[WFRP] Down and Out in Altdorf [OOC]




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  1. #1
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    [WFRP] Down and Out in Altdorf [OOC]

    The Pitch:
    Sandbox-style game of Warhammer Fantasy Roleplay, 2nd Edition. The game starts in Altdorf, but you can go wherever your rat-catching, bone-picking heart desires if you can scrape up a few Karls and find your way there. The game starts as soon as someone posts a complete character sheet, and subsequent posters will meet that first poster in-character. Recruitment continues until we have four players.

    Character Creation Guidelines:
    Roll yer name an' career an' all da gubbinz, ya git! There's a good character generator here, just make sure you choose a random background. Elves can go without a distinguishing mark at their option; all others must roll at least once. If you re-roll multiple times to get the character you want, I won't know, but you'll be a bad person forever and all time if you do it.

    Edit: In-character thread is up here. Starring:
    Anton85 as Albrecht Kappalmuller, male human bailiff
    The Digger as
    Solveig Hockschwarzer, female human vagabond
    Blackrat as
    Norgrim Enlagson, male dwarf soldier
    and Walking Dad as Gustav Feder, male human boatman
    Last edited by Hella_Tellah; Tuesday, 13th January, 2009 at 08:28 PM.

 

  • #2

    Hey

    Hi, my name is Anthony and I would love some great WHFRP action. I haven't played the game before, but am an experienced RPer and understand the tone of the game. I randomly generated my character (Human Bailiff) at the site you provided. How do you want me to post said character? Anything else I need to know? Anything you would like to know?

  • #3
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    ° Ignore The Digger
    Hi
    Solveig is a human female vagabond. She earns a crust by dancing in the taverns around town. She comes from Nordland and has spent time in Kislev before reaching the Empire. She may not be entirely honest!

  • #4
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    ° Ignore The Digger
    Solveig Hockschwarzer
    Human female Vagabond

    Age 33. Height 5’10”, weight 170lbs
    Hair Brown; Eyes Light Brown

    Solveig was born under the sign of The Gloaming in a poor village in Nordland. As the youngest of three children she was sold by her parents to a travelling medicine show as a hootchie-coochie dancer. Years later she escaped and gradually made her way to Altdorf where she earns a modest living dancing for coins in the taverns. She is just waiting to make enough money to move on somewhere else.

    She is reasonably attractive, or would be were it not for her teeth!

    Stats
    Weapon Skill - 35 (5)
    Ballistic Skill - 48 (5/10)
    Strength - 43 (0)
    Toughness - 31 (0)
    Agility - 35 (10)
    Intelligence - 33 (5)
    Willpower - 31 (0)
    Fellowship - 35 (5)

    Attacks - 1
    Wounds - 10 (2)
    Strength Bonus - 4
    Toughness Bonus - 3
    Move - 5
    Magik - 0
    Insanity Points - 0
    Fate Points - 3

    Skills
    Common Knowledge (the Empire)
    Gossip
    Navigation
    Outdoor Survival
    Silent Move
    Speak Reikspiel
    Haggle (or swim - not selected)
    Perception (or Heal - not selected)
    Secret language(thief) (or Secret language ranger or Gossip - neither selected)
    Common Knowledge Kislev (or Brettonia or Estalia or Tilea - not selected)
    Performer Dancer (or singer or storyteller - or secret signs ranger or thief - not selected)

    Talents
    Mimic
    Seasoned Traveller
    Very Strong
    Fleet footed (or Rover - not selected)
    Marksman (or Orientation - not selected)

    Notes: I have increased Move to reflect Fleet Footed
    I have increased Ballistic Skill to reflect Marksman
    I have taken my Free Advance in Ballistic Skill


    Trappings
    Backpack
    Clothing (Common)
    Dagger
    Hand Weapon (Club)
    Rations (1 Week)
    Sling bag (with blanket, wooden tankard, wooden cutlery)
    Tattered Cloak
    Tent
    Water Skin
    Shortbow and 10 arrows

    4 Karls 18 shillings
    Last edited by The Digger; Tuesday, 13th January, 2009 at 10:41 PM.

  • #5
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    ° Ignore Hella_Tellah
    Quote Originally Posted by Anton85 View Post
    Hi, my name is Anthony and I would love some great WHFRP action. I haven't played the game before, but am an experienced RPer and understand the tone of the game. I randomly generated my character (Human Bailiff) at the site you provided. How do you want me to post said character? Anything else I need to know? Anything you would like to know?
    Quote Originally Posted by The Digger View Post
    Hi
    Solveig is a human female vagabond. She earns a crust by dancing in the taverns around town. She comes from Nordland and has spent time in Kislev before reaching the Empire. She may not be entirely honest!
    Excellent! Please post your character sheets here. As long as I have all of your character's info from the character creation process, you're good to go.

    We'll use the advanced armor rules, and all advanced combat actions are in, but I won't make you track encumbrance. If I think the amount of stuff you're carrying strains credulity, and tell you so, you're welcome to calculate out your encumbrance number with the game's rules and prove me wrong. Just don't try to haul three orc corpses and a life-sized statue of the Emperor back to town on your back, and we won't even need to reference it.

    Not that you have to format it this way, but here's a sample character sheet in a readable format.
    Elisabet, Human Servant

    5'2", 135 lbs. Ash blond hair, grey blue eyes. Missing her right ring finger. 3 siblings. Born in Altdorf under the sign of The Dancer. 30 years old.
    WS 29, BS 29, S 30, T 34, Ag 38, Int 44, WP 37, Fel 37
    A 1, W 10, SB 3, TB 3, M 4, Mag 0, IP 0, FP 2
    Skills: Blather, Common Knowledge (the Empire), Dodge Blow, Evaluate, Gossip, Perception, Read/Write, Search, Speak Language (Reikspiel), Trade (Cook)
    Talents: Acute Hearing, Etiquette, Excellent Vision, Lightning Reflexes, Strong-minded
    Armour: Leather jack
    Armour Points: Head 0, Arms 1, Body 1, Legs 0
    Weapons: Dagger, Hand weapon (short sword)
    Trappings: One set of good craftsmanship clothing, pewter tankard, tinderbox, storm lantern, lamp oil, shirt, tattered cloak, breeches, dagger tucked into worn boots, backpack, blanket, wooden tankard, wooden cutlery set, purse with 8 gc.
    Last edited by Hella_Tellah; Wednesday, 7th January, 2009 at 04:27 AM.

  • #6
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    ° Ignore Hella_Tellah
    Quote Originally Posted by The Digger View Post
    Question:
    Although I selected ĹFleet Footedĺ in the character generator the programme did not increase my Move to show this. So I am wondering whether the ĹVery Strongĺ talent is also not factored in. What do you think?

    Solveig already has a decent Strength so I will go with whatever you decide - but I must admit it would be nice to have a SB of 4!!
    Not knowing just how the program worked, I flipped a coin. You now have a Strength score of 43! May the will of Ranald ever favor you thus.

  • #7
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    ° Ignore Hella_Tellah
    In-character thread is up! Make your dashing entrance at will.

  • #8
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    ° Ignore Blackrat
    My communities:

    How important is it to know the system in your game? Since the character generator does the sheet I presume there is not need to know the system during character creation. It all pretty much comes down to this: Do you want the players to roll their action or do you do it yourself? If it's the latter, then I'd see no need to know the system and I'd love to be in .

    I do have quite a good grasp of the gameworld though. I just haven't ever gotten into the RPG version.

    EDIT: Regardless, I rolled a character with that generator and here's what I got. I actually rolled twice because it gave me a "Scribe" at first try and I didn't feel the right vibes for a Dwarven Scribe. The second try gave me a generic Dwarven Soldier, which made me feel much better. (The distinquishing mark made me feel almost tingly inside, as for many years I was missing a nail on one finger . Funny coincidence) If you want I could take the first distinquishing mark in addition too. I thought that Nosering was pretty funny too

    Oh, what does the "Current Career Exits" mean and are we supposed to pick one now or later? I ask 'cause Digger hadn't marked that on his sheet so I was wondering if it's important at all.

    Sheet
    Norgrim Enlagson
    Dwarf Soldier
    Age: 95
    Gender: Male
    Eyes: Dark Brown
    Hair: Brown
    Star Sign: Gnuthus the Ox
    Birthplace: Karaz-A-Karak (World's Edge Mountains)
    Distinquishing Marks: Missing Nail, Nose Ring
    Weight: 115
    Height: 5'2"
    Siblings: 2

    WS: 49 (5/10)
    BS: 32 (0/10)
    S: 36
    T: 44
    AG: 23 (0/10)
    INT: 31
    WP: 35 (0/5)
    Fel: 22

    A: 1 (0/1)
    W: 11 (0/2)
    SB: 3
    TB: 4
    M: 3
    MAG: 0
    IP: 0
    FP: 2

    Known Skills:
    Common Knowledge (Dwarfs)
    Common Knowledge (the Empire)
    Dodge Blow
    Drive
    Gamble
    Heal
    Intimidate
    Speak Language (Khazalid)
    Speak Language (Reikspiel)
    Trade (Smith)

    Known Talents:
    Disarm
    Dwarfcraft
    Grudge-born Fury
    Night Vision
    Resistance to Magic
    Specialist Weapon Group (Two-handed)
    Stout-hearted
    Strike Mighty Blow
    Strike to Injure
    Strike to Stun
    Sturdy

    Trappings:
    Clothing (Common)
    Dagger
    Full Leather Armour
    Firearm with ammunition for 10 shots
    Hand Weapon (Hammer)
    Shield
    Sling bag (with blanket, wooden tankard, wooden
    cutlery)
    Tattered Cloak
    Uniform
    11 Gold

    Background
    Norgrim was a member of Karaz-A-Karak's military during a skirmish few months back. It was bad luck for the army from the start as they lined for a battle against an Orc horde. The horde outnumbered them three to one but due to their superior positioning on higher grounds the dwarfs were confident. Then out of the tunnels started swarming Skavens. The Dwarf army found itself fighting on two fronts against two separate enemies. Miraculously the battle was won but with extreme casualties. Of Norgrim's unit he was the only survivor, and eventhough he was celebrated as a hero along with the others he didn't feel like one. Survivor's Guilt hung heavily on him and he felt shamed, even if the others didn't hold it against him.

    Unable to live with his shame in his home, Norgrim gathered his possessions and set out to find new honour in the world. And now he has arrived to Altdorf...
    Last edited by Blackrat; Saturday, 10th January, 2009 at 02:54 PM.

  • #9

    Albrecht Kappalmuller

    Albrecht Kappalmuller, Human Bailiff
    5'9", 125 lbs. salt/pepper hair, bright blue eyes. Missing his right Eyebrow. 4 siblings. Born in Ostland Hovel under the sign of Rhya's Cauldron. 31 years old.
    WS 33, BS 36, S 32, T 33, Ag 32, Int 32, WP 27, Fel 34
    Advanced Stats: WS 38, BS 36, S 32, T 33, Ag 32, Int 32, WP 27, Fel 34
    A 1, W 13, SB 3, TB 3, M 4, Mag 0, IP 0, FP 2
    Skills: Academic Knowledge (Law), Charm, Common Knowledge (the Empire), Gossip +10, Intimidate, Navigation, Perception, Read/Write, Ride Speak Language (Reikspiel),
    Talents: Etiquette, Public Speaking, Resistance to Magic, Savy
    Armour: Leather jack
    Armour Points: Head 0, Arms 1, Body 1, Legs 0
    Weapons: Dagger, Hand weapon (Mace)
    Trappings: Cloths (Good), Clothing (Common), Dagger, Hand Weapon (Mace), Leather Skullcap, Riding Horse with Saddle and Harness, Sling bag (With blanket, wooden tankard, wooden cutlery) Tattered Cloak.

    Albrecht Kappalmuller, was born to a poor family in a poor hovel. Two months ago, while chasing a pig down, Albrecht met a bailiff who had seen much better days. The bailiff stripped off his gear and started chucking it at Albrecht.

    "Hey pig chaser, if you want my gear and my rank, all you have to do is collect the taxes from the locals and bring the money back to our lord. Im done with this life!"

    Need less to say, Albrecht was stunned. The easy life of a bailiff? No chasing pigs? Why would anyone give up such an easy way of living. Albrecht put on the armor and took the weapons.

    Of course it wasnt that easy, life never is. Albrecht got his face chewed on my a mad old woman. His eyebrow never did grow back. After about a month of bullying his former townsfolk, they rebelled against the local lord and Albrecht. Being a sensible bailiff, Albrecht imediatly fled to Altdorf to find a new lord.
    Last edited by Anton85; Wednesday, 14th January, 2009 at 08:32 PM. Reason: Spent my advance

  • #10
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    ° Ignore Walking Dad
    My communities:

    Is their still a spot in this game?

    I uploaded my rolled up character below. I will add background, if there is still room in this game.

    I didn't know if 'mercy' was allowed to bring stats to average. If it was, I would want to use it.



    The (bastard?) son of the richest butcher in town (Federers Fleisch und mehr / Federer's meat and more) was treated like dirt by his father. After his mother left, everything get worse. When his father got drunk, he hit Gustav untill he got unconscious and left him lying in the barn. One day he flew this oppression and became a dock worker, then sailor in a small harbor. Here he still stays.

    stats


    Gustav Federer, Human Boatman

    5'8", 155 lbs. light brown hair, grey blue eyes. Tatoo. 4 siblings. Born in Hochland, City under the sign of Gnuthus the Oxe. 30 years old.
    WS 31, BS 35, S 37, T 31, Ag 35, Int 36, WP 33, Fel 30
    A 1, W 13, SB 3, TB 2, M 4, Mag 0, IP 0, FP 2
    Skills: Common Knowledge (the Empire) bonus 10 pc, Gossip bonus 10 pc, Navigation, Outdoor Survival, Perception, Row, Sail, Secret Language (Ranger), Speak Language (Reikspiel), Swim
    Talents: Hardy, Orientation, Seasoned Traveller, Very Strong
    Armour: Leather jack
    Armour Points: Head 0, Arms 1, Body 1, Legs 0
    Weapons: Dagger, Hand weapon (cutlass)
    Trappings: Clothing (Common), Dagger, Cutlass, Leather Jack, Row Boat, Sling bag (with blanket, wooden tankard, wooden cutlery), Tattered Cloak, 9gp.


    Talent Description

    Hardy
    Permanent +1 bonus to Wound Characteristic

    Orientation
    +10% bonus to Navigation Skill Tests.

    Seasoned Traveller
    +10% bonus to Common Knowledge & Speak Language Skill Tests.

    Very Strong
    Permanent +5% to Strength Characteristic.
    Last edited by Walking Dad; Thursday, 25th March, 2010 at 11:34 AM.
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