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Sunday, 16th November, 2008, 09:08 PM #21
Magsman (Lvl 14)
If ST was a "Sasserine City Adventure Path", I think the support would have been very useful and could have enhanced the AP. But the way it was set up, it was more a reason to not follow the Path and do something with the city instead.Mustrum "Gummibńrchen helfen auch" Ridcully
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Monday, 17th November, 2008, 10:08 PM #22
MerricB seems to disagree with the origins of the term, and on top of that I don't own anything from Paizo, and only a very early Dungeon Magazine. So would have had no notice of it there."Adventure Path" was coined by Paizo, and used extensively in DUNGEON magazine for the (ENnie winning) Shackled City Adventure Path, as well as the Age of Worms Adventure Path, and the Savage Tide Adventure Path.
This is where I first saw the term used in the DDI.WotC took the DRAGON and DUNGEON licenses back,a nd presumably decided that the term "Adventure Path" had gathered so much brand recognition that they would continue to use it for their new Scales of War project.
I don't know anything about that either.EN Publishing used the term "Campaign Saga" instead (for War of the Burning Sky) because Paizo had coined "Adventure Path" and asked us not to use it. I don't know if they got round to trademarking the term, but I notice that other companies these days seem to feel free to use it willy-nilly.
So...I first heard it regarding 4th edition, and anything prior was just an adventure.
I guess you have to buy everything made to know these strange terms that people come up with. I would have never thought to add "path" instead of "series".
Anyway, that is why I had only heard it recently. Hope that helps you in some way so it may not surprise you in the future if you meet someone else that has only heard "adventure path" from 4th edition onwards.
Interesting to learn from the rest of this thread the debate on where the term came from though.
Last edited by justanobody; Monday, 17th November, 2008 at 10:14 PM.
Monday, 17th November, 2008, 10:21 PM #23
Hydra (Lvl 25)
I don't think buying DUNGEON Magazine qualifies as "having to buy averything to know these strange terms". It's not a strange term, it's a common one frequently used in official D&D products.I guess you have to buy everything made to know these strange terms that people come up with. I would have never thought to add "path" instead of "series".
That said, I certainly retain the right to be surprised that someone can have 800+ posts on a D&D forum and not have heard a very common term. There are thousands of threads about Adventure Paths. But don't worry, it's not a moral judgement or anything; just something I find surprising. I guess you just managed to miss them all, along with the news!
It's probably a good lesson for pubishers: you can plaster something everywhere, and there will still be people who are comlpetely unaware of it. Perhaps more forceful marketing strategies are needed!
Why thank you! I suspect I'll not meet too many online on a D&D forum, though!Hope that helps you in some way so it may not surprise you in the future if you meet someone else that has only heard "adventure path" from 4th edition onwards.
Tuesday, 18th November, 2008, 12:17 AM #24
Like Dungeon, I never really read ENWorld, until recently, and don't really pay too much attention to those fancy names of things. I am still trying to figure out of the Ennies is something like the Webbies....
DMs, I suspect would be familiar with the term, but players, maybe not so much. I surely was not going to DM 3rd. But fel surprised when you feel surprised. I was just making a statement with my initial post, not an accusation, as I had no frame of reference prior to the thread that the term did have meaning prior to 4th.
In the end the amount people want out of the "adventure", either from their own DM, or from a published "path" will vary.
I liked taking older adventures and chopping bits up if everything didn't fit and be able to insert town Y into random hole on overland map. The good ones came form having something that you would want to build a world around and make a setting out of.
For publishers....take the Burning Sky saga, and put it out there places other than RPG related sites, just in case 4th draws in new people so they will know the term you use for ENWorld adventures so they can be ready to look for it.
I tripped on 4th edition by mistake reminiscing about an old D&D website and the old Netbooks.
But ENWorld has been doing more with 3rd than I ever did so..... Who knows.
Aside from Burning Sky....What do YOU feel an "adventure path"/"campaign saga" should give in support of the players/DM? [insert advertisement plug as your reply. ]
I guess it might be important to look at this from both angles as well. What do players expect from one, and what do DMs expect from one?
Tuesday, 18th November, 2008, 12:32 PM #25
Guide (Lvl 11)
I don't actually need a lot of background info for an AP.
A player info is something I like and would want to have if there is a background world available separately. Also if the selection of races and classes deviates from PHB, especially if there are limitations, this has to be made clear from the outset.
A basic outline for the DM would be a good selling point for an AP. There are several topics I just don't care for. If the first one, two adventures pit the characters against goblins and orcs, it's okay, but if the whole campaign features them as adversaries, I'll bow out.
What I'd really love to see is a player guide akin to Monte Cook's Player Guide to Ptolus. In this book the players can read about factions, groups and persons. It's quite cool when they hear about or meet a guy they've read about.
But this is admittedly hard to do. The designers would either have to write a very detailled outline beforehand or the adventure writers would have to send in their drafts for all adventures at the same time.
Jan van Leyden
Former DDI subscriber