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    3.5 Good alternative to having a familiar.

    I am building a 1st level Tibbit Gestalt Wizard/Rogue for a friend to play in a game of mine. I got as far as the familiar ability of the wizard and stopped to think, "What kind of a house cat keeps a pet?" So I figured I'd look about for a good alternative class feature for wizards to loose their familiar.

    Lo and behold I can't find one, anybody got any suggestions?

    EDIT: Umm, I just found the specialist wizard stuff, but I don't want her to be a specialist, so they're probably out of the picture.

 

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    Item Familiars :: d20srd.org

    A medallion is probably a good idea.

  • #3
    Wow, that's complicated. Not to mention only available after 3rd level. I've gotta say I'm not that impressed with that book overall, sorry.

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    Quote Originally Posted by Disaster View Post
    "What kind of a house cat keeps a pet?"
    Desert Hare probably has the right of it, but I can't help but imagine the endless role-playing possibilities of a cat with a mouse familiar.
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    I think they showed up in one book or other on the list of 'familars for small wizards'.
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    Quote Originally Posted by Disaster View Post
    So I figured I'd look about for a good alternative class feature for wizards to loose their familiar.

    Lo and behold I can't find one, anybody got any suggestions?
    Check out Dragon #357. The Arcane section of that issue's Class Acts series is titled "Transversed Arcana," and has six alternate class abilities for arcane spellcasters, each of which requires giving up a familiar:

    Aligned Spellcaster - Choose a non-neutral portion of your alignment. Spells you cast have that alignment descriptor (unless they have the opposite alignment descriptor), and such spells that are targeted against creatures of the opposite alignment are at +1 caster level (+2 if it has the opposing alignment subtype).

    Beleaguered Spellcaster - When you take damage equal to three times your spellcaster level from one attack (up to [1 + your spellcasting ability modifier] times per day), the next spell you cast is automatically empowered or maximized (your choice) without increasing the casting time or spell level.

    Disciple of Boccob - You are treated as 1 level higher to qualify for magic item creation feats, and magic items you create are treated as being +1 caster level higher. If you destroy a permanent magic item, you lose all arcane spellcasting abilities for 1 day per caster level of the destroyed item.

    Eidetic Spellcaster - You do not need a spellbook, either to prepare spells or record new ones. You gain/learn new spells normally otherwise, including paying the appropriate gold pieces (for special incenses) when acquiring new spells that aren't from gaining a level.

    Impromptu Metamagic - Each day you choose a metamagic feat you have. A number of times per day equal to (5 - the spell level increase of the feat) you may spontaneously apply that feat to a spell as you cast it, with no increase in casting time or spell level. You must still have the ability to cast spells of the level the spell would have if the feat were applied to it normally.

    School Mastery - Choose a school of magic (if you're a specialist, it must be your specialized school). You gain +1 caster level to spells of that school, plus a special effect based on the school (I am so not listing all of those, however).
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  • #6
    There are, as Alzrius pointed out, already a lot of existing features that allow you to swap familiars and get nifty toys.

    I'm rather partial to the school mastery as it gives a slight boost without being absurd (evokers get +1 caster level on evocations and can ignore 10 points of energy resistance a few times per day, for instance.) Just be aware that the conjurer one is "rapid summoning" which could get wonky depending on your interpretation of other things.
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    Quote Originally Posted by Disaster View Post
    I am building a 1st level Tibbit Gestalt Wizard/Rogue for a friend to play in a game of mine. I got as far as the familiar ability of the wizard and stopped to think, "What kind of a house cat keeps a pet?" So I figured I'd look about for a good alternative class feature for wizards to loose their familiar.

    Lo and behold I can't find one, anybody got any suggestions?

    EDIT: Umm, I just found the specialist wizard stuff, but I don't want her to be a specialist, so they're probably out of the picture.
    You're playing a Gestalt Wizard//Rogue. Get the familiar (preferably a cat); it has your ranks in all skills. As you've got a Wizard on one side, that'll be a LOT of skills where you've got a free +2 Aid Another bonus, or a free reroll. Use Alter Self on your familiar to turn it into a person every now and again. Keep people guessing.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Quote Originally Posted by Jack Simth View Post
    You're playing a Gestalt Wizard//Rogue. Get the familiar (preferably a cat); it has your ranks in all skills. As you've got a Wizard on one side, that'll be a LOT of skills where you've got a free +2 Aid Another bonus, or a free reroll. Use Alter Self on your familiar to turn it into a person every now and again. Keep people guessing.
    Um:

    Quote Originally Posted by SRD
    Alter Self
    Range: Personal
    Target: You
    I think you meant to say Polymorph.
    Last edited by Desert Hare; Monday, 2nd March, 2009 at 04:16 AM.

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    Quote Originally Posted by Desert Hare View Post
    I think you meant to say Polymorph.
    I don't think he did.

    Quote Originally Posted by The SRD
    Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.
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    Quote Originally Posted by Alzrius View Post
    I don't think he did.
    I'm an idiot. It's been a while since I played a caster that has a familiar.
    I forego them most of the time due to the shock of loss associated with the death of one.

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