Paths of Legend: The Sunless Citadel [OOC] - Page 8




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  1. #71
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    ĝ Ignore Max
    Quote Originally Posted by maddmic View Post
    If necessary, I can shift from the pally to a cleric. The only reason I was contemplating a pally is because I'm a cleric in my face to face game. Honestly it doesn't matter to me, so if anybody who is considering a cleric absolutely does not want to play one, I'll take it. Otherwise, I'll stick with the pally.
    I'm fine switching to a cleric of Kord. In my background I had mentioned I was starting as a barbarian but might multiclass into cleric at some point. Based on what we're seeing (and CM's comment) I will start as a cleric and multiclass into a barbarian to keep the same basic character, just in reverse.

    I've been traveling all day so won't get this done tonight. I'll get revised stats posted tomorrow.

    Stick with the pally maddmic, this way will be just as fun for my half-orc.

    Max

 

  • #72
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    ĝ Ignore maddmic
    now, if i could just get this spoiler thing down......

    Spoiler:
    Code:
    --------------------------------------------------------------------------------
    PC Name : Darik           Gender : Male        HD : 1
    Player  : maddmic        Height : 6'1"
    Race    : Human (Narsven)   Weight : 205lb.       HP : 12 / 12
    Class   : Paladin          Age    : 18            Current/Normal
    Level   : 1                 Hair   : Black
    Align   : Lawful Good      Eyes   : Green         XP : 0
    Deity   : Heironeous              Speed  : 20'           Needed for
    Size    : Medium                                   Next Level : 1000
    SHEET UPDATED : 1/14/2009
    --------------------------------------------------------------------------------
    ABILITIES
                                      Final
         Base  Racial  Magic  Misc  Ability / Modifier
                Bonus   Item          Score
    STR : 14     --     --     --      14 / +2
    DEX : 10     --     --     --      10 / +0
    CON : 14     --     --     --      14 / +2
    INT : 10     --     --     --      10 / +0
    WIS : 14     --     --     --      14 / +2
    CHA : 16     --     --     --      16 / +3
    +1 ability increase every 4th level is added to base number.
    --------------------------------------------------------------------------------
    COMBAT STATISTICS
    ARMOR CLASS                         BASE ATTACK BONUS
      AC Total        : 16                MELEE         RANGED
      AC Flat-Footed  : 16                  Total : +3    Total : +1
      AC Touch Attack : 10                  Base  : +1    Base  : +1
      Base            : 10                  STR   : +2    DEX   : +0
      Armor           : +4                  Misc. : --    Misc. : --
      Shield          : +2
      Dexterity       : +0                INITIATIVE
      Size            : --                  Total : +0
      Magic           : --                  DEX   : +0
      Misc.           : --                  Misc. : +0
    --------------------------------------------------------------------------------
    SAVING THROWS
               Total   Base  Ability  Misc  Magic
    Fortitude : +4  =   2      +2      +0    +0
    Reflex    : +0  =   0      +0      +0    +0
    Will      : +2  =   0      +2      +0    +0
    --------------------------------------------------------------------------------
    RACIAL TRAITS
    +1 skill point per level
    bonus feat
    --------------------------------------------------------------------------------
    FEATS                                      Indicate for level, class, race, etc.
    Power Attack (hu)
    Weapon Focus: Long Sword (1st)
    
    --------------------------------------------------------------------------------
    LANGUAGES
    Common
    
    --------------------------------------------------------------------------------
    CLASS ABILITIES                                  Indicate current abilities only
    Aura of Good (1st)
    Detect Evil (1st)
    Smite Evil 1/day (1st)  +3 to hit/+1 to dmg
    --------------------------------------------------------------------------------
    NOTES ON ABILITIES
    --------------------------------------------------------------------------------
    SKILLS                        Fill in skills you have ranks in AND skills that
                                  can be used untrained. Mod is the final score, Rnk
    Skill Point Total     : 12    is the number of ranks attained in the skill, Abl
    Max Class ranks       : 4     is the related ability modifier, and Msc is for any
    Max Cross-Class ranks : 2     miscellaneous bonus from feats, race, synergy, etc.
    Class
    Skill                                                        Related
        Mod    =  Rnk  Abl  Msc  |  Skills:                      Ability
        +2     =   0   +2   +0   |  Concentration                (CON)
        +0     =   0   +0   +0   |  Craft:                      (INT)
        +6     =   3   +3   +0   |  Diplomacy                    (CHA)
        +0 t   =   0   +3   +0   |  Handle Animal                (CHA)
        +5     =   3   +2   +0   |  Heal                         (WIS)
        +1 t   =   1   +0   +0   |  Knowledge: nobility & royalty           (INT)
        +2 t   =   2   +0   +0   |  Knowledge: religion           (INT)
        +0 t   =   0   +2   +0   |  Profession:                 (WIS)
        +0     =   0   +0   +0   |  Ride                         (DEX)
        +5     =   3   +2   +0   |  Sense Motive                 (WIS) 
    
    ! = Armor Check Penalty (-0) applies
    t = trained only
    
    --------------------------------------------------------------------------------
    SPELLS
                    Base       Ability
    LVL    DC     Spell/Day     Bonus      Spell Per Day      Known
     0     00         0      +    0     =        0              0
     1     00         0      +    0     =        0              0
     
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    --------------------------------------------------------------------------------
    WEAPONS                 ATT is your final attack modifier when using the weapon.
                            Monks should also list bare-handed attacks here.
    NAME : Long Sword         NAME : Bastard Sword      NAME : place holder
    ATT  : +4                 ATT  : +3                 ATT  : +0
    DMG  : 1D8+2              DMG  : 1D10+3             DMG  : ---
    CRIT : 19-20x2            CRIT : 19-20x2            CRIT : ---
    RNG  : N/A                RNG  : N/A                RNG  : ---
    WGHT : 4                  WGHT : 6                  WGHT : ---
    SIZE : 1H Melee           SIZE : 2H Melee           SIZE : ---
    TYPE : Slashing           TYPE : Slashing           TYPE : ---
    PROPERTIES :              PROPERTIES :              PROPERTIES :
    COST : 15                 COST : 35                 COST : ---
    GRAPPLE BONUS: +1 BAB +2 STR +0 SIZE = +3
    --------------------------------------------------------------------------------
    PROTECTION
    ARMOR                                    SHIELD
      NAME          :  Scale Mail               NAME          :  Heavy Wooden
      TYPE          :  Medium                   TYPE          :  Shield
      AC BONUS      :  +4                       AC BONUS      :  +2
      MAX DEX       :  +3                       CHECK PENALTY :  -2
      CHECK PENALTY :  -4                       SPELL FAILURE :  15%
      SPELL FAILULE :  25%                      WGHT          :  10#
      SPEED         :  20'                      PROPERTIES    :
      WGHT          :  30#                      COST          :  7gp
      PROPERTIES    :
      COST          :  50gp
    --------------------------------------------------------------------------------
    EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                       Don't forget to add weapon, armor, magic items, and treasure
                       weights to total weight carried.
    Cost   Wt    #   Item                                   Notes
      15   4.0       long sword
      35   6.0       bastard sword
      50   30.0      scale mail
       7   10.0      heavy wooden shield
       1   -.-       wooden holy symbol
       2   2.0       backpack
     0.1   5.0       --bedroll
       1   4.0       --waterskin
       3   6.0   6   --trail ration
       6   3.0   3   --sunrod
       1   -.-       --flint & steel
       1   0.5       --belt pouch
       1   1.0       --sealing wax
       5   -.-       --signet ring
       8   0.0       --ink (8 oz.)
     0.1   0.0       --inkpen
     0.6   0.0       --parchment
     
    TOTAL WEIGHT W/O BACKPACK: 50.0 (light)
    BACKPACK WEIGHT: 21.5
    TOTAL WEIGHT W/ BACKPACK : 71.5 (medium)
    --------------------------------------------------------------------------------
    MAGIC ITEMS      List items weights, costs, location, number of charges (if any)
     
    --------------------------------------------------------------------------------
    ENCUMBERANCE
        LOAD   (WEIGHT)         MOVEMENT & PENALTIES
    [ ] Light  (0 - 58 lbs)     30 ft
    [x] Medium (59 - 116 lbs)    20 ft, Max Dex +3, Chk Pen -2, Run x4
    [ ] Heavy  (117 - 175 lbs)   20 ft, Max Dex +1, Chk Pen -6, Run x3
    --------------------------------------------------------------------------------
    TREASURE                                                      List where carried
    PP:
    GP:  13
    SP:   2
    CP:
    MISC.:
    GEMS:
    --------------------------------------------------------------------------------
    
    --------------------------------------------------------------------------------
    HISTORY / BACKGROUND
    Darik hadn't signed up for this. Well, in actuality he had, but he didn't want to admit it. He had followed in his father's footsteps in service to Narsven, yet he had done so through the church of Heironeous at the behest of his mother. She had somehow felt that entering into the church's service would spare him the same fate as his father along the front lines.  Darik's father had died when he was 12.  He had perished at the hands of the Trandarians in one of the daily skirmishes along the border.  The boy was given his father's bastard sword, but Darik had no clue how to wield it effectively one-handed.  Darik's mother had allowed him to go off to the temple at a young age with the thought that he would become a priest and tend to the wounded or bless those going off to battle.  Darik however, had found his calling upon arriving at Heironeous' temple.  He had learned much about the god of valor and decided that he would serve better on the front lines, fending off the followers of Hextor.  He'd been prepared to go west to join the forces which patrolled the Trandar border, but his church had a different task in mind. 
    
    No, he was not going west. He was heading south to the country Dydd and a small town by the name Oakhurst. It seemed that there was some disturbance in the area and a group had gone missing. Because his church was the closest to Narsven's southern border, he was sent to investigate. The Trandarians were always looking for an advantage and regardless of how remote the possibility was, Darik was sent to ensure that there was nothing happening with regards to the followers of Hextor.  He was sent to gather information, not battle insurgents or protect those whom Hextor might be opressing.  No, he was on an investigative mission and needed to report his findings, no matter how insignificant, to his superiors.
    
    Last edited by maddmic; Wednesday, 14th January, 2009 at 01:21 PM.
    --------------------------------
    You cannot kill what doesn't die.
    --------------------------------

    Darik in Paths of Legend: The Sunless Citadel (crazy_monkey1956)

    Grok in Yttermayn's Saga of the Dragon Cult (Yttermayn)


    Retired Characters
    Spoiler:

    Herger in Midnight: A Lost Faith's Shadow (Hrothgar) [RETIRED for now]

    Kregor in Lakelands Campaign (Raven Crowking) [RETIRED]

    Bol in Out of the Frying Pan (shadowbloodmoon) [RETIRED]

  • #73
    If there is still a spot, I would like to play a savage bard + (also UA)
    A rare bard might display a special link to nature and the mysterious world of the fey. Such characters tend to be more aloof and less inspiring than standard bards.
    Gain
    Animal companion (as druid), nature sense (as druid), resist nature's lure (as druid), wild empathy (as druid).
    Lose
    Bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics.
    from the same background as Ringrill.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #74
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    Grandfather of Assassins (Lvl 19)

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    ĝ Ignore Scott DeWar
    A quick question reguarding future planning for my pc:

    are we doing the prestige classes from the dmg (such as eldrich knight) ?
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  • #75
    Wiggimuck, there's another sylvan elf character floating around, along with a human raised by sylvan elves, so if you guys want to tie your backgrounds together a bit, that would be groovy.

    evillyn666, fluff - yes, mechanics - no. For example, while your magic missile will be doing force damage, it might appear to be a ball or bolt of lightning.

    maddmic, to make the "hide/show" type of spoiler, use (sblock)text(/sblock), replacing the () with [].

    Walking Dad, sounds very intriguing. If by same background you mean another sylvan elf, try to coordinate background with the other Sylvan Court characters. And, welcome aboard! I've lurked/skimmed over some of your game threads here.

    Scott DeWar, yes, the DMG prestige classes are available for future planning. Each has a background unique to the world which I will be posting as I get a chance. Red Wizards, for example, are a secret cabal of mages operating almost cult-like in most of the human nations, manipulating events behind the scenes. Eldritch Knights are the elite knighthood of Narsven. And so on.

    All, I will be inspecting character sheets later today. I'm tempted to go over the 8 player limit given the response so far. I usually recruit a fairly large number of players on purpose, letting the normal player attrition that plagues PbP whittle the group down to a more "standard" number. My Tragedy at Silvergard game, for example, started with 8 players and ended with 5. Azgundi Tournaments started with 9 and is now down to 7. So, we'll see how this works out.

  • #76
    Quote Originally Posted by Walking Dad View Post
    If there is still a spot, I would like to play a savage bard + (also UA) from the same background as Ringrill.
    Quote Originally Posted by crazy_monkey1956 View Post
    Wiggimuck, there's another sylvan elf character floating around, along with a human raised by sylvan elves, so if you guys want to tie your backgrounds together a bit, that would be groovy.
    Great! Walking Dad I added a little bit to the background and you can add more as you like. We travel eastward with a tribe elder for a meeting at the Sylvan Court. There we meet Anathil and then make our way south.

  • #77
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    Grandfather of Assassins (Lvl 19)

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    ĝ Ignore Scott DeWar
    Quote Originally Posted by crazy_monkey1956 View Post

    Scott DeWar, yes, the DMG prestige classes are available for future planning. Each has a background unique to the world which I will be posting as I get a chance. Red Wizards, for example, are a secret cabal of mages operating almost cult-like in most of the human nations, manipulating events behind the scenes. Eldritch Knights are the elite knighthood of Narsven. And so on.
    Great! as i had already typed, i am thinking eldrich knight... now to look up Narsvan Knighthood ....
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  • #78
    No info on that, just yet, sorry.

  • #79
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    ĝ Ignore Scott DeWar
    its ok ... I ofund a blerb on th kingdom do narsven. that will do to start
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  • #80
    Fell a little behind today. I'm hoping to get to the nitpicking of characters tomorrow.

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