Shades of Green
First Post
DISCLAIMER: I think that different editions fit different playing styles and different people's tastes. What I'm looking for is advice concerning my tastes and playing style. Please do not start edition wars here - if an edition doesn't fit my playing style it doesn't mean that it doesn't fit other people's playing styles.
While I'm currently playing 3.0E, I'm having more and more problems with this system, and I'm looking into the possibility of switching to another edition. The thing is that I'm not sure about which edition will be best for me and my players.
What I'm looking for is:
1) I like to play fast, rules-light, with as little book referencing during gameplay as possible, and with some level of improvisation. I like simple game mechanics that I could easily learn by heart and thus avoid excessive page-thumbing during the game.
2) I like to best utilize my prep time, which is becoming more and more limited as I grow up.
3) I usually DM for a relatively small group of 1-3 players.
4) I usually play Core-centric games with minimal use of additional books.
5) My settings usually have a low-to-moderate magic level.
6) I like to use magic, character powers, and monster powers both in and out of combat. Me and my players also like cool "non-combat" spells/powers that could be used in creative ways both outside and in combat.
7) I don't mind some boardgame elements in my games, as well as moderately complex combat (up to and including some use counters/minis), but I don't think I'll go to an extreme in this part of the game (that is, I don't think I'll like using extremely detailed tactical gameplay).
8) I'm not very concerned with game balance, as long as I could create (or even eyeball) more or less fair encounters. I (and my players) also prefer to let the characters grow organically rather than be planned ahead. There is also an element of "casual gaming" (read: bothersome RL constrains) that means that we'll be unlikely to reach truly high levels of rule mastery.
9) I like varied, weird and interesting classes, races and monsters. I don't mind really weird ones. I also like to have some freedom in race/class combinations.
10) I like a certain degree of world-building, but in D&D it doesn't have to be a very accurate simulation of reality.
11) I'm slowly moving from using die rolls for various dungeon activities (i.e. searching for traps/secrets, dealing with puzzles etc) towards a more narrative style of DMing.
12) I like both dungeons, wilderness exploration, and social/political role-playing.
So, which edition of D&D do you think would best fit my preferences?
While I'm currently playing 3.0E, I'm having more and more problems with this system, and I'm looking into the possibility of switching to another edition. The thing is that I'm not sure about which edition will be best for me and my players.
What I'm looking for is:
1) I like to play fast, rules-light, with as little book referencing during gameplay as possible, and with some level of improvisation. I like simple game mechanics that I could easily learn by heart and thus avoid excessive page-thumbing during the game.
2) I like to best utilize my prep time, which is becoming more and more limited as I grow up.
3) I usually DM for a relatively small group of 1-3 players.
4) I usually play Core-centric games with minimal use of additional books.
5) My settings usually have a low-to-moderate magic level.
6) I like to use magic, character powers, and monster powers both in and out of combat. Me and my players also like cool "non-combat" spells/powers that could be used in creative ways both outside and in combat.
7) I don't mind some boardgame elements in my games, as well as moderately complex combat (up to and including some use counters/minis), but I don't think I'll go to an extreme in this part of the game (that is, I don't think I'll like using extremely detailed tactical gameplay).
8) I'm not very concerned with game balance, as long as I could create (or even eyeball) more or less fair encounters. I (and my players) also prefer to let the characters grow organically rather than be planned ahead. There is also an element of "casual gaming" (read: bothersome RL constrains) that means that we'll be unlikely to reach truly high levels of rule mastery.
9) I like varied, weird and interesting classes, races and monsters. I don't mind really weird ones. I also like to have some freedom in race/class combinations.
10) I like a certain degree of world-building, but in D&D it doesn't have to be a very accurate simulation of reality.
11) I'm slowly moving from using die rolls for various dungeon activities (i.e. searching for traps/secrets, dealing with puzzles etc) towards a more narrative style of DMing.
12) I like both dungeons, wilderness exploration, and social/political role-playing.
So, which edition of D&D do you think would best fit my preferences?