The Long Arm of Lauto 1: Algarezh Hoofchew


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dimsdale

First Post
"Kruk, come help with take out this hairy oafs"

Larinza takes a step to the side giving Kruk room move in before she slams her sword at the guard.


[sblock="Combat"] Shift to X8,Viper's Strike Attack (1d20+6=12)against G1 if by some chance it hits, Viper's Strike Damage (1d8+4=8) and Kruk gets to make oppertuinity attack against G1 if it shifts before my next turn. [/sblock]


Kruk eyes gleam brightly as he swings his mighty axe in a perfect arc with the intent of splitting G1 in two.

[sblock=ooc]
brute strick
attack roll 1D20+7 vs AC = 25
damage 3D12+4 = 27

[/sblock]
 
Last edited:

covaithe

Explorer
[sblock=slow down there, Tex!]Note that Kruk's turn hasn't come up yet in the initiative order, so he hasn't yet jumped onto the counter, and couldn't take an OA even if G1 did shift on its turn. Besides which, an OA is a basic melee attack, and brute strike can't be used with it. And at this rate, you're gonna use up all the good rolls on that die before your turn comes up! :)

I know this all feels a bit slow. That's part of the downside of having 9 PCs. Some patience will be required.[/sblock]
 


dimsdale

First Post
[sblock=ooc]
In response to "Slow down there, tex"

lol no problem. Kruk is just going to have to wait. You are right about the good rolls...Kruk is worried now.
[/sblock]
 

balth

First Post
Vashik moves toward the building to better survey the scene. Stopping in the doorway (ooc=AA13) he surveys the room and settles on one of Hoofchew's guardians before loosing a stream of glowing silver arrows by twisting his hand and clenching them into fists.

[sblock=Magic Missle]Magic Missle Attack & Damage (1d20+5=21, 2d4+5=11)[/sblock]

Balth sees Vashik start to move, and quickly darts in through the doorway past him. He waits just long enough at Vashik's side as he moves to see which way he's aiming his conjuration. Ah north, good; I shan't be in his way. Silver arrows? That's rather handy, I'll have to inquire about that later... he thinks to himself as he slides into the room.

He knows his part of this play; stop the reinforcements from above. He puts a fletching between his teeth as he pulls back the bowstring, aiming south. Sure enough, he sees an orc descending. He fires at the Orc, then pivots, reloads and lets loose a whistling arrow that sails past Larinza's cheek towards the southernmost guard.

He grins toothily, seeing that they'll all get his point.

[sblock=Actions]

Move action to Y13
Standard Action: Twin Strike vs. O6 and G1
ATK vs O6 (1d20 7=25)
ATK vs. G1 (1d20 7=26)

Damage if hits:
Damage for O6 and G1, respectively (1d10=2, 1d10=2)

Minor Action: If O6 is dead, I will Hunter's Quarry G1.

Free Action: Make bad arrow pun.
[/sblock]
 

covaithe

Explorer
Round 1, continued

Balth darts through the doorway past Vashik, noting in passing the weak spots in the nearby guard's armor. He looses two arrows, skewering the orc to the south and scratching the guard facing Larinza. (ooc: Both arrows hit; O6 dies, G1 takes 2. HQ applied to G1, but no damage this turn since it wasn't on at the time of the attack.)

Larinza calls for Kruk to come help her, hoping to expose the guard's flank to his axe. But Kruk reacts slowly, and her distracting attack fails. (ooc: viper's strike misses. Can't shift to X8, since that's two squares. I put you in X9 instead.)

Vashik steps into the doorway and looses a stream of glowing silver arrows at the farther guard, leaving smoldering holes in his clothing. (ooc: magic missile hits, 11 damage to G2)

The guard facing Larinza shifts to the south and readies himself to attack after his boss has had a say. Clearly this is a practiced move.

The other guard moves into flanking position and readies an attack as well.

From upstairs comes the pounding of heavy feet as the third guard runs toward the stairs.

Hoofchew sizzles as the acid from Vashik's opening attack eats at him. He looks Larinza in the eye with a look of insane malice, and Larinza feels a brief moment of fear, which she shakes off. But Hoofchew's eye continues to burn into her, throbbing with unholy menace, and she falters. Then Hoofchew gestures to his guard with an evil smile. "Kill her, and let the dark ones feast on her soul." The guard swings its flail, barely missing Larinza despite her distraction.

[sblock=ooc]Hoofchew takes 5 ongoing acid damage.

Hoofchew uses Eye of Wrath twice against Larinza as minor actions. First misses, second hits. Larinza takes a -4 penalty to AC, save ends.

Then Hoofchew uses Swift Arm of Destruction, granting G2 a free basic melee attack, which misses by 1 despite flanking and -4 to AC. G2 regains 15 hp despite missing, bringing him to full.

Hoofchew saves vs. acid: 15
[/sblock]

Now both guards flanking Larinza strike. Somehow Larinza manages to ward off one of the blows, but the other lands heavily. (ooc: G1 and G2 take their readied actions. G1 misses, G2 hits. Larinza takes 11 damage, is slowed, and is marked by G2)

Kruk, Cross, Merenwen, Les, Kilbeth, and Raiyek are up...

[sblock=Initiative and status]

Merenwen unharmed
Les unharmed
Kilbeth 27/31
Raiyek 23/27
Orc grunts (2 remaining), O4 divine challenged by Raiyek
Balth unharmed
Larinza 13/24, slowed, marked by G2, -4 to AC (save ends)
Vashik unharmed
Orc Guard G3 unharmed
Hoofchew 23 damage
Orc Guard G1 2 damage, Balth's quarry
Orc Guard G2 unharmed
Kruk unharmed <== you're next
Cross unharmed

Resources used:
* Vashik: Acid Arrow

* Hoofchew: SAoD
[/sblock]

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[/sblock]
 

dimsdale

First Post
Kruk, hearing Larinza's call for help rushes to her location.

[sblock=ooc]
Kruk jumps the bar with the intent to land on G1 thus distracting G1 from attacking Larinza, hopefully maybe stunning the orc in the process.

athletics roll 1d20+7=19

let me know if there is any other roll I need to do to perform this action

[/sblock]
 

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