Knightfall
World of Kulan DM
Okay, I'm thinking about getting a few of the older D&D modules to incorporate them into my World of Kulan campaign world. These are the only ones I'm really considering at the moment. However, if you HAVE to suggest something else then here are few things you should know...
1) I already own B4 Lost City, T1-4 Temple of Elemental Evil, and X1 Isle of Dread.
2) I have the FREE v.3.5 revisions of Tomb of Horrors and White Plume Mountain as well as access to all the older D&D modules that WotC posted on the web site as classic downloads (i.e. L2 - The Assassin's Knot).
What I'm looking for is to find out which of the 10 modules listed in the poll would be easiest to incorporate into a homebrewed world.
What are these modules' strengths and what are their weaknesses? How hard would they be to convert to v.3.5, based on your personal experiences?
Cheers!
Knightfall
1) I already own B4 Lost City, T1-4 Temple of Elemental Evil, and X1 Isle of Dread.
2) I have the FREE v.3.5 revisions of Tomb of Horrors and White Plume Mountain as well as access to all the older D&D modules that WotC posted on the web site as classic downloads (i.e. L2 - The Assassin's Knot).
What I'm looking for is to find out which of the 10 modules listed in the poll would be easiest to incorporate into a homebrewed world.
What are these modules' strengths and what are their weaknesses? How hard would they be to convert to v.3.5, based on your personal experiences?
Cheers!
Knightfall
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