attention span got the better of her.
 

Abciximab

Explorer
There's been threads on this from time to time- I was only able to track down this one

http://www.enworld.org/forum/story-hour/237053-gaming-my-daughter.html

In combat situations- feel free to give him an NPC of some kind. It seems as long as you ask what he wants to attack (particularly if they're using a ranged weapon/spell), and have him roll his own dice- things will be fine.

My own experience was with an 8 yr old, and he caught on well enough to play a full 3.5 session- as long as we handled most of the mechanics.


Yeah, that's my thread. We've graduated to using dice (She's 5 now and my son is three). My son just loves to move the minis around, but will roll the dice from time to time. We use a very simple character sheet and almost everything for the characters succeeds on a 10 or higher and fails on a 9 or lower. The monsters (to give the players an advantage) needs an 11 or higher. She uses a lot of magic (basically anything she can think of, works a lot like the various polymorph spells)

We played a simple version of 2 old Dragon mods combined, "A Way with Words" (About a hunt for a gnomes lost poetry book) and "Old Man Katan and his Incredible (Edible) Mushroom Band" about problems in a swamp. They both did well, and managed to get through the whole adventure in one sitting and a lot of kobolds were changed into flowers before they were finally convinced to surrender the book.

Both mods had enough humor and interaction to keep them interested. The only thing I had to do was shorten the boxed text significantly. That's one thing I learned quick with young players, keep it short, interesting and to the point.
 

Silver Moon

Adventurer
I would strongly suggest that you try the game Fuzzy Heroes. It is designed to teach young children the mechanics of minatures gaming and is also a lot of fun to play with them. It uses their own toys as the miniatures.
 

jdrakeh

Front Range Warlock
In terms of having your son play at the table with the rest of the group, I think that may be more of an issue with the group's tolerance for the distraction than anything else. I love kids and have one of my own. But when my group gets together for our game nights, that is our "guy time" and it's generally understood that the kids are not part of it.

However, if the group is cool with involving him and you need a simplified ruleset then I can give you a recommendation: Game In A Jar. My 7 year old daughter (some here at ENW know her as "Samantha the Red") designed this game herself (I give a bit of guidance but the core of it is really all hers) and she's run it several times at the NC and DC Game Days. It was built to emulate a vaguely "Harry Potteresque" game setting called Redhurst Academy of Magic that I bought her at GenCon this year.

Anyway, the rules are very simple and fairly adaptable. Feel free to use it if you like. And if you have any questions then I'm happy to answer them.

Up until I read Game in a Jar, Vincent Baker's Cheap & Cheesy Fantasy Game would have been my recommendation for gamers who wanted a 'kid friendly' system — but Game in a Jar manages to do more, with fewer potentially confusing fiddly bits. In fact, Game in a Jar really puts most 'kid friendly' RPGs written by adults to shame.

I think the problem may be that adult game designers write stuff based on what they think will work well for kids, or what they think kids want. Rel's daughter is a kid, and what she put together in two pages is packed with more play potential and simple elegance than pretty much any RPG that I've seen an adult write for children.

At any rate, Game in a Jar is pretty clever and seems to be a great 'gateway' game.

[Edit: Started a thread over at Story Games about Game in a Jar for further discussion in the context of kids designing games for kids and how far off the mark I feel that adults have been, after my reading of Game in a Jar.]
 
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S'mon

Legend
BTW my own son is 17 months so still a little young for RPGs, but I remember playing a simple miniatures combat game with my 3 year old cousin. He took great pleasure in trashing my army the first time, and wanted to play again. When he lost the second time he lost interest, though.

Suggestions:

Don't railroad, let the player decide whether to attack the orc. Offer helpful suggestions if requested, though.

Don't kill his PC unless he's deliberately doing stupid get-killed stuff. Warn him "You know a red dragon like that could easily kill you". If he acts like the hero of a movie or book, he should prevail. Fun should come primarily from exploration and the (player lead) story, not risk of death/failure.

It doesn't need to be about plush toys and niceness. 5 year old boys love vicariously killing (nasty) things. So do many 5 year old girls.

Edit: Whatever you do, don't ask for advice at rpg.net. They'll tell you to play Grimm, World of Darkness: Innocents, and other such "You are a helpless child in a world of horror" games. :\
 

jdrakeh

Front Range Warlock
They'll tell you to play Grimm, World of Darkness: Innocents, and other such "You are a helpless child in a world of horror" games. :

Children in Grimm aren't helpless. They can use their imagination to alter reality. Of all the game world's denizens, they alone can do this, making them most powerful denizens of that setting.

Games of horror do not preclude powerful PCs and Grimm is a great example of this. That said, unless the GM de-emphasizes the darker elements of the game, I wouldn't play it with pre-teen children.
 

Kirnon_Bhale

Explorer
I recently played a game with my three sons... You can find how I did it here.

Essentially it would seem that I had a very similar idea to Abciximab. I also pretty much tried to roll with whatever my boys imagination conjured. No books were harmed in the course of our game.
 

Panthanas

Explorer
Wow. Great advice everyone! I truly appreciate it.

I think you should run a separate game for him, probably using a simple system like Basic D&D or completely freeform

Well, yesterday after reading the first replies I decided to give this a whirl. I did make it simple and wanted to keep it more freeform. My oldest son (Gabe) likes having a book, character sheet, dice, mini, and battlemap since this is what he sees my group and I using. I use initiative cards that are basically distilled character sheets, so I printed off some and gave him one. Now, his 3 year old brother (Declan) wanted to play as well, so I set them both up.

I have some 3E PHBs, which look close enough to my 3.5 PHB, so I let them use those. I asked them both what they wanted to be when they played. I offered some suggestions, like being an elf, dwarf, or human and pointed out each one in the book. Both settled on human. Then I asked if they wanted to be a wizard, warrior, or sneaky guy (rogue). Gabe wanted to be a warrior and Declan said he would like to be a wizard.

Once this was decided, Gabe quickly flipped to the equipment pages and both he and his brother began choosing his weapons. We were just about done when Gabe stated to Declan, "You're a wizard! You need a wand!" So, I totally stole Abciximab's idea from his Gaming with my daughter thread, and gave Declan's character a wand that could make things his friend or turn things into a frog. The only thing left now were names. Gabe chose "Swordy", which, by the way, is the name he uses when I let him sit at the table during my regular game. Declan decided he wanted to be called "Knight-Wizard", so I put their names on their character sheets and we were just about set. They both chose a mini, I gave them both 1 twenty sider and 1 six sider, and they were ready for adventure!

Now, I have to thank both Vorput for finding/linking and Abciximab for writing the Gaming with my daughter thread because I stole not just the idea for the wand(s), but pretty much the entire story as well. I told them they were knights in the service of a beautiful queen and that some grumpy goblins stole the queen's fabulous unicorn and it was up to them, as brave knights, to find and rescue the unicorn.

It went by pretty quickly, but both boys were very very happy that they had such an adventure! As soon as it was over they wanted to go off to their toy room to reenact the whole thing! Now I'll have to make up something for another time or find more stuff to steal! :D Maybe from Rel's Samantha the Red story-hour (Thanks to Rel posting it and Xath for linking it) and Kirnon_Bhale's post (here)

Once again, I thank you all for the great ideas! I think I'll have a way to keep the boys from going stir crazy during the upcoming winter weekends now!
 

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