Sunday, 23rd August, 2009, 11:40 PM #61Swift Charge Barbarian Feature
As your foe falls, you rush toward your next victim.
Encounter ✦ Primal
Free Action Personal
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
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Spellbinder (Lvl 16)
- Join Date
- Jan 2009
- Vermont, USA
ø Ignore AbdulAlhazred
Swift Charge would be fine. And by my interpretation if you triggered yet another thing during the swift charge itself, you could do that too (since it would resolve before SC resolves which in turn has to resolve before the original charge resolves, etc). I guess you could probably work up some example which combined multiple triggered actions on the original charge and the first one was a Swift Charge and then you could start wondering about exactly what is allowed to happen next. Ones head could explode due to over analysis as well.
Novice (Lvl 1)
- Join Date
- Sep 2002
ø Ignore jeffhartsell
Free actions I don't think are immediate interrupt actions, so you have to resolve the triggering action. As such, if a barbarian reduced a foe to 0 with a charge, no other actions (other than via an action point) can be taken, thus no swift charge. Same goes for the warden marking as a free action.
This gets tricky if you had a free action that triggered on a hit or on damage. In that case you could trigger the action during the charge and it will resolve after you resolve the charge.
A foe being reduced to zero is the result of the charge action, and a barbarian can't take any non-action point actions at that point.
I wonder how this works if you use an action point to charge at the begining of your turn? Does an action point charge end your turn?
2) It's free (can take place at any time) and it's triggered, which means it WILL go off - it's not like a dud or something. Show me the rule that makes triggered actions a dud. The wording of "no action after a charge" is superseded by the fact that free actions can take place at any time, and that the triggered action is mandated to take place by the rules. It's not the players choice to have the attack. The rules require it.
STUNNED (PHB 277)
✦ You grant combat advantage.
✦ You can’t take actions.
✦ You can’t flank an enemy.UNCONSCIOUS (PHB 277)
✦ You’re helpless.
✦ You take a –5 penalty to all defenses.
✦ You can’t take actions.
✦ You fall prone, if possible.
✦ You can’t flank an enemy.Turns out I was wrong about dazed... oh well. the point still stands.CHARGE: STANDARD ACTION (PHB 287-288)
✦ Move and Attack: Move your speed as part of the
charge and make a melee basic attack or a bull rush
at the end of your move.
✦ +1 Bonus to the Attack Roll: You gain a +1 bonus
to the attack roll of your basic attack or bull rush.
✦ Movement Requirements: You must move at least
2 squares from your starting position, and you must
move directly to the nearest square from which you
can attack the enemy. You can’t charge if the nearest
square is occupied. Moving over difficult terrain
costs extra squares of movement as normal.
✦ Provoke Opportunity Attacks: If you leave a
square adjacent to an enemy, that enemy can make
an opportunity attack against you.
✦ No Further Actions: After you resolve a charge
attack, you can’t take any further actions this turn,
unless you spend an action point to take an extra
I suppose the thing you will argue against is that there is a difference between "you can't take any further actions" and "no actions can take place". That's a fair point. But at the end of the day, if it meant you couldn't take any actions except free actions it would say so, like it does in the dazed description, not just allow for action points and mention nothing else. I think that using "action points" to allow for "free actions" by making them synonymous is far-fetched.
Last edited by Flipguarder; Monday, 24th August, 2009 at 04:33 PM.
Last edited by Flipguarder; Monday, 24th August, 2009 at 04:41 PM.
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