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Monday, 10th November, 2008, 02:28 PM #41
Defender (Lvl 8)
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Monday, 10th November, 2008, 03:38 PM #42
You are still only doing one of 7 effects and/or some damage.
Meaning there are only really 8 different types of attacks/powers.
RGB offers 16 million colors, but they are all still made from only 3.
So you are just combining a few rudimentary things to make all these other things.
What if you don't want to do one of those 7 effects, or damage, but something else?
And I am not even talking about how silly some of the powers are. Like Sleep requiring a burst of effect, rather than just being able to put a single person to sleep.
The effects are not all they are cracked up to be.
Monday, 10th November, 2008, 03:44 PM #43
Magsman (Lvl 14)
Monday, 10th November, 2008, 03:50 PM #44
Magsman (Lvl 14)
Then I read the Bigby's Icy Grasp write-up. And my skepticism went away.
The concept was sound and still allows those "odd-ball" magical effects that always made D&D magic so different from, say, Shadowrun magic. If you know one Shadowrun combat spell, you basically knew them all.
Mustrum "Gummibšrchen helfen auch" Ridcully
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Monday, 10th November, 2008, 06:08 PM #45
Gallant (Lvl 3)
Monday, 10th November, 2008, 06:20 PM #46
Waghalter (Lvl 7)
Formerly known as "Lord Tirian"
Monday, 10th November, 2008, 06:45 PM #47
Monday, 10th November, 2008, 06:47 PM #48
Acolyte (Lvl 2)
These are much larger differences at low levels than the BAB/THAC0 difference from prior editions, and except for the Wisdom bonus, carry over to other basic attacks with any weapon (melee or ranged). Even at high levels, the difference is pretty big, especially if the Fighter pumps his wisdom. And gets even larger if the Wizard and Fighter don't maintain strength parity. Etc.
Tuesday, 11th November, 2008, 02:01 PM #49
Superhero (Lvl 15)
Thinking of a clever trick that allows a spell to be way more effective than its level indicates shouldn't be possible, even if it seems to be fine by RAW. To exaggerate the point:
Being able to turn a cantrip into an auto-kill spell is not desirable.
Creative uses of spells must always be in line with the spells' level. And it's not limited to spells either. There's a reason the 4E DMG suggests a damage progression for freestyle maneuvers. Thinking out of the box is fun - provided it doesn't imbalance the game.
Tuesday, 11th November, 2008, 02:37 PM #50
Defender (Lvl 8)
Because I can see powers that do...
Give temporary hit points
Deal Damage in the X[W] mode
Deal Damage via zones
Deal Ongoing Damage
Deal damage in other means
I see powers that allow for flight
I see powers that allow for teleport
I see powers that give bonuses to skill checks
I see powers that give bonuses to defenses
and I could go on.
What are these limited seven effects you are talking about?
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