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Monday, 12th January, 2009, 03:00 PM #1
Waghalter (Lvl 7)
Paths of Legend: The Sunless Citadel [OOC]
In the year 2010, a magical catastrophe wiped out most of the modern world. Earth was forever changed, becoming a world of magic and dragons, elves and dwarves, swords and sorcery.
Now, in the year 5150, kingdoms struggle and prosper on the coastline of what was once known as North America, watched over by the enigmatic sorcerer known only as the Lord of the Lights from his lighthouse on the island once known as Manhattan. Hill dwarves dwell in the Appalachians, while their cousins, the mountain dwarves, claim the Rockies. High elves dwell in the northeastern forests, gray elves in the northwest, wild elves in the jungles of what was once known as South America.
Orcs, goblinoids and other threats wander the plains of the continent's interior, raiding and pillaging as opportunity allows.
And a massive island floats in the sky, hovering over what was once the midwest, turning the land beneath into a desolate and forever lightless wasteland known as the Darklands.
The Sunless Citadel
It is a few days before midsummer. In the small town of Oakhurst, a month has passed since a group of four brave adventurers ventured down the Old Road, seeking out an old ruin. They have not been heard from since.
The Merchant Hucrele has posted a reward for their return, or at least some evidence of their fate.
This is the classic 3rd edition adventure, The Sunless Citadel, set in my Paths of Legend campaign setting. For those familiar with the setting, it is specifically set in the "What Came Before" era of the setting. For more information on the setting click here, keeping in mind that the rest of the material found in that thread is not relevant to this era of the setting.
This game uses D&D 3.5.
I will be accepting between 4 and 8 players.
Player's Handbook only characters; Monster Manual races and the Aristocrat NPC class may be allowed also, depending on the character's background. Monstrous characters start at level 1 and use monster-class progressions as per Savage Species (as revised by yours truly). Variants from Unearthed Arcana are also a possibility on a case by case basis.
32 point buy for ability scores
1st level characters
Average starting gold for your class
Barbarian - 100 gp
Bard - 100 gp
Cleric - 125 gp
Druid - 50 gp
Fighter - 150 gp
Monk - 12 gp, 5 sp
Paladin - 150 gp
Ranger - 150 gp
Rogue - 125 gp
Sorcerer - 75 gp
Wizard - 75 gp
Aristocrat - 270 gp
Monster-Classes - 50 gp
Character background is appreciated. Setting information will become available as I develop it, but feel free to make up things like town names, NPCs in the character's background, etc. This version of the setting uses the core pantheon.
Last edited by crazy_monkey1956; Friday, 16th January, 2009 at 02:09 PM.
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