D&D 4th Edition Collection of Records - Page 14




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  1. #131
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    Quote Originally Posted by KenHood View Post
    Heck, I was expecting her to come back with the monkey!

    And I'm a little doggone dissappointed that never happened!
    Well, if it helps, it's possible that she may have been involved in alerting the guards to the goings-on at the "mansion". And they're kind of like monkeys.
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  • #132
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    I might have miss something, but I quickly look at the thread where Palindrome die. In teh previous DM post, he was at 6. The roll that killed him seems to have done 15 damages, which means he should be at -9 and not -12... just curious what I miss.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #133
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    Quote Originally Posted by Velmont View Post
    I might have miss something, but I quickly look at the thread where Palindrome die. In teh previous DM post, he was at 6. The roll that killed him seems to have done 15 damages, which means he should be at -9 and not -12... just curious what I miss.
    He got hit twice, once for 6 and once for 9 damage. But the first hit also gave him 3 cold vulnerability, so he took an extra 3 damage from the second attack, for a total of 18.
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  • #134
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    Ah! Miss that.

    By the way, what do you use to make your maps?
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #135
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    Quote Originally Posted by KenHood View Post
    I can't imagine a reason for another PC to resurrect him. Well...maybe Tander, because he's the good guy. (Woe is going to loot the corpse.)
    I'll have you know, Woe is actually conflicted.

  • #136
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    Quote Originally Posted by Velmont View Post
    By the way, what do you use to make your maps?
    Maptool. It's got a bit of a learning curve, but worth it IMO.
    My games

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  • #137
    Well worth it IMHO as well.


    LEB Judge - Come try PbP in Eberron (4e)
    http://www.enworld.org/forum/living-eberron/


    L4W Judge - Come try PbP in the Transitive Isles (4e - Homebrew)
    http://www.enworld.org/forum/living-4th-edition/

  • #138
    Quote Originally Posted by covaithe View Post
    Well, if it helps, it's possible that she may have been involved in alerting the guards to the goings-on at the "mansion". And they're kind of like monkeys.
    Ah-HAH!

    I KNEW IT!

    Oh, but I wish Palindrome could really liquify her organs!

  • #139
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    KenHood: Well, then allow your team-mates to rez Palindrome and you can have your wish (well, maybe some day)!

    Also, I am currently learning Map Tool for my Second Day of Mourning maps and I must say, it DOES have a little bit of a learning curve, but the results are unlike ANYTHING else you're going to get (especially when compared to those crappy on-line map makers that give you a grid and cartoon-like graphics)!

  • #140
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    Allow me, as well, to sing the praises (and dirges) of MapTool.

    Generating battle maps in MapTool is worth the learning curve. RPTools also has video tutorials that walk you through the basics, and that makes up for a lot.

    For basic maps, don't spend time making your own. There are plenty of free maps out on the web that will fit your needs and you can usually google them by category. These can easily be imported and gridded in the MapTool environment.

    You can add objects and artwork in *png format from any other source (the forums at Dundjinni, Cartographer's Guild, etc... are great for getting free art and ideas).

    The real power of MapTool, however, is that it's a full programming environment. You can reveal the map only from the PC's point of view (line of sight/effect, etc...) while maintaining content from the DM's point of view (traps, secret doors, hidden monsters, etc...). This capability is called "Fog of War", and it's way cool.

    There is actually a forum thread in the community site that has macros for 4E rules, allowing a full game to be played online in real time. I tried it, but you have to be a super computer programmer to really take advantage of it. Way too much time IMO.

    If you want to create your own maps, PSE (PhotoShop Elements) is a really cool (but expensive) tool. Dundjinni and Campaign Cartographper are neat and less expensive, but at the end of the day they rely on you to have PSE if you're going to make real eye-popping battle maps.

    Here's my strategy. Start with free stuff (gimp instead of PSI and MapTool for generating screenshots of your map). If you want to get fancy, get PSE to make walls, objects, etc... more realistic. Then if you want some really fancy looking dungeons or overland maps get CC and/or Dundjinni. Beyond that is way too much time and money invested IMO.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

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