[IC2] Pool of Radiance

Thanee

First Post
Looking into the room, while there is some of the stinking substance here, it is not nearly enough to fuel the fountain coming from the top of the pyramid. There must be more of it somewhere.

Thinking about it, the creatures that were connected to this pyramid, the giant frogs and the fishmen on the riverbank, all of them had no trouble being inside the polluted water, while a normal person would simply die if coming into contact with it for too long.

Apparantly these creatures are mutated in some fashion to be able to survive the contact with that substance. Why they are bathing in it here, you cannot discern, however. Maybe it is part of that process? Maybe it is ‘helping’ them somehow? Or the opposite?

When Earmy talks to the lizardman, he doesn't get a reply, but eventually, the closest one turns his head towards the group, glowering at them.

As Emagor casts his spell, he quickly notices, that there is no magic here. He does notice, however, that there is conjuration magic in the alcove next to the door, not unlike that found where the teleporters on the bottom level of the pyramid were located.
 

log in or register to remove this ad

Leif

Adventurer
Emagor Rilliance and Peabody

"The icky stuff in the vats is not magical, but the closet right over there looks to be a teleporter of some sort, the way it is giving a positive reading for conjuration magic."
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"I don't think there is any thing we can do for them now, but there are other doors we can check and then we can check this alcove."
 





Thanee

First Post
Since the teleporter will pretty much be a one-way trip, the party decides to first take a second look at what they found here.

Moving back through the corridors and rooms, they search carefully, to make sure they havn't missed anything. And, indeed, at the end of one corridor, the one containing the door they explored first, which led them to the gruesome surgery room, they find a secret door on one of the walls.

Behind the door, there is more corridor, but it quickly proves to be a dead-end.

However, two things are remarkable about it.

It doesn't have the same monotonous floor color, but is decorated with a rather intricate pattern.

And it contains a large pile of what looks to be mostly junk. Broken furniture, some old weapons and pieces of armor, but also a few sacks with coins as it seems.
 


Remove ads

Top