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  1. #41
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    Magsman (Lvl 14)

    Leif's Avatar

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    OSRICI Defended The Walls!Gygax Memorial Fund

    ĝ Ignore Leif
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    Sorry, man, I'm just not feeling this right now. Maybe I'll start to do so by the time you're ready for me? Or, maybe you're already ready for me and I've missed my cue?

 

  • #42
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    ĝ Ignore Yttermayn
    Very close to your cue time. I'll PM you a few details.
    wutevr.

  • #43
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    Magsman (Lvl 14)

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    OSRICI Defended The Walls!Gygax Memorial Fund

    ĝ Ignore Leif
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    Roger that.
    Last edited by Leif; Sunday, 27th February, 2011 at 12:50 AM.

  • #44
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    Magsman (Lvl 14)

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    OSRICI Defended The Walls!Gygax Memorial Fund

    ĝ Ignore Leif
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    I can't seem to find my butt with both hands.
    Last edited by Leif; Sunday, 27th February, 2011 at 12:51 AM.

  • #45
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    Minor Trickster (Lvl 4)

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    Quote Originally Posted by Leif View Post
    I can't seem to find the RG, either. Found IC and OOC just fine.
    Lol, you just posted in it! Check out the very first post in this thread.
    wutevr.

  • #46
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    Magsman (Lvl 14)

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    OSRICI Defended The Walls!Gygax Memorial Fund

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    Level-up changes for Yttermayn or Deuce Traveler

    L2
    10 more hit points Grok's L2 hit points (1d8+2=10)
    +1 to BAB
    +1 to Fort save
    +1 to Will save
    +1 L0 spell (4)
    +1 L1 spell (3+1)
    +1 rank in Heal skill (+5 total)

    L3
    7 more hit points hp for level-up to third! (1d8+2=7)
    +1 BAB
    +1 Ref Save
    +1 L2 spell (1+1)
    +1 Rank in Heal Skill
    +1 Feat [Weapon Focus, Heavy Mace]



    Grok, Level 3 Half-Orc Cleric of Pelor


    Grok's 'infection' cured via divine intervention!

    GROK STATS


    --------------------------------------------------------------------------------
    PC Name : Grok Gender : Male HD : 3
    Player : Leif Height : 6'2"
    Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 27
    Class : Cleric Age : 20 Current/Normal
    Level : 3 Hair : Black
    Align : Chaotic/Good Eyes : Brown XP : Enough for 3rd Level (min 3000) as of 9/7/14 (+ 500 for party neutralizing kobolds in black goo)]+250 (calling on Pelor as if on cue)
    Deity : Pelor Speed : 20' Needed for
    Size : Medium Next Level : 6,000
    SHEET UPDATED : 10/16/2014 --------------------------------------------------------------------------------

    ABILITIES


    Final
    Base Racial Magic Misc Ability / Modifier
    Bonus Item Score
    STR : 15 +2 -- -- 17 / +3
    DEX : 13 -- -- -- 13 / +1
    CON : 14 -- -- -- 14 / +2
    INT : 8 -2 -- -- 6 / -2
    WIS : 17 -- -- -- 17 / +3
    CHA : 8 -2 -- -- 6 / -2
    +1 ability increase every 4th level is added to base number.
    --------------------------------------------------------------------------------

    COMBAT STATISTICS


    ARMOR CLASS BASE ATTACK BONUS
    AC Total : 17 (18 vs. one foe - Dodge Feat) MELEE RANGED
    AC Flat-Footed : 16 Total : +4 Total : +2
    AC Touch Attack : 11 (12) Base : +1 Base : +1
    Base : 10 STR : +3 DEX : +1
    Armor : +4 Misc. : +1 Dodge Feat Misc. : --
    Shield : +2 [If Longspear weilded, AC: 15, FF:14, T: 11]
    Dexterity : +1 INITIATIVE
    Size : -- Total : +1
    Magic : -- DEX : +1
    Misc. : -- Misc. : +0
    --------------------------------------------------------------------------------

    SAVING THROWS


    ---Total=Base+Ability+Misc+Magic
    Fort: +5 = 3 +2 +0 +0
    Ref : +2 = 1 +1 +0 +0
    Will : +6 = 3 +3 +0 +0
    --------------------------------------------------------------------------------

    RACIAL TRAITS


    Orc blood
    Darkvision 60'

    --------------------------------------------------------------------------------

    FEATS


    Indicate for level, class, race, etc.
    Augment Healing [Cure spells heal +2 hp per cleric level - Grok's clw heal 1d8+6] - for L3
    Dodge [+1 AC against one opponent]
    Weapon Focus, Heavy Mace - +1 Att

    --------------------------------------------------------------------------------

    LANGUAGES


    Orc
    Common

    -------------------------------------------------------------------------------

    CLASS ABILITIES


    Indicate current abilities only
    Domain Access (Healing, Sun)
    Turn undead
    Spells

    --------------------------------------------------------------------------------
    NOTES ON ABILITIES

    --------------------------------------------------------------------------------

    SKILLS


    Fill in skills you have ranks in AND skills that
    can be used untrained. Mod is the final score, Rnk
    Skill Point Total : 2 is the number of ranks attained in the skill, Abl
    Max Class ranks : 5 is the related ability modifier, and Msc is for any
    Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc.
    Class
    Skill Related
    Mod = Rnk Abl Msc | Skills: Ability
    +2 = 0 +2 +0 | Concentration (CON)
    -2 = 0 -2 +0 | Craft: (INT)
    -2 = 0 -2 +0 | Diplomacy (CHA)
    +6 = 3 +3 +0 | Heal (WIS)
    -2 t = 0 -2 +0 | Knowledge: arcana (INT)
    -2 t = 0 -2 +0 | Knowledge: history (INT)
    -2 t = 0 -2 +0 | Knowledge: religion (INT)
    -2 t = 0 -2 +0 | Knowledge: the planes (INT)
    +3 t = 0 +3 +0 | Profession: (WIS)
    -2 t = 0 -2 +0 | Spell Craft (INT)

    ! = Armor Check Penalty (-0) applies
    t = trained only

    --------------------------------------------------------------------------------

    SPELLS


    DOMAINS: Healing (Granted Power - heal 1d4+1 with touch), Strength (Granted Power - Str Surge, grants +1 to attack or combat maneuver)
    Base Ability
    LVL DC Spell/Day + Domain Spell/ Day
    -0- 13 Prepare 4 per day, but NOT expended when cast
    -1- 14 3 + 1 [___ left for day]
    -2- 15 1 + 1 [___ left for day]

    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Stabilize (dying creature stabilizes)
    Light
    Detect Magic
    Resistance [grants target +1 to saves for 1 min.]

    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Cause Fear [1 creature of 5 HD or less flees for 1d4 rounds] (Will partial, shaken if save, -4 to hit)
    Protection From Evil [+2 to AC & Saves]
    Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.]
    Cure Light Wounds (D) [1d8+2/cleric level (Augment Healing Feat)]

    ____________________ ______________________
    Spell Lvl 2
    Bull's Str [subject gains +4 Str for 1 min/level]
    Cure Moderate Wounds [heals 2d8+2/cleric level hp damage (Augment Healing Feat)]

    --------------------------------------------------------------------------------

    WEAPONS


    ATT is your final attack modifier when using the weapon.
    Monks shoucS : PROPERTIES : PROPERTIES :
    COST : 12 COST : -- COST : 5
    GRAPPLE BONUS: +4 BAB +1 STR +3 SIZE +0

    --------------------------------------------------------------------------------

    PROTECTION


    ARMOR SHIELD
    NAME : Scale Mail NAME : Heavy Wooden
    TYPE : Medium TYPE : Shield
    AC BONUS : +4 AC BONUS : +2
    MAX DEX : +3 CHECK PENALTY : -2
    Dodge Bonus +1 vs. 1 opp.
    CHECK PENALTY : -4 SPELL FAILURE : 15%
    SPELL FAILULE : 25% WGHT : 10#
    SPEED : 20' PROPERTIES :
    WGHT : 30# COST : 7gp
    PROPERTIES :
    COST : 50gp

    --------------------------------------------------------------------------------

    EQUIPMENT


    Indicate in notes which item(s) are bonus regional equipment.
    Don't forget to add weapon, armor, magic items, and treasure
    weights to total weight carried.
    Cost Wt # Item Notes
    12 8.0 heavy mace [+4 Att, +3 Dam]
    -- -.- sling [+1 Att, +0 Dam]
    5 9.0 longspear [+3 Att, +3 Dam]
    1 10.0 100 bullets, sling
    50 30.0 scale mail
    7 10.0 heavy wooden shield
    1 -.- wooden holy symbol
    2 2.0 backpack
    0.1 5.0 --bedroll
    1 4.0 --grappling hook
    25 1.0 --holy water
    1 4.0 --waterskin
    1 4.0 --waterskin
    5 10.0 10 --trail ration
    1 -.- --flint & steel
    1 0.5 --belt pouch
    1 10.0 --rope, hemp 50'


    TOTAL WEIGHT W/O BACKPACK: 67.0 (light)
    BACKPACK WEIGHT: 40.5
    TOTAL WEIGHT W/ BACKPACK : 107.5 (medium)

    --------------------------------------------------------------------------------
    MAGIC ITEMS List items weights, costs, location, number of charges (if any)

    --------------------------------------------------------------------------------
    ENCUMBRANCE
    LOAD (WEIGHT) MOVEMENT & PENALTIES
    [ ] Light (0 - 58 lbs) 30 ft
    [x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4
    [ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3

    --------------------------------------------------------------------------------
    TREASURE List where carried
    PP:
    GP: 5
    SP: 9
    CP:
    MISC.:
    GEMS:

    --------------------------------------------------------------------------------

    --------------------------------------------------------------------------------

    HISTORY / BACKGROUND


    *in progress*
    Grok is the son of one of the WarChieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now.

    Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok.


    Pic by Voda Vosa (Thanks, Voda!)
    Attached Thumbnails Attached Thumbnails Grok.jpg  
    Last edited by Leif; Thursday, 16th October, 2014 at 07:47 AM.

  • #47
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    Myrmidon (Lvl 10)

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    Name: Tuk "Heavy hand" Apeldan
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Tuk level 2
    Code:
    
    Str: 18 +4 (16p.)     Level: 2        XP: 1000
    Dex: 16 +3 (10p.)     BAB: +2         HP: 24 (1d10+2)
    Con: 14 +2 (6p.)     Grapple: +6     Dmg Red: 0
    Int: 10 +0 (2p.)     Speed: 30'(-10)      Spell Res: 0
    Wis: 10 +0 (2p.)     Init: +3      Spell Save: +0
    Cha: 10 +0 (2p.)     ACP: -4         Spell Fail: 0%
    
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +4    +0    +3    +0    +0    +0    17
    Touch: 13              Flatfooted: 14
    
                               Base   Mod  Misc  Total
    Fort:                      3     +2          +5
    Ref:                       0     +3          +3
    Will:                      0     +0          +0
    
    Weapon                Attack   Damage     Critical
    Spiked Chain            +7      2d4+6      x2
    Net                     +5       -         -
    Sling                   +5      1d4+4      x2
    
    Languages: Common, Dwarven.
    
    Abilities: 
    Human:     
    *  Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
    * Human base land speed is 30 feet.
    * 1 extra feat at 1st level.
    * 4 extra skill points at 1st level and 1 extra skill point at each additional level.
    * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
    * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
    
    Feats: Exotic weapon prof. Power attack. Cleave. Weapon focus (Spiked chain)
    
    
    Skills               Ranks  Mod  Misc  Total
    Climb                  5    +4          +9
    Intimidate             5    +0          +5
    Jump                   4    +4          +8 
    
    Equipment:            
    Scale armor           50gp   30lb
    Shield, large, wooden 7gp    10lb
    Chain spiked          25gp   10lb    
    Net                   20gp   6lb 
    Sling                  1gp
    Bullets
    Bed roll
    Flint and steel
    Iron pot	
    X days of trail ration
    Waterskin


    Changes:
    +1 to hit
    +1 to fot save
    +1 to intimidate and climb
    +12 hitpoints
    +Weapon focus (spiked chain) feat from Bonus feat
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #48
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    Cutpurse (Lvl 5)

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    Roderic level 2

    Roderic Asturien human male 2nd level Paladin

    Str 16 (+3)
    Dex 10 (+0)
    Con 14 (+2)
    Int 12 (+1)
    Wis 12 (+1)
    Cha 14 (+2)
    Alignment: Lawful good
    HP: 19
    AC: 16 (16 flat footed, touch 10)
    Base Attack: +2, Grapple +5
    Initiative: +0
    Speed 30’
    Saves: F +7, R +2, W+3


    Racial Features:
    +1 Feat at lvl 1
    +4 skill points lvl1
    +1 skill point/lvl

    Class Features:
    Simple Weapon proficiency
    Martial weapon proficiency
    Light armor proficiency
    Medium Armor Proficiency
    Heavy Armor Proficiency
    Shield proficiency
    Aura of Good
    Detect Evil
    Smite Evil 1/day
    Divine Grace
    Lay on Hands

    Skills:
    Diplomacy 2 (+4)
    Handle Animal 5 (+7)
    Sense Motive 3 (+4)
    Ride 5 (+7)
    Swim 1.0 (+4)
    Survival 1.0 (+2)

    Feats:
    Weapon Focus: Longsword
    Mounted Combat


    Weapons:
    Longsword : Att +6, Damage 1d8 +3 (one-handed), crit 19-20/x2 (4#)
    Dagger: Att +5 melee/+2 thrown, damage 1d4+3, crit 19-20/x2, RI 10 ft (1#)
    2 Javelins: Att +2, damage 1d6+3, critx2, RI 30ft (4#)


    Armor:
    Scale Mail Armor: AB +4, ACP -4 (30#)
    Heavy Wooden Shield: AB +2, ACP -2 (10#)


    Gear:
    Wooden Holy Symbol
    Backpack (2#)
    Bedroll (1#)
    Winter Blanket (3#)
    Flint & Steel
    Small steel mirror (0.5#)
    Belt Pouch (0.5#)
    Trail Rations 5 days (5#)
    50’ rope, silk (5#)
    5 torches (5#)
    3 oil flasks (3#)
    Whetstone (1#)
    Waterskin (4#)
    3 sunrods (3#)

    8gp, 5sp, 3cp
    Last edited by Helfdan; Saturday, 26th February, 2011 at 08:49 PM.

  • #49
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    Guide (Lvl 11)

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    Scrag, the Dim Troll
    Spoiler:

    Whenever asked to identify himself, the young troll points a thumb in his chest and utters the word "Scrag." No one knows if its his name or if it is an indicator of an aquatic troll heritage. His sea-green and bluish hued skin would seem to indicate the latter, but he doesn't possess any of the other traits that seperate an aquatic troll from a regular troll.

    Scrag simply wandered into town one day, nearly starved to death, collapsing on the steps of the temple. Being a young troll, the priest believed that perhaps this creature could be redeemed of his race's evil tendencies. To his credit, Scrag hasn't eaten anyone, yet, and has shown remarkable restraint at the jibes and insults thrown his way, though that may be because he doesn't understand them. The priest put the young troll to work hauling lumber, which Scrag does with no complaints. Thus far, Scrag seems content with his existence since he has food, water, and shelter. Whether he drifts into the murderous tendencies of his race, only time will tell.

    Personality

    Although taught the common tongue by the priest who took him in, Scrag very rarely chooses to speak, instead simply listening and following instructions. Scrag does show some self-awareness and self-reliance when it comes to defending himself, though he generally resorts to his natural weapons when doing so. Scrag's benefactor has often observed the young troll staring off into space during breaks in his work. The priest thinks that the young troll is merely daydreaming, though Scrag himself is mum on the issue. He also possesses a rather absurd sense of humor, erupting in a gurgling chuckle when something catches his fancy, though humans have a hard time figuring out just what it is he finds so amusing.

    Basics

    Race: Troll
    Class (Level): Troll (2)
    Alignment: Neutral
    Size: Medium

    Ability Scores

    20 Str (10 points, +4 racial)
    16 Dex (6 points, +2 racial at 2nd level)
    18 Con (10 points, +2 racial at 2nd level)
    4 Int (0 points, -4 racial)
    12 Wis (6 points, -2 racial)
    4 Cha (0 points, -4 racial)

    Combat Stats

    HP: 18/22
    AC: 17 (+2 armor, +2 natural armor, +3 Dex), Touch: 12, Flat-footed: 14
    Speed: 30
    BAB: +1
    Grapple: +6 (+1 BAB, +5 Str)
    Single Attack: Claw +6 (+1 BAB, +5 Str), 1d4+5 damage or Greataxe +6 (+1 BAB, +5 Str), 1d12+7, x3 crit or Longbow +4 (+1 BAB, +3 Dex), 1d8, x3 crit
    Full Attack: 2 Claws +6 (+1 BAB, +5 Str), 1d4+5 damage; Bite +1 (+1 BAB, +5 Str, -5 secondary attack), 1d4+2 damage or Greataxe +6 (+1 BAB, +5 Str), 1d12+7, x3 crit; Bite +1 (+1 BAB, +5 Str, -5 secondary attack), 1d4+2 damage or Longbow +4 (+1 BAB, +3 Dex), 1d8, x3 crit

    Fort: +7 (+3 base, +4 Con)
    Ref: +3 (+0 base, +3 Dex)
    Will: +1 (+0 base, +1 Wis)

    Skills

    All skills not listed that can be used untrained are simple ability checks.

    Speak Language (Common) (2 skill points)

    Feats

    Wild Talent (2 power points and ability to take psionic feats)

    Racial Traits (Double Regeneration, Automatically stabilizes if brought down to negative)

    Darkvision 90'
    Low-Light Vision
    Giant Type

    Languages

    Common
    Giant

    Equipment

    Longbow (75 gp)
    17 Arrows (1 gp)
    Greataxe (20 gp)
    Leather Armor (10 gp)
    10 chunks of meat (3 gp; 3 sp each)
    Backpack (2 gp)
    Waterskin (1 gp)
    Black Arrow Scroll Tube and Ring
    8 gp


    Changes from level 1 to 2:
    Spoiler:

    +6 hit points due to level, +3 hit points due to Con bonus, +2 additional hit points as Con went from 16 to 18

    +1 BAB

    +1 Fort Bonus

    +2 Dex and Con Bonus due to level up

    +1 Improvement to Reflex save, AC, and ranged attacks due to Dex increase

    Better Regeneration Improvement
    Last edited by Deuce Traveler; Tuesday, 1st April, 2014 at 03:43 AM.
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
    IC

    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
    ---

    My works:
    Dog Soul Publishing's The Books of Faith: Jainism
    Dog Soul Publishing's Sahasra - Items of Magic and War
    Various articles and editing projects for Silven Trumpeter
    LPJ Design's The True Psionic Story: Amulet of Catapsi

  • #50
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    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

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    OSRICEN PublishingPathfinderCircvs MaximvsGygax Memorial FundThe Perturbed Dragon

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    My communities:

    so this is what he wanted, eh?

    John Tannerson: Wizard-Focused conjurer

    ::::::::::::::::::::::::::::::::::::::::: level up to level 2 :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::

    +1 bab
    +1 will save
    +1 cantrip, +1 1st level spell (need to sleep before getting these)
    +2 spells in the spell book
    ::Comprehend Languages- Divination school
    ::Orb of Acid, Lesser- Conjuration School

    6 skill points 2 (class)+3 (int)+1 (race)
    ::spot
    ::Spellcraft
    ::Knowledge Arcana X 2 ranks
    ::Knowledge Dungeoneering
    ::concentration
    and hit points .. .. .. .. 3! rolled here
    Check out Living Pathfinder! 76 83 92 102 109 115 members and counting!!

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