Dragonlance's "Dragons of Despair" Wikiedpia article
Page 1 of 3 123 LastLast
Results 1 to 10 of 22
  1. #1
    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,877

    Dragonlance's "Dragons of Despair" Wikiedpia article

    Yep, it's the premiere Dragonlance module this time up, Dragons of Despair! We are trying to get it up to "Good Article" status. If you see anything on the review page that you can help with, let us know.

    It looks like this one is just about to pass, and we need help from someone with a copy of White Dwarf #60 for a review of the module. Anything else you can do to help with this one, let us know or just do it.

  2. #2
    Join Date
    Sep 2005
    Location
    Braintree
    Posts
    564

    Whoa!

    Quote Originally Posted by BOZ View Post
    Yep, it's the premiere Dragonlance module this time up, Dragons of Despair! We are trying to get it up to "Good Article" status. If you see anything on the review page that you can help with, let us know.

    It looks like this one is just about to pass, and we need help from someone with a copy of White Dwarf #60 for a review of the module. Anything else you can do to help with this one, let us know or just do it.
    Gods I actually remember playing the start of that adventure don't believe I finished it since there was a problem with all of the players around that table, I wonder if they've thought of revisiting it even with 4e in mind?

  3. #3
    Let me get this straight ... you want to promote a good article about a crappy railroad of a series, that doesn't mention the real issues with it? Though in fairness, DL1 didn't quite descend into the craptasticness that was some of the later DL series modules.

    I call shenanigans.

  4. #4
    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,877
    nope, no joke. you can have a good article about a bad module. Do you know of any reviews that are critical of it which we can cite?

  5. #5
    Join Date
    Mar 2002
    Location
    Saint Paul, Minnesota
    Posts
    1,631
    Quote Originally Posted by BOZ View Post
    nope, no joke. you can have a good article about a bad module. Do you know of any reviews that are critical of it which we can cite?
    It's actually a groundbreaking adventure. People have trouble with it because they think there's a railroad, but it's because the adventure assumes the heroes are going to take the magic widget to the dungeon. If you decide that you don't want to take the magic widget to the dungeon, it doesn't really work.

    One thing people like to point out is that if you choose to head north, you'll keep running into encounters with army units of draconians until you give up and head east again. That's because there's a freaking army coming down from the north, overrunning all of the land, and the adventure isn't about going up to take on the Red Dragonarmy head-on.

    DL1 is still one of my favorite adventures. I have converted it dozens of times, including (professionally) as part of Dragons of Autumn, the 3.5 version published by Margaret Weis Productions (Sovereign Press at the time) under license from Wizards of the Coast. I put it far ahead on the ratings scale against other modules of its time, especially such monstrosities as To Find A King.

    Cheers,
    Cam
    Last edited by Cam Banks; Sunday, 4th January, 2009 at 08:27 PM.

  6. #6
    Join Date
    Mar 2002
    Location
    Saint Paul, Minnesota
    Posts
    1,631
    Just a note, Boz: Dragons of Autumn corresponds to DL1-4. Chapter 1 of Dragons of Autumn is DL1. Chapter 2 is DL2, and so forth. You should amend this in the Reprints and Revisions chapter, as well as probably note who published it. You have this reference down under "further reading" but it would make sense to mention it in the text.

    Cheers,
    Cam

  7. #7
    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,877
    thanks, Cam! Anything else?

  8. #8
    Join Date
    Jan 2002
    Location
    Southwest Florida
    Posts
    5,071
    If you take all 15 of the DL modules together, and add in the vast amount of additional material now available, you can begin your own Tale of the Lance, and it can head in *any* direction the players could imagine (or dare) to go. : )

    Long Live the Lance!

    Edena_of_Neith

  9. #9
    Quote Originally Posted by Cam Banks View Post
    DL1 is still one of my favorite adventures.
    DL10, Dragons of Dreams, was probably our favorite adventure, ever. It was a cluster to run at times, and in no way was it not railroady since you were on tracks and such, but there's nothing else like it, IMO.

    Sometimes adventures are about telling a story, and we never had any problem with fun railroads. Freeform is generally a lie anyway, and it's more about motivation to follow that path than anything else. Railroady modules that amounted to "follow the NPC around as he does everything", those were a different story.

    That's not to say that all the DL modules were great, but sometimes it's just fun to ride the rails.

    (See, in first person shooters, it's "Linear" vs "Open World" or whatnot. It's again, more about maintaining the illusion that you WANT to go forward, rather than "well, you can't go back". Nothing I hate more than a FPS with doors that won't open because there's a padlock, or a "authorized personnel only" sign.... I've got a shotgun!)

  10. #10
    Quote Originally Posted by Edena_of_Neith View Post
    If you take all 15 of the DL modules together, and add in the vast amount of additional material now available, you can begin your own Tale of the Lance, and it can head in *any* direction the players could imagine (or dare) to go. : )

    Long Live the Lance!

    Edena_of_Neith
    Oddly enough, around the time of the "1.5 edition" hard covers (the Dragonlance Adventures book, survival guides, Greyhawk hc, et cetera) we had a group of overpowered adventurers from Krynn head into Temple of Elemental Evil in Greyhawk, we then returned to Krynn and got more involved in the after-war stuff.

    DL was a favorite of mine, but there were too many changes. When we tried to get into it after the 3e material (which was generally of high quality), the novels just shaped the world into something unrecognizable to me. (Solamnia vs ogre army while a knight looks to "invent" gunpowder with 3 gnomes of horrendous names... some white robe sorcerer, blah I say!)

    Also, Key of Destiny had it's faults (missing a section on "how the hell do you get disparate player types to this remote corner of Ansalon" for instance...), it was generally the release schedule that messed up the game. A lesson I then had to relearn when Age of Worms went oddball on me after I started it in good faith.

Quick Reply Quick Reply

Similar Threads

  1. Which modules of the Dragonlance "DL" series have you played?
    By Glyfair in forum *General Roleplaying Games Discussion
    Replies: 7
    Last Post: Thursday, 1st November, 2007, 10:17 AM
  2. "Character art for the upcoming Dragonlance comic."
    By The_Khan in forum *Varied Geek Talk & Media Lounge
    Replies: 30
    Last Post: Friday, 5th December, 2003, 03:08 AM
  3. WOTC "In the Works" Dragonlance Minotaurs
    By Kai Lord in forum *General Roleplaying Games Discussion
    Replies: 22
    Last Post: Friday, 27th June, 2003, 09:39 AM
  4. Dragonlance Classics: Dragons of Despair
    By GruTheWanderer in forum Playing the Game
    Replies: 249
    Last Post: Monday, 16th June, 2003, 05:12 PM
  5. "Baldur's Gate: Dark Alliance" or "Dungeons & Dragons: The Movie"?
    By Goodsport in forum *General Roleplaying Games Discussion
    Replies: 29
    Last Post: Friday, 22nd February, 2002, 04:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •