carborundum
Adventurer
My group has two characters who don't do treasure - a VoP druid and a Forsaker. I'm doing my best to show the down-side of their choice of character. I throw in locations where the party misses out on the awesome damage potential of the Forsaker since he can't fly, stay underwater or whatever. I throw in moral gray areas forcing the Exalted druid to convince the party to do things the hard way. That's going well, though I still have one problem.
The problem I have is with treasure. So far the other three characters (spellthief, wizard, fighter) can cherrypick the best stuff as long as the monetary value of the 'junk' covers the shares of the druid and the forsaker. I'd also like to drop treasure that only these characters can use, which they have to let go. (Is that bad? Evil? Nahhhh!)
For the Forsaker this is easy enough - he uses a big axe and wears adamantine armour. The other fighter uses a longsword and a spiked shield. I can leave nice flaming, freezing electric superaxes that let you fly and giggle at his consternation. The druid is trickier. If I throw in wands with nature spells or whatever the spellthief can Use Magic Device. Is there another mechanism to invent items that only the druid could usually use? Can anyone think of items that only a druid would or could use that could be found in a pile o' treasure? I don't want the other players to end up over-tricked out with items by paying off the two ascetic/ anti-magic types.
(Current party level = 8, if that's important)
The problem I have is with treasure. So far the other three characters (spellthief, wizard, fighter) can cherrypick the best stuff as long as the monetary value of the 'junk' covers the shares of the druid and the forsaker. I'd also like to drop treasure that only these characters can use, which they have to let go. (Is that bad? Evil? Nahhhh!)
For the Forsaker this is easy enough - he uses a big axe and wears adamantine armour. The other fighter uses a longsword and a spiked shield. I can leave nice flaming, freezing electric superaxes that let you fly and giggle at his consternation. The druid is trickier. If I throw in wands with nature spells or whatever the spellthief can Use Magic Device. Is there another mechanism to invent items that only the druid could usually use? Can anyone think of items that only a druid would or could use that could be found in a pile o' treasure? I don't want the other players to end up over-tricked out with items by paying off the two ascetic/ anti-magic types.
(Current party level = 8, if that's important)