Dragon 372 - Design & Development: Monster Design


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Nothing too specific, but some good advice, I think.
Specifically the explainations for the roles are nice. The only thing they missed seems to be Artillery, but there isn't really much to tell there, right?
I specifically like the Lurker description on how they work. Their role requires them to be able to leave the battlefield and come back with an advantage. I think the idea to make BBEG/Villains Lurkers is a neat idea - Lurkers come with an in-built Escape Card!

They acknowledge the possibilities for "grind" and propose ways around it.
Specifically: Don't give your monsters to many healing powers, especially brutes, elites and solo. Regeneration that can be negated or the ability to sacrifice allies to gain hit points are okay. The latter is basically a "redistribution of hit points". ;)
(I bet we can find examples in the MM 1 where they don't follow their own suggestions, but I think the reason is obvious - they are learning. ;) )
 

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