Drowquest [4e] Raiding the Road (Hiatus)

Evilhalfling

Adventurer
Abbil-Belern’s two training patrols are out with a pair of regular patrols. The Captain has recently arrived with his lieutenants. Caliban, your patrol leader is going over battle positioning and reviewing the handsigns that allow you to communicate as if you could have full discussions in another place entirely

The patrol groups are spaced out in a large cavern, several days travel from the Vault of the Drow. The company has used this cave before, and bedrolls were pulled from a hidden compartment. Caliban led you to a small alcove off one side of the cavern.
The alcove is 15’ wide and 10’ deep, with the spider crammed into a back corner. Half way up the wall.

Without warning the cavern begins to shake and the ceiling collapses with a thunderous roar!

Caliban was just outside the alcove, he leaps for the alcove left wall but is pinned under a boulder, and half buried in loose rocks.
Drisdaun and Rantyr are both injured by debris.

As a few rocks continue to fall, You hear a voice in undercommon: Now finish off the survivors, and collect our trophies.”

OOC: Reflex attacks 5,7,7,9,10; Drisdhaun 17(dmg 7), Rantyr 15 (10 dmg)
Caliban hit (plot dmg)
 
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renau1g

First Post
Nashquiri will raise his staff defensively in front of himself and attempts to back away from any threats he sees.

[sblock=OOC]
Initiative (1d20+2=18) if required, forgot +2 from Warlord, should be 20
[/sblock]
 
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Phaezen

First Post
Drisdhaun glances around the area glancing for any potential threats. Perception = 2

Drawing his sword he glances over at the rest of the patrol, the fingers of his off hand dancing out a question "Anyone hurt?, situation report"

[sblock=OOC]
Initiative = 20 if needed
[/sblock]

[sblock=Mini Statblock]

Drisdhaun - Male Drow Resourceful Warlord 1
Initiative: +2, Passive Perception: 9, Passive Insight: 9 Darkvision
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 15/22 Surges: 7/7 Surge Value: 5
Action Points: 1, Second Wind: not used
Powers -
Opening Shove
Vipers Strike

Hammer Formation
Cloud of Darkness or Darkfire

Inspiring Word
Inspiring Word
Bastion of Defense

[/sblock]
 
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nerdytenor

First Post
An answer arrives from Rantyr on the cavern floor.

"If you would but look, dear Drisdhaun, you would have your answer," he says sarcastically.

Rantyr retrieves himself from the ground, several scratches visible on his face and a bit of blood streaming near his wrist where he caught his fall.

"Blasted rocks."

OOC: Initiative 8, if needed (For some reason I put -1 instead of +5 into the roller, which is why invisible castle says 2 and not 8 (I must have been looking at perception)

[sblock=Rantyr Status]
Rantyr, Drow Warlock 1
Init +5 Perception: 9 Insight: 9 DarkVision
AC 15 Fortitude 11 Reflex 14 Will 15
Hit Points: 15 / 25 Bloodied: 12
Temporary Hit Points: 0
Action Points: 1 Second Wind: Available
Healing Surge: 6 Surges per day: 7 / 7
Encounter Resources:

  • Witchfire
  • Darkfire OR Cloud of Darkness
  • Use Action Point
Daily Resources:

  • Dread Star
[/sblock]
 
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Atanatotatos

First Post
Djaar stays quetly behind the group, checking his own body to be sure everything is alright, then he starts looking for cover or some place to conceal himself.

ooc:Initiative 14, Stealth 20 if possible.

[sblock=mini-stats]Djaar- Drow Rogue 1
Initiative:+4 Passive perception:16 Passive Insight:11 (darkvision)
AC:16 For:12 Ref:16 Will:13
HP:26/26 Bloodied:13 Surges value:6 Surges/day:8/8
Speed:6 Languages:Common, deep speech?
AP:1 Second Wind:1
Basic attack: +4 vs AC, 1d4+0
ranged +8 vs AC, 1d4+4, rng 5/10
Powers: piercing strike, deft strike
Cloud of darkness//darkfire, fox's gambit
blinding barrage[/sblock]
 
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DEFCON 1

Legend
Supporter
Javilex rolls over and throws his hands up over his face to cover his head as the shaking and crashing thunders through the caverns. For the several seconds as the collapse echoes and echoes, he lies sprawled on his bedroll right below where Saereth hangs on the wall. "What is the blazes is going on?!?" he shouts over the din.

Once the rockfall draws to a close and the voice bellows out, the drow scrambles to his feet and grabs ahold of his large curved blade, taking it lightly in both hands. He gives a high-pitched whistle, and immediately the tarantula scrambles down the wall and stops by his side.

"The report would be one of trouble, I'd say." Javilex replies.

Initiative: 14

[sblock= Javilex & Saereth: ]Javilex Ahr

Initiative +2
Senses Darkvision; Passive Insight 12, Passive Perception 17
HP 26; Bloodied 13; Healing Surge 6; Surges Per Day 8
AC 15; Fort 14, Ref 13, Will 12
Speed 6; Action Points 1

Circling Strike
Hit And Run
Enclose The Prey
Cloud of Darkness
Darkfire
Partnered Savaging

Str 16 (+3) Dex 15 (+2) Wis 14 (+2)
Con 14 (+2) Int 10 (+0) Cha 10 (+0)
Trained Skills Acrobatics +6, Athletics +7,
Dungeoneering +7, Perception +7, Stealth +8

---------------------------------------------------------------------------------------------

Saereth - Giant Tarantula (Spider)

HP 22; Bloodied 11; Healing Surge 5;
AC 15; Fort 12, Ref 13, Will 13
Speed 6
Str 14 (+2) Dex 16 (+3) Wis 12 (+1)
Con 12 (+1) Int 6 (-2) Cha 6 (-2)
Trained Skills Athletics +7, Stealth +8

[/sblock]
 
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EvolutionKB

First Post
[sblock=ooc]Hmm..I don't know how I missed this. Init: 19 if needed. I hope nobody forgot the +2 from our warlord. Roll Lookup
[/sblock]

Vorgrym was spreading his own bedroll out, when the cavern began to shake and the ceiling collapsed. Leaping nimbly to his feet, he draws his blades, covering his mouth and nose with his sleeve until the dust settles. "I'm fine, here."

[sblock=Combat Block]
Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.
[/sblock]
 
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Evilhalfling

Adventurer
The ceiling collapse appears total, with the entry to the alcove filled with a virtual wall of stone and earth. Through the wall you can hear muted violence but nothing distinct. Digging through the blockage could take minutes or hours depending on the extent of the collapse on the other side.

In your small alcove the crushed Caliban gives a long moan of pain.
The last of the flying debris strike Drisdhaun and Nashquiri, while Javilex seems to have gotten back out of the way. The dust begins to settle.

Djaar presses up against the front wall of the alcove, with good cover from the entrance, he doges a rock that rolls at him.
Javilex squeezes into the corner.

OOC: Reflex attacks: 7,8, Djaar 14(miss), Drisdhaun 15 (4 damage) Nashquri 19 (11 dmg) ; Javilex – safe.
row 1 is difficult terrain, the corner space is a squeeze.

Mini Map -
Code:
Blocked 
Cave 
|.Ca.|
Na.Dr.Dj   (row 1)
Vo.Sp.Ra   (row 2)
Ja         (corner space)
 
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EvolutionKB

First Post
Vorgrym

Vorgrym looks around for another way out of the cave-in. If he doesn't find any, he berates his comrades. "Dig! Or move so I can!"
 


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