Tigerbunny
First Post
This also makes some sense from the perspective that at this point in the launch cycle for 4E, the direct-employment component of the dev staff is likely to need some trimming. I would be amazed if they hadn't made some cuts at this level, considering the economic environment and the likely needs of their release schedule going forward. It is as much likely to indicate a shift to more work-for-hire and less internal product dev as anything else.
I expect the Digital cuts may be more meaningful, though. That's clearly limping its way toward viability, but it's also clear that there's been some significant changes in vision and scope for the digital initiative in the last year. They'll want to retool to reflect those changes.
I expect the Digital cuts may be more meaningful, though. That's clearly limping its way toward viability, but it's also clear that there's been some significant changes in vision and scope for the digital initiative in the last year. They'll want to retool to reflect those changes.