Paths of Legend: The Sunless Citadel [OOC] - Page 6





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  1. #51
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    a point that was made earlier:

    Quote Originally Posted by ethandrew View Post
    Here is my Elven Fighter. I must admit I am a little concerned with the martial prowess our potential party possibly possesses. We still lack a rogue and a cleric. This could be interesting.

    I can change my character to maybe a rogue to supply the party with that need. does anyone know where the wilderness rogue is?
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  • #52
    Stats not posted yet, it seems.

    A rogue isn't essential for this adventure, though it would be handy. Slight spoilerage...without a cleric, you won't be able to access one room in the Citadel. The room isn't vital to the completion of the adventure, however.

  • #53
    Crazy_Monkey1956, Vlastos is out. I just a new ScreenMonkey obligation on my plate so I can't commit to your PbyP. Games sounds cool, though, best of luck with a great campaign.

    Vlastos

  • #54
    Thanks for the heads up and good gaming to you.

  • #55
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    so two wizards is not 2 many?
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  • #56
    Woohoo, character background and sheet are complete. Let me know if anything needs fixing or feel free to give me helpful suggestions

    Rashana, Human Sorceress
    Code:
    --------------------------------------------------------------------------------
    PC Name : Rashana           Gender : Female        HD : 1
    Player  : evillyn666        Height : 5'9"
    Race    : Human (Thune)     Weight : 128 lb.       HP : 6 / 6
    Class   : Sorcerer          Age    : 18            Current/Normal
    Level   : 1                 Hair   : Black
    Align   : Neutral Good      Eyes   : Brown         XP : 0
    Deity   : None              Speed  : 30'           Needed for
    Size    : Medium                                   Next Level : 1000
    SHEET UPDATED : 1/15/2009
    --------------------------------------------------------------------------------
    ABILITIES
                                      Final
         Base  Racial  Magic  Misc  Ability / Modifier
                Bonus   Item          Score
    STR : 10     --     --     --      10 / +0
    DEX : 14     --     --     --      14 / +2
    CON : 14     --     --     --      14 / +2
    INT : 14     --     --     --      14 / +2
    WIS : 10     --     --     --      10 / +0
    CHA : 16     --     --     --      16 / +3
    +1 ability increase every 4th level is added to base number.
    --------------------------------------------------------------------------------
    COMBAT STATISTICS
    ARMOR CLASS                         BASE ATTACK BONUS
      AC Total        : 12                MELEE         RANGED
      AC Flat-Footed  : 10                  Total : +0    Total : +2
      AC Touch Attack : 12                  Base  : +0    Base  : +0
      Base            : --                  STR   : +0    DEX   : +2
      Armor           : --                  Misc. : --    Misc. : --
      Shield          : --
      Dexterity       : +2                INITIATIVE
      Size            : --                  Total : +6
      Magic           : --                  DEX   : +2
      Misc.           : --                  Misc. : +4
    --------------------------------------------------------------------------------
    SAVING THROWS
               Total   Base  Ability  Misc  Magic
    Fortitude : +2  =   0      +2      +0    +0
    Reflex    : +2  =   0      +2      +0    +0
    Will      : +2  =   2      +0      +0    +0
    --------------------------------------------------------------------------------
    RACIAL TRAITS
    +1 skill point per level
    bonus feat
    --------------------------------------------------------------------------------
    FEATS                                      Indicate for level, class, race, etc.
    Improved Initiative (hu)
    Skill Focus (Concentration) (1st)
    --------------------------------------------------------------------------------
    LANGUAGES
    Common (Thune)
    Draconic
    Auran
    --------------------------------------------------------------------------------
    CLASS ABILITIES                                  Indicate current abilities only
    Familiar (Hawk) (ritual pending!)
    Spell Casting Level 1
    --------------------------------------------------------------------------------
    NOTES ON ABILITIES
    --------------------------------------------------------------------------------
    SKILLS                        Fill in skills you have ranks in AND skills that
                                  can be used untrained. Mod is the final score, Rnk
    Skill Point Total     : 20    is the number of ranks attained in the skill, Abl
    Max Class ranks       : 4     is the related ability modifier, and Msc is for any
    Max Cross-Class ranks : 2     miscellaneous bonus from feats, race, synergy, etc.
    Class
    Skill                                                        Related
        Mod    =  Rnk  Abl  Msc  |  Skills:                      Ability
        +2     =   0   +2   +0   |  Appraise                     (INT)
        +2!    =   0   +2   +0   |  Balance                      (DEX)
    X   +7     =   4   +3   +0   |  Bluff                        (CHA)
        +0!    =   0   +0   +0   |  Climb                        (STR)
    X   +9     =   4   +2   +3   |  Concentration                (CON)
    X   +0     =   0   +2   +0   |  *Craft:                      (INT)
        +0 t   =   0   +2   +0   |  Decipher Script              (INT)
        +5     =   2   +3   +0   |  Diplomacy                    (CHA)
        +0 t   =   0   +2   +0   |  Disable Device               (INT)
        +3     =   0   +3   +0   |  Disguise                     (CHA)
        +2!    =   0   +2   +0   |  Escape Artist                (DEX)
        +2     =   0   +2   +0   |  Forgery                      (INT)
        +3     =   0   +3   +0   |  Gather Information           (CHA)
        +0 t   =   0   +3   +0   |  Handle Animal                (CHA)
        +0     =   0   +0   +0   |  Heal                         (WIS)
        +2     =   0   +2   +0   |  Hide                         (DEX)
        +3     =   0   +3   +0   |  Intimidate                   (CHA)
        +0!    =   0   +0   +0   |  Jump                         (STR)
    X   +4     =   2   +2   +0   |  *Knowledge: arcana           (INT)
        +0     =   0   +0   +0   |  Listen                       (WIS)
        +2!    =   0   +2   +0   |  Move Silently                (DEX)
        +0 t   =   0   +2   +0   |  Open Lock                    (DEX)
        +3     =   0   +3   +0   |  *Perform:                    (CHA)
    X   +0 t   =   0   +0   +0   |  *Profession:                 (WIS)
        +2     =   0   +2   +0   |  Ride                         (DEX)
        +2     =   0   +2   +0   |  Search                       (INT)
        +2     =   2   +0   +0   |  Sense Motive                 (WIS)
        +0!t   =   0   +2   +0   |  Sleight of Hand              (DEX)
    X   +4 t   =   2   +2   +0   |  Spellcraft                   (INT)
        +0     =   0   +0   +0   |  Spot                         (WIS)
        +0     =   0   +0   +0   |  Survial                      (WIS)
        +0!    =   0   +0   +0   |  Swim                         (STR)
        +0!t   =   0   +2   +0   |  Tumble                       (DEX)
        +0 t   =   0   +3   +0   |  Use Magic Device             (CHA)
        +2     =   0   +2   +0   |  Use Rope                     (DEX)
    ! = Armor Check Penalty (-0) applies
    t = trained only
    * = Requires specialization
    --------------------------------------------------------------------------------
    SPELLS
                    Base       Ability
    LVL    DC     Spell/Day     Bonus      Spell Per Day      Known
     0     13         5      +    0     =        5              4
     1     14         3      +    1     =        4              2
     
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Detect Magic, Ghost Sound, Message, Prestigidation
     
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Magic Missile, Silent Image
    --------------------------------------------------------------------------------
    WEAPONS                 ATT is your final attack modifier when using the weapon.
                            Monks should also list bare-handed attacks here.
    NAME : Spear              NAME : Sickle             NAME : Light Crossbow
    ATT  : +0/+2              ATT  : +0                 ATT  : +2
    DMG  : 1D8                DMG  : 1D6                DMG  : 1D8
    CRIT : x3                 CRIT : x2                 CRIT : 19-20/x2
    RNG  : 20'                RNG  : N/A                RNG  : 80'
    WGHT : 6                  WGHT : 2                  WGHT : 4
    SIZE : 2H Medium          SIZE : Light Medium       SIZE : Medium
    TYPE : Piercing           TYPE : Slashing           TYPE : Piercing
    PROPERTIES :              PROPERTIES :              PROPERTIES :
    COST : 2                  COST : 6                  COST : 35
    GRAPPLE BONUS: +0 BAB +0 STR +0 SIZE = +0
    --------------------------------------------------------------------------------
    PROTECTION
    ARMOR                                    SHIELD
      NAME          :                           NAME          :
      TYPE          :                           TYPE          :
      AC BONUS      :                           AC BONUS      :
      MAX DEX       :                           CHECK PENALTY :
      CHECK PENALTY :                           SPELL FAILURE :
      SPELL FAILULE :                           WGHT          :
      SPEED         :                           PROPERTIES    :
      WGHT          :                           COST          :
      PROPERTIES    :
      COST          :
    --------------------------------------------------------------------------------
    EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                       Don't forget to add weapon, armor, magic items, and treasure
                       weights to total weight carried.
    Cost   Wt    #   Item                                   Notes
       2   6.0       spear
       6   2.0       sickle
      35   4.0       light crossbow
       2   2.0   20  bolts
       5   2.0       spell component pouch
       2   2.0       backpack
       1   4.0       --waterskin
     0.5   1.0       --trail ration
       6   3.0       --sunrod
       5   0.0       --tindertwig
     0.1   0.0   10  --chalk
     0.2   0.2       --soap (0.2 lb.)
       1   0.5       --scroll case
       8   0.0       --ink (8 oz.)
     0.1   0.0       --inkpen
     0.6   0.0       --parchment
     
    TOTAL WEIGHT W/O BACKPACK: 16.0 (light)
    BACKPACK WEIGHT: 10.7
    TOTAL WEIGHT W/ BACKPACK : 26.7 (light)
    --------------------------------------------------------------------------------
    MAGIC ITEMS      List items weights, costs, location, number of charges (if any)
     
    --------------------------------------------------------------------------------
    ENCUMBERANCE
        LOAD   (WEIGHT)         MOVEMENT & PENALTIES
    [X] Light  (0 - 33 lbs)     30 ft
    [ ] Medium (34 - 66 lbs)    20 ft, Max Dex +3, Chk Pen -2, Run x4
    [ ] Heavy  (67 - 100 lbs)   20 ft, Max Dex +1, Chk Pen -6, Run x3
    --------------------------------------------------------------------------------
    TREASURE                                                      List where carried
    PP:
    GP:
    SP: 5
    CP:
    MISC.:
    GEMS:
    --------------------------------------------------------------------------------
    FAMILIAR (ritual pending!)
    Name : Typhon           BAB     : +0        Speed : 10' (60' fly) 
    Size : tiny             Init    : +2        HD    : 1
    Type : magical beast    Grapple : -10       HP    : 3 / 3
    Space: 2.5'             Reach   : 0'           Current/Normal
    Attack : talons +5 melee (+2 size +3 DEX)
    Armor Class   : 18 (+2 size +3 DEX +3 natural)
      Touch       : 15
      Flat-Footed : 15
    Saves
      Fort : +2 (+2 base)
      Ref  : +5 (+2 base +3 DEX)
      Will : +4 (+2 base +2 WIS) 
    Ability Scores
           Base  Modifier
      STR :  6     -2
      DEX : 17     +3
      CON : 10     +0
      INT :  6     -2
      WIS : 14     +2
      CHA :  6     -2
    Notable Skills
      Listen :  +2 (+2 WIS)
      Spot   : +14 (4 ranks +8 race +2 WIS) 
    Special Abilities
      weapon finesse
      low-light vision
      improved evasion
      share spells
      empathic link
    --------------------------------------------------------------------------------
    HISTORY / BACKGROUND
     
    Rashana’s family hails from the abandoned Thune colony with a long
    and twisting history that reaches far back to the empire proper. The
    gift of sorcery is a well kept secret that has been passed down
    through the maternal side of the family tree. In this recent century,
    however, that power has unfortunately been waning over time and has
    begun to skip entire generations. Rashana’s maternal grandmother, a
    kind but shrewd old crone, had been blessed with this gift.
    Unfortunately she chose to live a quiet life of familial devotion
    rather than develop this power to its fullest.
     
    Rashana is the eldest sibling of her immediate family followed by
    two younger brothers. Her father does fairly well for himself and
    works as traveling merchant scouring the land for the next commercial
    opportunity or sometimes brokering trade agreements on behalf of
    interested parties back in Thune. Authority within the family is
    vested solely with Rashana’s father with females expected to assume
    subservient roles. Despite being the eldest, Rashana learned to
    quietly accept such inequality as her father poured most of his time
    and attention into her brothers in teaching them the family trade.
    While her mother was always left at home, Rashana was made to
    accompany her father on his business trips and look after the needs
    of her brothers. And although she never participated directly in his
    numerous negotiations, she was often present as quiet observer. One
    of her father’s more overused tactics was to use the beauty of his
    daughter as a weapon of distraction during business dealings.
     
    Rashana’ childhood was not with out any love or attention. Her main
    tier of support was provided by her grandmother who noticed the gift
    within Rashana early on. Under a veil of secrecy, she quietly
    tutored her grand daughter in the art of sorcery with focus on
    control and secrecy. Rashana, much to her dismay, was taught to hide
    her gift for her grandmother feared that her father would surely
    attempt to exploit it should she be discovered.
     
    Rashana’s father has recently arrived in Oakhurst for an extended
    business venture. With her brothers much more older (and thankfully
    self-sufficient) and participating in the business full time, there
    is little for Rashana to do except occasionally act as a pawn in
    negotiations. She is brought along more out of habit than for any
    real need and her ever busy father has not bothered to keep track of
    her. The situation has provided the sorceress with an opening to
    explore, practice her magic, and perhaps strike out on her own for a
    bit. The idea that she should simply hide such a gift never truly sat
    right with the young woman all of these years. She yearned for an
    opportunity to put her talents towards a good cause.
     
    Rashana technically stands at rather average height but carries
    herself with a graceful poise so as to appear at least an inch or two
    taller. She naturally exudes a sense of serene calm and a startling,
    almost exotic, beauty at first glance. Long jet black curls hair frame
    a rich olive complexion that is accentuated by a pair dark hazel eyes.
    Sadly the bulk of her voluminous hair is tucked underneath a pale azure
    headscarf in an act of ingrained traditional modesty. Rashana’s simple
    attire consists in part of loosely flowing alabaster blouse and long
    dress trimmed at the hem with swirls of blue.
    Last edited by evillyn666; Friday, 16th January, 2009 at 05:17 AM. Reason: Corrections as per DM

  • #57
    Scott DeWar, we're going to have a party of 8, so there's bound to be some doubling up, which is perfectly fine.

    evillyn666, nice character sheet format.

    I'll be looking over stats tomorrow.

  • #58
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    ĝ Ignore Thanee
    Quote Originally Posted by Scott DeWar View Post
    does anyone know where the wilderness rogue is?
    UA

    Reveille is making one... see first page.

    Bye
    Thanee

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    In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


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  • #59
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    ĝ Ignore Max
    Quote Originally Posted by crazy_monkey1956 View Post
    Stats not posted yet, it seems.

    A rogue isn't essential for this adventure, though it would be handy. Slight spoilerage...without a cleric, you won't be able to access one room in the Citadel. The room isn't vital to the completion of the adventure, however.
    I could switch my half orc to a cleric of Kord with no trouble. Same background just would need to change some stats. Bump up wisdom and lower something.

  • #60
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    Scott DeWar's Avatar

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    ĝ Ignore Scott DeWar
    Quote Originally Posted by Thanee View Post
    UA

    Reveille is making one... see first page.

    Bye
    Thanee
    so we will have a rogue after all!
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