Star Wars: Republic and Empire (IC) - Page 15




  1. #141
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    (Dogfight as an OA: Pilot +18

    My action depends on whether or not the dogfight OA was successful
    Standard Action: Dogfight Pilot +18
    Attack 1d20+12(PBS), Damage =(6d10+3)x2

    If OA was not successful -
    Move Action: Move to 1 square behind the tie
    Standard Action: Attack 1d20+12(PBS), Damage =(6d10+3)x2)
    Last edited by Shalimar; Thursday, 5th March, 2009 at 03:11 PM.

 

  • #142
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    Quote Originally Posted by Shalimar View Post
    (Dogfight as an OA: Pilot +18

    My action depends on whether or not the dogfight OA was successful
    Standard Action: Dogfight Pilot +18
    Attack 1d20+12(PBS), Damage =(6d10+3)x2

    If OA was not successful -
    Move Action: Move to 1 square behind the tie
    Standard Action: Attack 1d20+12(PBS), Damage =(6d10+3)x2)
    Dogfight failed (the odds were somewhat in your favor, but you rolled a 2 on the die, and the Imperial a 16 ...).
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  • #143
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    Zenith pulls out of the sudden evasive roll she tucked into to avoid an oncoming TIE's attack, and swoops down at A5 as it tries to get past her. "Uh uh, not so fast," she reprimands its icon on her display. "Don't be bad now..."

    She settled in behind it, trying to get it into a dogfight.

    (Dogfight as AoO. Base pilot skill is +15. If that fails, just a regular attack then, +12 to hit for the usual triple blaster damage.)

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    Imperial Fighters - 23
    Lt. Gellian (E1) - 21
    Zenith (E2) - 19
    Istara (E3) - 17
    Other fighters (E4-E9) - 16
    Bombers (P1-P3) - 10
    *Taelros (including Rosa, Storm, and Sarcia) - 8
    Imperial Frigate - 6


    Istara tried to force the Imperial pilot opposite her into a dogfight, but she guessed wrong about how he would try to evade her, and flew right by. Zenith, though, managed to force the issue, E-Wing facing off against TIE Advanced.

    Changing direction again, the wing commander closed range with the Imperial fighters, and took a shot at A7. The triple blaster cannons cut through the TIE Advanced's already-weakened shields, and the fighter went up in a fireball.

    Istara closed on the Imperial that had evaded her, and there was no evading her fire at this range. A6 was destroyed as well.

    Wrapped up in a dogfight, Zenith outmanuevered the Imperial and found her opening, and fired. She didn't get quite as clean of a shot as Istara or the wing commander, so the TIE was still flying. It was badly damaged, though.

    E4 and E5 both hit A8, closing in behind the fighter, but by some miracle it was still in functional. Its shields were barely there, panels blown off, and gas was leaking out of the fighter, but it pressed on.

    E6 closed behind A9, and left the Imperial in little better shape than the fighter E4 and E5 had ganged up on.

    A10 managed to avoid E7's fire, quickly spinning his fighter our of the way (used Vehicular combat to negate a hit that barely hit).

    A11 avoided E8's shot much like A10 did, but unlike A10, the Imperial had to face E9's fire as well. She didn't miss.

    P2 and P3's blaster gunners took shots at the Imperials at extreme range, but they were too far away to have much accuracy, and they didn't.

    Next up: (stations are only suggestions)
    Rosa/P-Wing proton missiles as a fighter group
    Storm/Taelros' proton missiles (will need to delay for the frigate to be in long range)
    Wes/Taelros' turbolasers (A8 is in medium turbolaser range, A9-A11 are in long turbolaser range)



    damage tracker

    A5 destroyed
    A6 28 HP, SR 10
    A7 destroyed
    A8 3 HP, SR 5, -1 on the condition track
    A9 19 HP, SR 10, -1 on the condition track
    A10 42 HP, SR 15, -1 on the condition track
    A11 48 HP, SR 15, -1 on the condition track
    Attached Thumbnails Attached Thumbnails ruusanRnd7b.jpg  
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  • #145
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    Rosa looks at her tactical map. "Keep up the good work, keep firing on that frigate while it's in range."

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    Sgt. Colton, you have the turrets. Storm relegates the command of the cannons to his best shooter. He waits for the frigate to move into range and issues last orders for his crew. Station two, synchronize your targeting computer to mine. Stations three and four, fire at will. Then he waits patiently untill he has lock on, and fires...

    OOC
    I'm going to divide them up to the way we discussed in the OOC. Storm will fire with one aid, and two of the stations will fire separetely. And all have standing orders to use the two aim actions.
    Back to PBP:
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    "Yes sir, Ell Tee," says Colton once Lt. Storm turns the turbolaser batteries over to him. "You heard the boss, follow my lead gents."

    "Three, Four, and Five, drop suppressive fire on the leeward edge of the fighter wings," orders Colton. "Two, tie into my system, we're firing on the nearest wing." After a slight pause, Colton adds, "Remember, slow is accurate, accurate is effective, and effective is fast. Take your time."

    OOC
    Wes is aiding another, by tying in with the second battery and firing on A8, while the third, fourth, and fifth are firing, respectively, on A9, A10, and A11 with suppressive fire, pg. 151

    Wes base for ranged combat is +6.
    Robert N. Emerson (Editor-in-Chief Adventure Quarterly)

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    The three extreme-range proton missiles from the P-Wings were less accurate this time, failing in their first pass at the Imperial frigate.

    The Imperial frigate fired as soon as it reached extreme missile range, but the two-missile battery didn't have much accuracy at that range.

    Three of the four missiles fired in response were just as inaccurate. The fourth, though, slipped by the frigates missile defesne and struck just about perfectly (critical hit, though the damage roll was low).

    Wes directed Taelros' turbolasers at the Imperial fighters, but he knew quite well that he was just trying to distract them; firing at a starfighter at long range was an almost impossible task, and he did not accomplish it.

    damage tracker

    A1-A5, A7, A12 destroyed
    A6 28 HP, SR 10
    A8 3 HP, SR 5, -1 on the condition track
    A9 19 HP, SR 10, -1 on the condition track
    A10 42 HP, SR 15, -1 on the condition track
    A11 48 HP, SR 15, -1 on the condition track

    Nebulon-C - 467 HP, SR 90

    E8 - 127 HP, SR 10
    Dave Rothgery

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    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
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  • #149
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    Zenith grins as her target jinks around, trying to shake her off its tail. Once she was done with this, she could jet after the others and help polish off whatever had gotten by before the bombers could take damage.

    If he'd just hold still for a second so she could get him in her sights...

    (Continuing to dogfight!)

  • #150
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    (The map shows E3 dogfighting A6, but you also posted that A6 was destroyed, and that it was Zenith engaged in the dogfight (Istara E3). If Istara isn't in a dog fight, she'll move to 9S and attack Tie A8.

    Standard Action: +12(PBS), (6d6+3)x2 damage

    Otherwise she'll take the dogfight action and attack the opponent if she is already engaged in a dog fight.)

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