(Rogue's Gallery) Yttermayn's Saga of the Dragon Cult

Leif

Adventurer
Sorry, man, I'm just not feeling this right now. Maybe I'll start to do so by the time you're ready for me? Or, maybe you're already ready for me and I've missed my cue?
 

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Leif

Adventurer
[sblock=Level-up changes for Yttermayn or Deuce Traveler]
L2
10 more hit points Grok's L2 hit points (1d8+2=10)
+1 to BAB
+1 to Fort save
+1 to Will save
+1 L0 spell (4)
+1 L1 spell (3+1)
+1 rank in Heal skill (+5 total)

L3
7 more hit points hp for level-up to third! (1d8+2=7)
+1 BAB
+1 Ref Save
+1 L2 spell (1+1)
+1 Rank in Heal Skill
+1 Feat [Weapon Focus, Heavy Mace]
[/sblock]


[title]Grok, Level 3 Half-Orc Cleric of Pelor[/title]

Grok's 'infection' cured via divine intervention!

[h1]GROK STATS[/h1]
--------------------------------------------------------------------------------
PC Name : Grok Gender : Male HD : 3
Player : Leif Height : 6'2"
Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 27/27
Class : Cleric Age : 20 Current/Normal
Level : 3 Hair : Black
Align : Chaotic/Good Eyes : Brown XP : Enough for 3rd Level (min 3000) as of 9/7/14 (+ 500 for party neutralizing kobolds in black goo)]+250 (calling on Pelor as if on cue)
Deity : Pelor Speed : 20' Needed for
Size : Medium Next Level : 6,000
SHEET UPDATED : 10/16/2014 --------------------------------------------------------------------------------

[h2]ABILITIES[/h2]
Final
Base Racial Magic Misc Ability / Modifier
Bonus Item Score
STR : 15 +2 -- -- 17 / +3
DEX : 13 -- -- -- 13 / +1
CON : 14 -- -- -- 14 / +2
INT : 8 -2 -- -- 6 / -2
WIS : 17 -- -- -- 17 / +3
CHA : 8 -2 -- -- 6 / -2
+1 ability increase every 4th level is added to base number.
--------------------------------------------------------------------------------

[h2]COMBAT STATISTICS[/h2]
ARMOR CLASS BASE ATTACK BONUS
AC Total : 17 (18 vs. one foe - Dodge Feat) MELEE RANGED
AC Flat-Footed : 16 Total : +4 Total : +2
AC Touch Attack : 11 (12) Base : +1 Base : +1
Base : 10 STR : +3 DEX : +1
Armor : +4 Misc. : +1 Dodge Feat Misc. : --
Shield : +2 [If Longspear weilded, AC: 15, FF:14, T: 11]
Dexterity : +1 INITIATIVE
Size : -- Total : +1
Magic : -- DEX : +1
Misc. : -- Misc. : +0
--------------------------------------------------------------------------------

[h2]SAVING THROWS[/h2]
---Total=Base+Ability+Misc+Magic
Fort: +5 = 3 +2 +0 +0
Ref : +2 = 1 +1 +0 +0
Will : +6 = 3 +3 +0 +0
--------------------------------------------------------------------------------

[h2]RACIAL TRAITS[/h2]
Orc blood
Darkvision 60'

--------------------------------------------------------------------------------

[h2]FEATS[/h2]
Indicate for level, class, race, etc.
Augment Healing [Cure spells heal +2 hp per cleric level - Grok's clw heal 1d8+6] - for L3
Dodge [+1 AC against one opponent]
Weapon Focus, Heavy Mace - +1 Att

--------------------------------------------------------------------------------

[h2]LANGUAGES[/h2]
Orc
Common

-------------------------------------------------------------------------------

[h2]CLASS ABILITIES[/h2]
Indicate current abilities only
Domain Access (Healing, Sun)
Turn undead
Spells

--------------------------------------------------------------------------------
NOTES ON ABILITIES

--------------------------------------------------------------------------------

[h2]SKILLS[/h2]
Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total : 2 is the number of ranks attained in the skill, Abl
Max Class ranks : 5 is the related ability modifier, and Msc is for any
Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc.
Class
Skill Related
Mod = Rnk Abl Msc | Skills: Ability
+2 = 0 +2 +0 | Concentration (CON)
-2 = 0 -2 +0 | Craft: (INT)
-2 = 0 -2 +0 | Diplomacy (CHA)
+6 = 3 +3 +0 | Heal (WIS)
-2 t = 0 -2 +0 | Knowledge: arcana (INT)
-2 t = 0 -2 +0 | Knowledge: history (INT)
-2 t = 0 -2 +0 | Knowledge: religion (INT)
-2 t = 0 -2 +0 | Knowledge: the planes (INT)
+3 t = 0 +3 +0 | Profession: (WIS)
-2 t = 0 -2 +0 | Spell Craft (INT)

! = Armor Check Penalty (-0) applies
t = trained only

--------------------------------------------------------------------------------

[h2]SPELLS[/h2]
DOMAINS: Healing (Granted Power - heal 1d4+1 with touch), Strength (Granted Power - Str Surge, grants +1 to attack or combat maneuver)
Base Ability
LVL DC Spell/Day + Domain Spell/ Day
-0- 13 Prepare 4 per day, but NOT expended when cast
-1- 14 3 + 1 [___ left for day]
-2- 15 1 + 1 [___ left for day]

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stabilize (dying creature stabilizes)
Light
Detect Magic
Resistance [grants target +1 to saves for 1 min.]

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cause Fear [1 creature of 5 HD or less flees for 1d4 rounds] (Will partial, shaken if save, -4 to hit)
Protection From Evil [+2 to AC & Saves]
Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.]
Cure Light Wounds (D) [1d8+2/cleric level (Augment Healing Feat)]

____________________ ______________________
Spell Lvl 2
Bull's Str [subject gains +4 Str for 1 min/level]
Cure Moderate Wounds [heals 2d8+2/cleric level hp damage (Augment Healing Feat)]

--------------------------------------------------------------------------------

[h2]WEAPONS[/h2]
ATT is your final attack modifier when using the weapon.
Monks shoucS : PROPERTIES : PROPERTIES :
COST : 12 COST : -- COST : 5
GRAPPLE BONUS: +4 BAB +1 STR +3 SIZE +0

--------------------------------------------------------------------------------

[h2]PROTECTION[/h2]
ARMOR SHIELD
NAME : Scale Mail NAME : Heavy Wooden
TYPE : Medium TYPE : Shield
AC BONUS : +4 AC BONUS : +2
MAX DEX : +3 CHECK PENALTY : -2
Dodge Bonus +1 vs. 1 opp.
CHECK PENALTY : -4 SPELL FAILURE : 15%
SPELL FAILULE : 25% WGHT : 10#
SPEED : 20' PROPERTIES :
WGHT : 30# COST : 7gp
PROPERTIES :
COST : 50gp

--------------------------------------------------------------------------------

[h2]EQUIPMENT [/h2]
Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Cost Wt # Item Notes
12 8.0 heavy mace [+4 Att, +3 Dam]
-- -.- sling [+1 Att, +0 Dam]
5 9.0 longspear [+3 Att, +3 Dam]
1 10.0 100 bullets, sling
50 30.0 scale mail
7 10.0 heavy wooden shield
1 -.- wooden holy symbol
2 2.0 backpack
0.1 5.0 --bedroll
1 4.0 --grappling hook
25 1.0 --holy water
1 4.0 --waterskin
1 4.0 --waterskin
5 10.0 10 --trail ration
1 -.- --flint & steel
1 0.5 --belt pouch
1 10.0 --rope, hemp 50'


TOTAL WEIGHT W/O BACKPACK: 67.0 (light)
BACKPACK WEIGHT: 40.5
TOTAL WEIGHT W/ BACKPACK : 107.5 (medium)

--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)

--------------------------------------------------------------------------------
ENCUMBRANCE
LOAD (WEIGHT) MOVEMENT & PENALTIES
[ ] Light (0 - 58 lbs) 30 ft
[x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4
[ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3

--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP: 5
SP: 9
CP:
MISC.:
GEMS:

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------

[h2]HISTORY / BACKGROUND[/h2]
*in progress*
Grok is the son of one of the WarChieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now.

Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok.


Pic by Voda Vosa (Thanks, Voda!)
 

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Voda Vosa

First Post
Name: Tuk "Heavy hand" Apeldan
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
[sblock=Tuk level 2]
Code:
Str: 18 +4 (16p.)     Level: 2        XP: 1000
Dex: 16 +3 (10p.)     BAB: +2         HP: 24 (1d10+2)
Con: 14 +2 (6p.)     Grapple: +6     Dmg Red: 0
Int: 10 +0 (2p.)     Speed: 30'(-10)      Spell Res: 0
Wis: 10 +0 (2p.)     Init: +3      Spell Save: +0
Cha: 10 +0 (2p.)     ACP: -4         Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +4    +0    +3    +0    +0    +0    17
Touch: 13              Flatfooted: 14

                           Base   Mod  Misc  Total
Fort:                      3     +2          +5
Ref:                       0     +3          +3
Will:                      0     +0          +0

Weapon                Attack   Damage     Critical
Spiked Chain            +7      2d4+6      x2
Net                     +5       -         -
Sling                   +5      1d4+4      x2

Languages: Common, Dwarven.

Abilities: 
Human:     
*  Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Feats: Exotic weapon prof. Power attack. Cleave. Weapon focus (Spiked chain)


Skills               Ranks  Mod  Misc  Total
Climb                  5    +4          +9
Intimidate             5    +0          +5
Jump                   4    +4          +8 

Equipment:            
Scale armor           50gp   30lb
Shield, large, wooden 7gp    10lb
Chain spiked          25gp   10lb    
Net                   20gp   6lb 
Sling                  1gp
Bullets
Bed roll
Flint and steel
Iron pot	
X days of trail ration
Waterskin
[/sblock]

Changes:
+1 to hit
+1 to fot save
+1 to intimidate and climb
+12 hitpoints
+Weapon focus (spiked chain) feat from Bonus feat
 

Helfdan

First Post
[sblock=Roderic level 2]
Roderic Asturien human male 2nd level Paladin

Str 16 (+3)
Dex 10 (+0)
Con 14 (+2)
Int 12 (+1)
Wis 12 (+1)
Cha 14 (+2)
Alignment: Lawful good
HP: 19
AC: 16 (16 flat footed, touch 10)
Base Attack: +2, Grapple +5
Initiative: +0
Speed 30’
Saves: F +7, R +2, W+3


Racial Features:
+1 Feat at lvl 1
+4 skill points lvl1
+1 skill point/lvl

Class Features:
Simple Weapon proficiency
Martial weapon proficiency
Light armor proficiency
Medium Armor Proficiency
Heavy Armor Proficiency
Shield proficiency
Aura of Good
Detect Evil
Smite Evil 1/day
Divine Grace
Lay on Hands

Skills:
Diplomacy 2 (+4)
Handle Animal 5 (+7)
Sense Motive 3 (+4)
Ride 5 (+7)
Swim 1.0 (+4)
Survival 1.0 (+2)

Feats:
Weapon Focus: Longsword
Mounted Combat


Weapons:
Longsword : Att +6, Damage 1d8 +3 (one-handed), crit 19-20/x2 (4#)
Dagger: Att +5 melee/+2 thrown, damage 1d4+3, crit 19-20/x2, RI 10 ft (1#)
2 Javelins: Att +2, damage 1d6+3, critx2, RI 30ft (4#)


Armor:
Scale Mail Armor: AB +4, ACP -4 (30#)
Heavy Wooden Shield: AB +2, ACP -2 (10#)


Gear:
Wooden Holy Symbol
Backpack (2#)
Bedroll (1#)
Winter Blanket (3#)
Flint & Steel
Small steel mirror (0.5#)
Belt Pouch (0.5#)
Trail Rations 5 days (5#)
50’ rope, silk (5#)
5 torches (5#)
3 oil flasks (3#)
Whetstone (1#)
Waterskin (4#)
3 sunrods (3#)

8gp, 5sp, 3cp
[/sblock]
 
Last edited:

Deuce Traveler

Adventurer
Scrag, the Dim Troll
[sblock]
Whenever asked to identify himself, the young troll points a thumb in his chest and utters the word "Scrag." No one knows if its his name or if it is an indicator of an aquatic troll heritage. His sea-green and bluish hued skin would seem to indicate the latter, but he doesn't possess any of the other traits that seperate an aquatic troll from a regular troll.

Scrag simply wandered into town one day, nearly starved to death, collapsing on the steps of the temple. Being a young troll, the priest believed that perhaps this creature could be redeemed of his race's evil tendencies. To his credit, Scrag hasn't eaten anyone, yet, and has shown remarkable restraint at the jibes and insults thrown his way, though that may be because he doesn't understand them. The priest put the young troll to work hauling lumber, which Scrag does with no complaints. Thus far, Scrag seems content with his existence since he has food, water, and shelter. Whether he drifts into the murderous tendencies of his race, only time will tell.

Personality

Although taught the common tongue by the priest who took him in, Scrag very rarely chooses to speak, instead simply listening and following instructions. Scrag does show some self-awareness and self-reliance when it comes to defending himself, though he generally resorts to his natural weapons when doing so. Scrag's benefactor has often observed the young troll staring off into space during breaks in his work. The priest thinks that the young troll is merely daydreaming, though Scrag himself is mum on the issue. He also possesses a rather absurd sense of humor, erupting in a gurgling chuckle when something catches his fancy, though humans have a hard time figuring out just what it is he finds so amusing.

Basics

Race: Troll
Class (Level): Troll (2)
Alignment: Neutral
Size: Medium

Ability Scores

20 Str (10 points, +4 racial)
16 Dex (6 points, +2 racial at 2nd level)
18 Con (10 points, +2 racial at 2nd level)
4 Int (0 points, -4 racial)
12 Wis (6 points, -2 racial)
4 Cha (0 points, -4 racial)

Combat Stats

HP: 18/22
AC: 17 (+2 armor, +2 natural armor, +3 Dex), Touch: 12, Flat-footed: 14
Speed: 30
BAB: +1
Grapple: +6 (+1 BAB, +5 Str)
Single Attack: Claw +6 (+1 BAB, +5 Str), 1d4+5 damage or Greataxe +6 (+1 BAB, +5 Str), 1d12+7, x3 crit or Longbow +4 (+1 BAB, +3 Dex), 1d8, x3 crit
Full Attack: 2 Claws +6 (+1 BAB, +5 Str), 1d4+5 damage; Bite +1 (+1 BAB, +5 Str, -5 secondary attack), 1d4+2 damage or Greataxe +6 (+1 BAB, +5 Str), 1d12+7, x3 crit; Bite +1 (+1 BAB, +5 Str, -5 secondary attack), 1d4+2 damage or Longbow +4 (+1 BAB, +3 Dex), 1d8, x3 crit

Fort: +7 (+3 base, +4 Con)
Ref: +3 (+0 base, +3 Dex)
Will: +1 (+0 base, +1 Wis)

Skills

All skills not listed that can be used untrained are simple ability checks.

Speak Language (Common) (2 skill points)

Feats

Wild Talent (2 power points and ability to take psionic feats)

Racial Traits (Double Regeneration, Automatically stabilizes if brought down to negative)

Darkvision 90'
Low-Light Vision
Giant Type

Languages

Common
Giant

Equipment

Longbow (75 gp)
17 Arrows (1 gp)
Greataxe (20 gp)
Leather Armor (10 gp)
10 chunks of meat (3 gp; 3 sp each)
Backpack (2 gp)
Waterskin (1 gp)
Black Arrow Scroll Tube and Ring
8 gp
[/sblock]

Changes from level 1 to 2:
[sblock]
+6 hit points due to level, +3 hit points due to Con bonus, +2 additional hit points as Con went from 16 to 18

+1 BAB

+1 Fort Bonus

+2 Dex and Con Bonus due to level up

+1 Improvement to Reflex save, AC, and ranged attacks due to Dex increase

Better Regeneration Improvement
[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
so this is what he wanted, eh?

John Tannerson: Wizard-Focused conjurer

::::::::::::::::::::::::::::::::::::::::: level up to level 2 :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::

+1 bab
+1 will save
+1 cantrip, +1 1st level spell (need to sleep before getting these)
+2 spells in the spell book
::Comprehend Languages- Divination school
::Orb of Acid, Lesser- Conjuration School

6 skill points 2 (class)+3 (int)+1 (race)
::spot
::Spellcraft
::Knowledge Arcana X 2 ranks
::Knowledge Dungeoneering
::concentration
and hit points .. .. .. .. 3! rolled here
 

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