The Long Arm of Lauto 1: Algarezh Hoofchew

covaithe

Explorer
ooc: Dimsdale, we don't really have a grapple any more in 4e, which seems to be the effect you're going for. There's grab, but it's really kind of weak, and wouldn't do anything at all to prevent G1 from attacking Larinza, which (I think) is your intent. I think the best way for Kruk to prevent G1 from attacking Larinza is to mark him with the combat challenge class feature. Then if he attacks L, it's at a -2 penalty, and Kruk gets a free basic attack against him first. To apply combat challenge, you have to attack him. So make whatever attack you see fit. Also, tell me which square you're ending up in.
 

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Dawn Raven

First Post
The gith points to the orc before Kilbeth and calls to the minotaur. "Kilbeth, hit that thing already and move on! We need to make sure that shaman doesn't get to cast off any nasty spells!" Les then moves across the tavern to distract the orc fighting against Raiyek to give him an advantage.

[sblock=Actions]
Standard: Commander's Strike on Kilbeth (If he doesn't post by the end of today I'll go and make the roll myself, but my PC hates getting into the sandbox -_-)
Move: Move to O10 which isn't flanking, but allows Raiyek to flank and get combat advantage if he wishes.
Minor: None. Larinza goes before the orc guards so she should be able to heal herself. [Unless you'd prefer I heal you, girl?]
[/sblock]
 

SeaPainter

First Post
[sblock=OOC]I just cut & pasted the action I put down earlier in the holidays (I wasn't sure if my turn would come up during a time I couldn't respond)... [/sblock]

With his companions charging in all around him... the violence of battle & death calls to the hellish fire deep within Cross, and sets his demonic blood to a boil. He strides boldly into the room, and turns to face off against Hoofchew and his guards. Cross's eyes go from silver to red as he thrusts out his charred staff and snarls FUEGO!!!!!!

[sblock=OOC]Cross moves from FF13 to AA12, and casts flaming sphere at Hoofchew (landing it in square X7)
1d20+5=24 vs Ref, Roll Lookup and 2d6+5=12 for damage, Roll Lookup [/sblock]
 

dimsdale

First Post
ooc: Dimsdale, we don't really have a grapple any more in 4e, which seems to be the effect you're going for. There's grab, but it's really kind of weak, and wouldn't do anything at all to prevent G1 from attacking Larinza, which (I think) is your intent. I think the best way for Kruk to prevent G1 from attacking Larinza is to mark him with the combat challenge class feature. Then if he attacks L, it's at a -2 penalty, and Kruk gets a free basic attack against him first. To apply combat challenge, you have to attack him. So make whatever attack you see fit. Also, tell me which square you're ending up in.

Kruk lands on location X10 and attacks swinging his axe towards the midseciton of orc G1

[sblock=ooc]
combat challenge: mark G1 hit or miss
attack roll 1d20+7 = 8

oops

no use rolling for damage here...
hmm...what the heck

damage 1d12+4 = 6

[/sblock]
 

covaithe

Explorer
Round 1, continued

In response to Larinza's call, Kruk leaps the counter and takes a swing, but finds only air. Still, his presence commands the guard's attention. (ooc: miss; G1 is marked. Next time, please tell me what power you're using to attack. Ideally put it in the comments for your IC roll, since that way I can be sure you decided before you rolled. :))

Just then there is a whoosh of air and a thump, and nearby allies see a small dart protruding from Larinza's back. For a moment, an ugly orc with a long, hollow tube is visible peering over the rail of the second floor, but he quickly ducks back out of sight. (ooc: Orc sniper, who was not previously spotted, hits Larinza. Larinza takes 1 damage, is slowed, and takes 5 ongoing poison damage (save ends both). Larinza is bloodied. S on the map marks the last known position of the sniper, who is currently hidden.)

"FUEGO!!" comes Cross' cry, and a flaming sphere appears next to Hoofchew. Its whirling tendrils scorch the orc, but some of the flame appears to be sucked into the maze of tattoos on his skin and dissipate. (ooc: Hoofchew has resist 5 fire. Flaming sphere hits for 7 damage.)

Round 2

Merenwen.... (ooc: someone suggest an action and I'll put it in here.)

Les directs Kilbeth to attack, but the ranger's sword cannot find a weak spot in the orc's armor. Les then moves to support Raiyek. (ooc: Kilbeth's attack misses. I'll let you retcon in something for your minor action if you like, since the situation has changed somewhat. But decide soon! Also, I moved you to P9 instead of O10, since the latter has a table in it, and P9 has the same not-quite-flanking property. You can have O10 if you prefer, but give me an athletics check, DC 10.)

Kilbeth and Raiyek move next...

[sblock=Initiative and status]

Merenwen unharmed
Les unharmed
Kilbeth 27/31 <== you're next
Raiyek 23/27
Orc grunts (2 remaining), O4 divine challenged by Raiyek
Balth unharmed
Larinza 12/24, marked by G2, -4 to AC (save ends), slowed and 5 ongoing poison damage (save ends)
Vashik unharmed
Orc Guard G3 unharmed
Hoofchew 30 damage
Orc Guard G1 2 damage, Balth's quarry, marked by Kruk
Orc Guard G2 unharmed
Kruk unharmed
Orc Sniper unharmed, not currently visible
Cross unharmed

Resources used:
* Vashik: Acid Arrow
* Cross: Flaming sphere

* Hoofchew: SAoD
[/sblock]

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Lord Sessadore

Explorer
Suggestion for Merenwen's action:
Merenwen dashes forward past the twitching corpse of her first victim, staying close to the wall to try to avoid the attention of the sniper upstairs. The wild elf's fierce eyes lock on to the nearest orc, promising swift death before she looses another deadly volley.
[sblock=Actions]Move: Move to M5
Minor: Quarry O1
Standard: Twin strike vs. O1 (1d20+6=12 vs. AC, 1d10=5) and O4 (1d20+6=20 vs. AC, 1d10=3). If O1 was miraculously hit, quarry damage: 1d6=3.[/sblock]
 

Lord Sessadore

Explorer
[sblock=ooc]I'm assuming that Merenwen's 20 hits O4 and that he's a minion and therefore dead. If not I'll change my action as soon as I can.[/sblock]
Seeing Merenwen's arrow strike down the orc in front of him, Raiyek decides it's time to get in Hoofchew's face. He gives a nod to Les as he says, "Thanks for the help, but it looks like we're needed more over there!" He then charges with great speed around the bar. Turning the corner, Raiyek lunges at Hoofchew, his blade glowing with the power of his goddess, his eyes burning with a fire that compels the shaman to focus his attention on the paladin.
[sblock=Actions]Move: to U5
Move: to W6. Since the wording on flaming sphere is that any creature who 'starts their turn' next to it takes damage, I'm assuming I won't get burned for moving here ;) (unless Cross doesn't move it, of course.)
Minor: Divine Challenge on Hoofchew.
Action Point: Holy Strike on Hoofchew: 1d20+6+1=16 vs. AC, 1d8+6=13 radiant damage.
(Because I can see both Les and Larinza, I get +1 on the attack roll and I heal 3 hp. Unfortunately I don't think that'll hit, but I'm going to save Elven Accuracy for later.)

Edit: Bah ... I just realized I could have charged and gotten pretty much the same effect, without using an action point. :( Oh well, too late now, I suppose. Life goes on ;) Hopefully Larinza won't get pounded on quite so much this round, with Hoofchew and one of the guards marked.[/sblock][sblock=Mini Stats]Raiyek Meliam - Male Elf Paladin 1
Passive Insight 18 | Passive Perception 20
AC 20 | Fort 14 | Ref 15 | Will 14
HP: 26/27 | Surges: 11/11 | AP: 0 | Second Wind: Not used
Effects:
Group Awareness: non-elf allies within 5 squares gain +1 racial bonus to Perception.

Powers:
Holy Strike
Valiant Strike
Lay on Hands (3/3)
Divine Challenge
Piercing Smite
Channel Divinity
Elven Accuracy
Hunter's Quarry
Paladin's Judgment[/sblock]
 
Last edited:

LightRailCoyote

First Post
Kilbeth disregards the small cut his foe opened up and whips Kirsten and Clardenhelt around, looking to trisect his foe with Kirsten at neck level and Clardenhelt aimed at the midriff.

Standard: Twin strike on O1. If he drops, then
Move: to V4
Minor: Mark Hoofchew as my Quarry.

if Kilbeth fails to kill him, he will stay where he is.

[sblock=rolls]12 to hit/7 to dmg, 19 to hit/5 to dmg[/sblock]
 

covaithe

Explorer
Round 2, continued

Merenwen fires arrows around the room with limited accuracy, but it is enough to finish another orc. As the orc collapses, it takes a dying swing at Les, connecting with a solid blow. (ooc: O4 dies, O1 set as quarry. Les is hit, takes 4 damage.)

Raiyek doesn't hesitate, and moves quickly to face Hoofchew, but his attack is hasty and the orc easily swats it aside. (ooc: miss, Hoofchew is divine challenged. You're right about flaming sphere; you'll take damage your next turn if it doesn't move.)

Kilbeth dispatches his foe and dodges the dying attack, then moves towards Hoofchew. (ooc: one attack hits, O1 dies, misses Kilbeth with its death attack. Hoofchew is Kilbeth's quarry.)

Balth, Larinza, and Vashik are up...

[sblock=Initiative and status]

Merenwen unharmed
Les 20/24
Kilbeth 27/31
Raiyek 26/27
Orc grunts, all dead
Balth unharmed <== you're next
Larinza 12/24, marked by G2, -4 to AC (save ends), slowed and 5 ongoing poison damage (save ends)
Vashik unharmed
Orc Guard G3 unharmed
Hoofchew 30 damage, divine challenged by Raiyek, Kilbeth's quarry
Orc Guard G1 2 damage, Balth's quarry, marked by Kruk
Orc Guard G2 unharmed
Kruk unharmed
Orc Sniper unharmed, not currently visible
Cross unharmed

Resources used:
* Vashik: Acid Arrow
* Cross: Flaming sphere

* Hoofchew: SAoD
[/sblock]

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balth

First Post
Balth saw the arrow, but did not see where it came from, other than the area of the stairs. He draws two of his own, and tucks one between his knuckles, while he pinches, pulls and releases the other, trying to take pressure off Kruk.

As they fly towards the guard, Balth quickly scans the area near the stairs to find the sniper.

[sblock=Actions and Rolls]
Standard Action: Twin Strike on G1

Attacks one and two (1d20 7=21, 1d20 7=19)
Damage for attacks one and two, respectively (1d10=10, 1d10=6)
Hunter's Quarry damage applied to any successful hit (1d6=1)

Minor action (I think it's a minor?): Perception check to spot the sniper. Or will my passive of 21 allow me to see him? If so, and I am closer to the sniper than G1, I will spend another minor (subbing move) to mark him. If I need to spend a minor to perceive, Perception vs. Sniper's Hide (1d20 11=12) which probably fails LOL. If you could please, let me know how that works (passive vs. active) I'm a little unclear about it. Thank you! [/sblock]
 

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