D&D 4th Edition Leif's Homebrew 4E, OOC1 - Page 13




  1. #121
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    Quote Originally Posted by Mowgli View Post
    That's what I'm saying - the reason Khellek (and by extension Aimhirghin) was originally looking for Winterhaven was to find his sister. It had nothing to do with whatever you've got planned to get us hooked into the adventure. Once we got close - into the area where we'll end up meeting the rest of the party - we hear rumors of the trouble there.
    Cool. That works great, then.

 

  • #122
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    The IC thread is open for business:

    http://www.enworld.org/forum/playing...ml#post4684595
    Last edited by Leif; Thursday, 26th February, 2009 at 05:46 AM.

  • #123
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    WooHoo! I'm about to go to bed, but be sure I'll be posting in the morning.

  • #124
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    Just wanted to lez you knoe, if you ver need another player... you know the rest.

    Most of my 4e games are pending

    Sorry for the 'crying'. Have fun!
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #125
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    Well, Dad, I 'said' no more, but it's not easy to say no to you, man! We've got five now, but knowing the vagaries of pbp, I'd feel better if we had six, really. What do you guys think? Can we take one more? Awww, come on! It's Walking Dad, after all! My old buddy from kinem's game (where he's the Halfling Druid to my Dwarf Wizard) and Scotley's Tomb of Horrors.

    Why don't you go ahead and submit a character here in the OOC, and we'll see about it. One word of warning -- I've pretty much opened the floodgates for oddball characters, so right now we've pretty much got a Freak Show on Legs. (Except for our ONE poor,normal Eladrin wizard.) If that doesn't scare you off, then come ahead.

    Links, in case you need them:

    IC: http://www.enworld.org/forum/playing...me-ic-1-a.html
    RG: http://www.enworld.org/forum/plots-p...lking-dad.html
    Last edited by Leif; Thursday, 26th February, 2009 at 06:30 PM.

  • #126
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    When you said "Poor, Unfortunate..." I kept hearing that song from the Little Mermard (Poor Unfortunate Soul...), wow, I need to get out more.

  • #127
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    I didn't say, 'Poor, unfortunate...' I said, 'Poor, NORMAL!' HEHEHE

    Get it right, Mr. Shifter!

  • #128
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    I would like to play a minotaur barbarian (seems fitting ).

    Sadly I'm no Insider subscriber. Were major changes to the minotaur and/or the barbarian? (like getting the ability to add con instead of int/dex, like the other primal classes?)

    Tarrk Bloodhoof

    Stats

    Tarrk Bloodhoof Player: WD
    Minotaur Barbarian XP 0 Level 1
    Initiative +1 Senses Normal Vision
    Passive Insight 12; Passive Perception 19
    HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 11
    AC 14; Fortitude 16; Reflex 11; Will 12
    Saving Throw Bonus: -
    Resist: -
    Speed 5
    Alignment Unaligned
    Languages Common

    Str 18 Dex 13 Wis 14
    Con 16 Int 10 Cha 08

    Basic Attack:
    Greataxe: +6 ; 1d12+4


    Racial Abilities
    Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious.
    Oversized: You can use weapons of your size or one size larger than you as if they were your size.
    Goring Charge: You can use goring charge as an encounter power.

    Class Features
    Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.
    Rage
    Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

    All Powers are vs AC

    At-Will Powers
    Pressing Strike
    Recuperating Strike


    Encounter Powers
    Swift Charge
    Goring Charge
    Great Cleave


    Daily Powers
    Bloodhunt Rage

    Utility Power
    -

    Feats
    Toughness

    Skills
    Athletics* +9
    Nature* +9
    Perception* +9

    Equipment

    Greataxe, Hide, Standard adventurers pack (15), 4 javelins (20), clothes.




    Picture




    Background:
    Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.
    Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe.
    Last edited by Walking Dad; Monday, 2nd March, 2009 at 10:00 AM.
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  • #129
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    Morgran Deepwell

    Stats

    Morgran Deepwell Player: WD
    Dwarf Warlock XP 0 Level 1
    Initiative +0 Senses Low-light Vision
    Passive Insight 17; Passive Perception 12
    HP 30; Bloodied 15; Surge Value 7; Surges Per-Day 10
    AC 17; Fortitude 14; Reflex 13; Will 13
    Speed 5
    Alignment Unaligned
    Languages Dwarf, Common

    Str 13 Dex 11 Wis 14
    Con 18 Int 14 Cha 10

    Basic Attack:
    Eldritch Blast: +4 vs Reflex, 1d10+4 untyped
    Urgrosh: +3 vs AC, 1d12/1d8+1

    Racial Abilities
    Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

    Class Features
    Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse

    At-Will Powers
    Hellish Rebuke: +4 vs Reflex, 1d6+4 fire (again damage if warlock hurt)
    Eldritch Blast: +4 vs Reflex, 1d10+4 untyped


    Encounter Powers
    1 - Diabolic Grasp: +4 vs Fort, 2d8+4 untyped (slide 3 squares)

    Daily Powers
    1 - Armor of Agathys (12 THP, 1d6+4 cold vs adjacent enemies)

    Utility Powers

    Feats
    1 Armor Proficiency (Chainmail)

    Skills
    Acrobatics +0
    Arcana* +7
    Athletics +1
    Dungeoneering +4
    Endurance +6
    Intimidate* +5
    Insight* +7
    Perception +2
    Stealth +0
    Thievery* +5


    Equipment
    chainmail, urgrosh



    Background

    Morgran mostly worked scouting out old mines and exploring old caves for potential new strikes. He discovered his patron in one of the deep places (the dwarf has digged to deep ). He was there when our family was killed in a (purposeful?) mine collapse. None of the authorities beleive that it was murder, but he knows that the family had enemies...and that the collapse was no mistake.

    Image
    Morgran is squat and compact with a bald head and unwoven beard. His light grey eyes look as cold as granite and he peers at everyone, as if trying to look into their very souls. He always wears his chainmail under his robes, just in case.

    Last edited by Walking Dad; Friday, 27th February, 2009 at 10:31 AM.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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    Pathfinder SRD (Pathfinder_OGC)


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  • #130
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    Quote Originally Posted by Walking Dad View Post
    I would like to play a minotaur barbarian (seems fitting ).

    Sadly I'm no Insider subscriber. Were major changes to the minotaur and/or the barbarian? (like getting the ability to add con instead of int/dex, like the other primal classes?)

    Tarrk Bloodhoof

    Stats

    Tarrk Bloodhoof Player: WD
    Minotaur Barbarian XP 0 Level 1
    Initiative +1 Senses Normal Vision
    Passive Insight 12; Passive Perception 19
    HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 11
    AC 14; Fortitude 16; Reflex 11; Will 12
    Saving Throw Bonus: -
    Resist: -
    Speed 5
    Alignment Unaligned
    Languages Common

    Str 18 Dex 13 Wis 14
    Con 16 Int 10 Cha 08

    Basic Attack:
    Greataxe: +7 ; 1d12+5 ?


    Racial Abilities
    Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious.
    Oversized: You can use weapons of your size or one size larger than you as if they were your size.
    Goring Charge: You can use goring charge as an encounter power.

    Class Features
    Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.
    Rage
    Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

    All Powers are vs AC

    At-Will Powers
    Pressing Strike
    Recuperating Strike


    Encounter Powers
    Swift Charge
    Goring Charge
    Great Cleave


    Daily Powers
    Bloodhunt Rage

    Utility Power
    -

    Feats
    Armor Proficiency (Chainmail)
    Toughness

    Skills
    Athletics* +9
    Nature* +9
    Perception* +9

    Equipment

    Greataxe, Hide, Standard adventurers pack (15), 4 javelins (20), clothes.




    Picture




    Background:
    Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.
    Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe.


    Edit: The alternative would be a dwarf warlock
    WD
    Your damage listed is for a standard, medium-sized Greataxe. But as a minotaur, you can use a weapon of one size larger than normal as if it was properly sized for you. I can't find the table that shows the progression of weapon damage for various sized weapons but I hope that there is one! I know there is one in the 3.5 dmg, so we may have to use that one. Also, were does the +5 on damage come from? +4 for Strength, I know, but I'm not seeing the extra +1. And which character do you want to play most? I just now noticed that you've posted two! I played a minotaur fighter in Atanatotatos's 20th level 4E game for awhile, and it was GREAT fun!

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