[IC2] Pool of Radiance - Page 35


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    "Agreed. Let us keep moving and see if we see anything from its rear."
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

 

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    Even as the adventurers move closer, an entrance does not become visible for now, what is apparent, however, is movement in the poisoned water of the small lake. What abominations might actually live there? Surely it must be some guard creatures, magically controlled like the giant frog of Thorn Island (which is the island, Sokol Keep stands on).

    In our world, immortality is not for the living. The legend lives on!
    In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).


    Wondering what the Dungeon Tiles are like? Take a look here.

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    Eldwyn

    "Gods! What lives in poison?" Eldwyn readies his sling in a slightly trembling hand. "Let's move in and see what it could be."

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    Emagor Rilliance -- Fighter|Wizard and Peabody

    Quaking with fear and dread, Emagor moves to follow the intrepid Eldwyn.

    "There, there, Peabody, no need to fear when we have such powerful friends," he says, more to remind himself than to encourage Peabody.

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    The adventurers slowly move closer, and on their approach, they identify about a dozen creatures in the small lake, most of them humanoids of sorts, some small and some medium-sized. A few of them have obviously noticed the small party already, as they swim closer to the edge of the lake now that their direction is apparent. A bit further in, one of those giant frogs can also be seen, hiding in the water and apparantly waiting for a victim to come close enough to snatch it.

    In our world, immortality is not for the living. The legend lives on!
    In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).


    Wondering what the Dungeon Tiles are like? Take a look here.

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    Emagor Rilliance -- Fighter|Wizard and Peabody

    "Shall we keep our distance from the water? The 'welcoming committee' doesn't look like a group that I would care to know any more intimately than I do now!"

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    "I have no problem with staying back here and peppering them with arrows, if they are truly our foes" Storm says, looking at the frog to gauge its threat level

    ooc

    Know (Nature) +6

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    Kordunn frowns at the site of the frog but peers closer at the humanoids, trying to make out any more distinct features. "Lizardfolk? Bullywugs? Kuo Toa? I can't quite tell from here."
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

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    Sir Dryw moves to put himself between the lake the party. He peers intently at the giant frog, making croaking noises deep in his throat as he moves. At the same time, he tightens his grip on his shillelagh and makes sure his shield and wand are ready.

    Dice Rolls

    Knowledge (nature) and Wild Empathy: 1d20+8=25, 1d20+3=18. Knowledge check to determine any froggie traits. If Sir Dryw thinks he has time and can get within 30 feet of the giant frog, he uses wild empathy to try to adjust its attitude.

    BTW, are we on horseback?
    Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?

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    Emagor Rilliance -- Fighter|Wizard and Peabody

    Emagor prepares to cast Color Spray when the creatures come within range (15 feet), and will move so that he can catch as many of them as possible in the spell's area. (OOC: Spell description says cone-shaped burst 15 feet long, but doesn't say how wide that I can tell.)

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