Nebulous
Legend
I'm planning on junking the guidelines and going back to the way I did things in 2E and 1E for my next campaign. Fewer items overall, but more interesting ones when you get them. I also want to reintroduce magic with the occasional drawback into my games. This has been something I've noted since the early 3E days, and its always been one of my (relatively few) complaints about the 3E philosophy.
As much as i'd LIKE to do this, it would totally screw up the player's 4e expectations and disrupt the game we've been running for months now. And it would be a lot of work for me. What i'll probably do is keeping playing as we have been, get as much enjoyment as i can from D&D 4e, and then switch to Warhammer Fantasy Roleplay and run it any way i want because magic is wild and crazy in that system. The way i like it!