D&D 4th Edition [Closed for now]Ata's 4e PPvPP Arena




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    [Closed for now]Ata's 4e PPvPP Arena

    Here's the (still in discussion) rules for our second experiment!


    -Eight entries.
    -Encounters are 2 vs 2. The couples are decided randomly and then the players (if they want) can find an agreement on the thread, or privately if they want to keep the secret.
    -Lvl 16
    -22 pb
    -standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item)
    -Each character can only use up to two consumables per encounter. It is allowed, however, to buy more to use in subsequent encounters.
    -Available sources: PHb, FGRG, PHb2, AV, Manual of the Planes, no races from the MM, no playtest or preview material. Dragon is available as a source for expanded races and classes.
    -Some options may be disallowed.

    The rules:
    -Competitors are coupled randomly.
    -There will be four different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option.
    -You will have a short rest after each fight.
    -You win if your opponents:
    * surrender
    * die
    * fall unconsciou on their turn due to reaching 0 hp and you can attack them on your subsequent turn
    * fall unconscious during your turn due to reaching 0 hp and fail a death saving throw on their subsequent turn
    -The fight continues if:
    *An unconscious competitor manages to recover from the uncoscious condition
    *An uncoscious competitor fails to recover, but the opponents are unable to attack him (example: they are immobilized and only have melee attacks)
    -You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield readied without needing an action, but you'd have to spend one to take a potion out.
    -Spending action points is not allowed. You can, however, spend action points to activate certain abilities that require the expenditure (like the bonus damage of a warpriest or the dmg resistance of a dreadnought).
    House rules
    -Stealth:
    *You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible.
    *You can't hide with light concealment, but concealments from different sources stack.
    -Double Weapons:
    *Double weapons lose the defensive property
    *Double swords lose the light blade type
    -Battlerage Vigor:
    *You can only gain temp hp from being damaged once per round.
    -Storm of blades power:
    *you can make a number of attacks equal to 1/2 your Con modifier +1.


    previous game
    -Lvl 2
    -22 pb
    -standard wealth and items(one magic item of level +1, one of your level, one of your level -1, and wealth equal to the price of a level -1 item)
    -PHb, FGRG, Dragon for races and classes, no races from the MM, no playtest or preview material.
    -All books available for material.
    -Some options may be disallowed.

    The rules:
    -Competitors are coupled randomly.
    -There will be two different arenas; you won't know in advance where you'll fight; there might be traps, obstacles or monsters; the arena for the final will be chosen randomly between these two.You won't be able to escape the arena so that is not an option.
    -You will have an extended rest after each fight; you can choose not to take an extended rest and keep benefits deriving from the fight that you haven't used(pact boons, temporary hps, action points, whatever)
    -You win if your opponent:
    * surrenders
    * dies
    * falls unconscious on his turn due to reaching 0 hp and you can attack him on your subsequent turn
    * falls unconscious during your turn due to reaching 0 hp and fails a death saving throw on his subsequent turn
    -The fight continues if:
    *An unconscious competitor manages to recover from the uncoscious condition
    *An uncoscious competitor fails to recover, but the opponent is unable to attack him (example: he is immobilized and only has melee attacks)
    -You can have one item or weapon ready at the start of the battle. Well, except for shields, that'd be unfair. So yeah, for example you can have a sword and a shield ready without needing an action, but you'd have to spend one to take a potion out.
    House rules
    -Stealth:
    *You can hide with simple cover, albeit at a -2 penalty on your stealth check.You can't hide on subsequent turns in the same spot with simple cover if you have become visible.
    *You can't hide with light concealment, but concealments from different sources stack.
    -Double Weapons:
    *Double weapons lose the defensive property
    *Double swords lose the light blade type
    -Battlerage Vigor:
    *You can only gain temp hp from being damaged once per round.
    Last edited by Atanatotatos; Wednesday, 25th March, 2009 at 05:25 PM.
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    Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
    Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



    Please excuse my poor English. It is not my first language.

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