[4e] IG's Herald of Discord [RG]


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Nac Mac Feegle

First Post
Selenia, Half-Elven Cleric of Sehanine.

[sblock=Character Sheet]
Selenia

Female Half-Elf
Battle Cleric
Good
AP: 1

Str 16 +3 (Base 16)
Con 14 +2 (Base 12, +2 racial)
Dex 10 +0 (Base 10)
Int 8 -1 (Base 8)
Wis 16 +3 (Base 16)
Cha 14 +2 (Base 12, +2 racial)

Speed: 5 (in armor)

Initiative: +0
Hit Points: 31
Bloodied: 15
Surge Value: 7
Healing Surges: 9

Defenses:
Armor Class: 19
Fortitude: 15
Reflex: 12
Will: 17

Racial Features
Low-Light Vision
+2 Diplomacy, +2 Insight
Dilettante (Hit and Run)
Dual Heritage
Group Diplomacy

Class Features
Channel Divinity
Healer's Lore
healing word
Ritual Casting

Languages
Common
Elven
Draconic

Skills
Diplomacy: +10
Heal: +9
Insight: +11
Religion: +5

Passive Perception: 14
Passive Insight: 21

Feats
Scale Armor Proficiency
Weapon Proficiency: Bastard Sword

At-will Exploits
:bmelee:Melee Basic Attack (Bastard Sword +8 vs AC, 1d10+5)
:bmelee:Priest's Shield (Bastard Sword +8 vs AC, 1d10+5, one adjacent ally and I gain +1 to AC until the end of my next turn)
:bmelee:Righteous Brand (Bastard Sword +8 vs AC, 1d10+5, one ally within 5 squares gains +3 to melee attacks vs the target until the end of my next turn)

Encounter Exploits
:bmelee:Hit and Run (Bastard Sword +8 vs AC, 1d10+5, first move after attack does not provoke OA)
:close:Healing Word (Burst 5, ally spends a healing surge, gains +1d6+3 hp, twice per encounter)
:bmelee:Healing Strike (Bastard Sword +8 vs AC, 2d10+5, target is marked, one ally within 5 squares or I may spend a healing surge)

Daily Exploits
:close:Beacon of Hope (Burst 3, +4 vs Will, enemies are weakened, allies are healed 5hp, all healing powers heal for +5hp for the rest of the encounter)

Utility Exploits
:close:Bless (Standard Action, burst 20, allies gain +1 power bonus to attack rolls for encounter, daily)

Equipment
+1 Frost Bastard Sword (level 3)
+1 Dwarven Scale (level 2)
+1 Amulet of Protection (level 1)
Adventurer's Kit
345gp
[/sblock]

Description + History forthcoming
 
Last edited:

Oni

First Post
[sblock=Jarl Frostbiter]

Jarl Frostbiter

Dwarf Warlock 2

Alignment: Unaligned

Size: Medium
Speed: 5

Str: 16 (+3) [+4]
Dex: 10 (+0) [+1]
Con: 18 (+4) [+5]
Int: 12 (+1) [+2]
Wis: 14 (+2) [+3]
Chr: 8 (-1) [+0]

Init: +1

AC: 10+1+7=18
Fort: 10+1+4=16
Ref: 10+1+1+1=13
Will: 10+1+2+1=14

HP: 40/40 Bloodied: 20
HS: 10/10 Surge Value: 10


Language:
Common
Dwarven

Abilities:
Infernal Pact
Prime Shot
Shadow Walk
Warlock's Curse
+2 Dungeoneering and +2 Endurance
Cast-Iron Stomach: +5 racial bonus to saving throws vs. poison.
Dwarven Resilience: Second wind is a minor action.
Encumbered Speed: May move normal speed if it would otherwise be reduced by weight or a heavy load.
Stand Your Ground: Any Pull, Push, or Slide against you can be reduced by 1, and any attack that would knock you prone allows a saving throw to negate.
Low-light Vision

Feats:
Toughness
Armour Proficiency: Chainmail

Skills:
Acrobatics (Dex): +1-1=+0
*Arcana (Int): +1+1+5=+7
Athletics (Str): +1+3-1=+3
Bluff (Chr): +1-1=+0
Diplomacy (Chr): +1-1=+0
Dungeoneering (Wis): +1+2+2=+5
Endurance (Con): +1+4+2+1-1=+7
Heal (Wis): +1+2=+3
History (Int): +1+1=+2
*Insight (Wis): 1+2+5=+8
*Intimidate (Cha): +1-1+5=+5
Nature (Wis): +1+2=+3
Perception (Wis): +1+2=+3
Religion (Int): +1+1=+2
Stealth (Dex): +1-1=+0
Streetwise (Cha): +1-1=+0
*Thievery (Dex): +1+5-1=+5

*trained

Attack Bonus for Powers:
Con: +1+4+1=+6
Str: +1+3+1+2=+7

At Will:
Eldritch Blast
Hellish Rebuke
Basic Attack (1d10+6)

Encounter:
Vampiric Embrace

Daily:
Armor of Agathys
Dwarven Armour

Utility:
Ethereal Stride (encounter)

Inventory:
0gp
Dwarven Chainmail+1
Bracers of Mighty Striking +2
Rod +1
Warhammer+1
Backpack
Bedroll
Flint and Steel
10x Trail Rations
Silk Rope, 50ft
Water skin
Belt Pouch
2x Sunrods
Thieves' Tools
Tent

[sblock=appearance]

Height: 4'6"
Weight: 193lb

Jarl is a dwarf of medium height and stocky build. His skin is pale and his eyes dark. He keeps his head shaved and has squared off black beard of medium length. His face tends to rest in a perpetual scowl. A light coloured fur cap drapes over his chainmail. Shoved through his belt is a sturdy warhammer and black rod carved with sinister shapes.

[/sblock]

[sblock=background]

Deep beneath the snow covered mountains of the north, deep beneath even the holdings of the Frostbiter clan, strode the dwarf Jarl Frostbiter. An island of guttering torch light in the inky black depths he made his way purposely forward. Soon he came once more to the hidden place he had only stumbled on before by chance. It had been sealed away for who knows how long, but some shift in the earth had opened the way once more. Jarl ducked and entered the secret chamber. It was no natural occurence this, this place had been cut into the heart of the mountain an unknowable time ago by dwarven hands. The chamber was more than a chamber, it was a journal of the one who had come before him, every wall was covered in a very old style of dwarven runes. Jarl was fascinated by the story that was contained in the chiseled surfaces.

Jarl came back to that chamber many times, slowly deciphering the antiquated tongue. He kept this place a secret from the rest of his clan, he enjoyed hoarding the secret like the finest gem. As he read more and more of the unusual journal he came to understand that it was more than that, it was a detailed manual to unlocking strange and forbidden powers. His mentor, removed through untold time, spoke to him in words of stone of how he wrested power from dark and hellish entities. Jarl heard those words through the veil of time and his lust for secrets overtook him and he began to plumb the depths of this stange power.

For more than a year Jarl slowly worked his way through the stone tome. He had only managed to decipher about half of it, but had learned so much. He delighted in having a power his brothers could not know. All things though, come with a price and now the balance was due. He had been careless, another had found the secret chamber and not only that but had found Jarl's notes. He had been found out. When it was seen by the elders of the clan what he had been so carefully taking notes on it was all over. For delving into forbidden knowledge Jarl was banned from his clan and forced to leave their mountain home with only what he could carry. As he stood outside in the swirling snow of the north looking up at his former home all he had left of his precious chamber was the few small items he had found there.

Jarl had traveled to south til he had come to more civilized lands. Despite all he had suffered for it his lust for secrets had not abated. He had heard a strange rumor about a tome that contained....something. This rumor had caused him to fall into the company of a strange group of individuals. They had overcome many trials and tribulations to find that book. Even as he stood watching the tiefling pull it down from the shelf with agonizing slowness it occurred to him that he never found out how the story of his mentor ended.

And then there was blackness.

[/sblock]

[/sblock]
 
Last edited:

garyh

First Post
Khemnos Darksong

Khemnos Darksong - Tiefling Paladin of the Raven Queen

[sblock=Background and Personality]Khemnos had always watched out for his younger sister, Oriah. Even when she went out of her way to get into trouble, he was right beside her to help get her back out. And really, what was the harm in a little stealing here or there? It wasn't like the Raven Queen was going to let the fools take their gold with them when she called them. Khemnos always knew it came down to the Raven Queen, and whether her whim would call you now, or later.

So, now that his goddess has apparently called Oriah - so early! - Khemnos feels lost. The sister he'd been so close to all his life is gone, taken by the goddess he'd served so faithfully. How is he supposed to make sense of this? He didn't even get a chance to bury Oriah - just gone in a flash, and now he and their companions are adrift.

So, Khemnos and the rest of the group now must search for a way back, somehow, and hopefully Khemnos will find out what happened to his sister, what the Herald of Discord is, and - just maybe - find a way to convince his Queen to return his dear sister.[/sblock]

[sblock=Appearance]
Height - 5'9"
Weight - 175 lbs.
Hair - Dark purple
Eyes - Coal black
Skin - Brick red
Horns - Slate gray[/sblock]
 

Attachments

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Shayuri

First Post
[sblock=Erin Sisper]Name: Erin Sisper
Class: Wizard 2
Alignment: Unaligned
Race: Human
Deity: Ioun
Size: Medium
Age: 26
Gender: Female
Height: 5' 5"
Weight: 132 lbs
Eyes: Stormy Grey
Hair: Black Ponytail
Exp: 1000

Abilities
Str: 8 [-1], Dex: 10 [+0], Wis: 15 [+2]
Con: 13 [+1], Int: 19 [+4], Cha: 10 [+0]

Hit Points: 27 Bloodied: 13
Healing Surges: 7/day Healing Surge hp gained :6 HP per level: 4
Action Points: 1
Speed: 6 squares

Armour Class: 16
Fortitude Defence: 14
Reflex Defence: 17
Will Defence: 17
Initiative: +1

Skills:
Arcana +10
Dungeoneering +8
Insight +8
History +10
Nature +8

Languages: Common, Draconic, Elven, Giant

Feats:
1 Human Perseverance (+1 to saving throws)
1 Alchemy
2 Linguist (fluent in 3 more languages)

Race Traits:
+2 Intelligence
Bonus At Will
Bonus Feat
Bonus Trained Skill
Human Defense Bonus

Class Abilities:
Implement Mastery: Orb of Imposition
Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation
Ritual Casting
Spellbook
- Daily Spells: Flaming Sphere, Sleep
- Utility Spells: Feather Fall, Shield
- Rituals: Comprehend Languages, Make Whole, Tenser's Floating Disc, Endure Elements

At-Will
Cloud of Daggers
Magic Missile
Thunderwave

Encounter
Force Orb

Daily
Flaming Sphere

Utility
Shield

Gear
2 belt pouches, 2gp, 1lb
Ritual Dagger, 1gp, 1lb

Orb of Inevitable Continuance, 680gp, 1lb
Magic Fine Clothes +1, 390gp, 6lbs
Cloak of Resistance +1, 520gp, 1lb

Ritual Components:
Arcane Reageants, 100gp
Alchemical Components, 50gp

Rituals Purchased:
Endure Elements, 100gp

Alchemical Formulae:
Alchemist's Fire, 70gp

Money: 7gp

Normal load 50lbs/140lbs[/sblock]
 

Angel Tarragon

Dawn Dragon
[sblock=Midnight Star]Midnight Star
Female Eladrin Warlock (Star Pact)
Level 2, Unaligned

Str: 8 -1
Con: 14 +2
Dex: 14 +2
Int: 16 +3
Wis: 11 +0
Cha: 16 +3

AC: 14
Fort: 13
Ref: 15
Will: 16 (21/Charms)
Init: +6
Spd: 6

Hit Points: 31 Bloodied: 15
Healing Surge: 6 Per Day: 8

Basic Attacks
Blast +4 vs. AC, 1d10+3 + 1D6+1, R:10
Longsword +3 vs. AC, 1d8-1

Race and Class Features
Low-light Vision
Eladrin Education
Eladrin Weapon Proficiency
Eladrin Will
Fey Origin
Trance
Fey Step
Eldritch Blast
Star Pact/Fate of the Void
Prime Shot
Shadow Walk
Warlock's Curse

Skills
Passive Insight: 16
Passive Perception: 11
Arcana 9
Endurance 8
Stealth 8
Insight 6
Intimidate 9
Thievery 8

Feats
Improved Initiative
Skill Taining (Stealth)

Spells
Eldritch Blast (At Will)

Dire Radiance (At Will)
- +2 vs. Fort, 1d6+2 (radiant) (+1d6+2 if the target moves closer to you)

Dreadful Word (Encounter)
- +3 vs. Will, 2d8+3 (psychic) & -4 to Will until the end of your next turn.

Dread Star (Daily)
- +3 vs. Will, 3d6+3 (radiant) & immobilized until the end of your next turn.
- Miss, -2 To Will (Save ends)

Shadow Veil (Utility)
- +5 to Stealth check until end of next turn

Equipment
Adventurer's Kit (15)
Climbers Kit (2)
Everburning Torch (50)
Journey Bread x2 (100)
Longsword (15)
Rope, Silk 50' (10)
Spellbook (50)
Tent (10)
Wand (back-ups) x4 (28)
Ink & Quill (??)

Magic Gear
Cloak of Resistance (Lvl 2 Item)
- Daily: Minor Action: Gain resist 5 to all damage until start of next round
Magic Leather Armor +1 (Lvl 1 Item)
Magic Wand +1 (Lvl 3 Item)

Money
80 gp[/sblock]
 

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