D&D 4th Edition [Closed for now]Ata's 4e PPvPP Arena
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    [Closed for now]Ata's 4e PPvPP Arena

    Here's the (still in discussion) rules for our second experiment!


    -Eight entries.
    -Encounters are 2 vs 2. The couples are decided randomly and then the players (if they want) can find an agreement on the thread, or privately if they want to keep the secret.
    -Lvl 16
    -22 pb
    -standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item)
    -Each character can only use up to two consumables per encounter. It is allowed, however, to buy more to use in subsequent encounters.
    -Available sources: PHb, FGRG, PHb2, AV, Manual of the Planes, no races from the MM, no playtest or preview material. Dragon is available as a source for expanded races and classes.
    -Some options may be disallowed.

    The rules:
    -Competitors are coupled randomly.
    -There will be four different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option.
    -You will have a short rest after each fight.
    -You win if your opponents:
    * surrender
    * die
    * fall unconsciou on their turn due to reaching 0 hp and you can attack them on your subsequent turn
    * fall unconscious during your turn due to reaching 0 hp and fail a death saving throw on their subsequent turn
    -The fight continues if:
    *An unconscious competitor manages to recover from the uncoscious condition
    *An uncoscious competitor fails to recover, but the opponents are unable to attack him (example: they are immobilized and only have melee attacks)
    -You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield readied without needing an action, but you'd have to spend one to take a potion out.
    -Spending action points is not allowed. You can, however, spend action points to activate certain abilities that require the expenditure (like the bonus damage of a warpriest or the dmg resistance of a dreadnought).
    House rules
    -Stealth:
    *You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible.
    *You can't hide with light concealment, but concealments from different sources stack.
    -Double Weapons:
    *Double weapons lose the defensive property
    *Double swords lose the light blade type
    -Battlerage Vigor:
    *You can only gain temp hp from being damaged once per round.
    -Storm of blades power:
    *you can make a number of attacks equal to 1/2 your Con modifier +1.


    previous game
    -Lvl 2
    -22 pb
    -standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item)
    -PHb, FGRG, Dragon for races and classes, no races from the MM, no playtest or preview material.
    -All books available for material.
    -Some options may be disallowed.

    The rules:
    -Competitors are coupled randomly.
    -There will be two different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option.
    -You will have an extended rest after each fight; you can choose not to take an extended rest and keep benefits deriving from the fight that you haven't used(pact boons, temporary hps, action points, whatever)
    -You win if your opponent:
    * surrenders
    * dies
    * falls unconscious on his turn due to reaching 0 hp and you can attack him on your subsequent turn
    * falls unconscious during your turn due to reaching 0 hp and fails a death saving throw on his subsequent turn
    -The fight continues if:
    *An unconscious competitor manages to recover from the uncoscious condition
    *An uncoscious competitor fails to recover, but the opponent is unable to attack him (example: he is immobilized and only has melee attacks)
    -You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield ready without needing an action, but you'd have to spend one to take a potion out.
    House rules
    -Stealth:
    *You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible.
    *You can't hide with light concealment, but concealments from different sources stack.
    -Double Weapons:
    *Double weapons lose the defensive property
    *Double swords lose the light blade type
    -Battlerage Vigor:
    *You can only gain temp hp from being damaged once per round.
    Last edited by Atanatotatos; Wednesday, 25th March, 2009 at 06:25 PM.

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