Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
The stairs ascend steeply before you. They are only 5 feet in width. There isn't a railing to hold onto although you can feel your way as the stairs spiral up the wall along a rocky chasm. The ascent should be fine, as long as you aren't forced to rush. A drop from higher above into the darkness below would be deadly.

OOC: Remember - The PCs brought rope with them.
 

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Knightfall

World of Kulan DM
Quinn leads the way up while Phar settles in at the back of the group. Caerth falls in behind Phar after retrieving the beeswax from the boat. He passes out some of the wax to each of you. Lorien brings out the rope and pitons so you all can tie yourselves together. However you shouldn't need the pitons unless the way up becomes more treacherous. You only have a few of them.

The stairs circle up around the chasm. The way is uneven and a few times chunks of rocks fall away from the stairs down into the chasm. At one point, the stairs ascend at an odd angle, which forces you to use a couple of the pitons, but you soon find yourselves climbing a well-kept section that is more circular. It is eerily quiet.
 

JustinCase

the magical equivalent to the number zero
Caerth Heart-of-Oak

Caerth decides to put the wax in his ears. Not knowing when they'll encounter any harpies, the half-orc had learned that it was better to be prepared. After quickly placing the wax, he grabs his large bow and keeps an arrow ready in case any threats show up, then moves along with the others as silent as possible.
 

Voda Vosa

First Post
"I don't like this quietness, keep your senses up my friends, and your weapons at the ready..." Quinn warns his partners, grabing one piton with one and and the chain with the other.
 


Blackrat

He Who Lurks Beyond The Veil
Lorien too, plugs his pointy ears and carries the light. He is ready to utter a simple spell of Feather Fall if any of them should stumble and fall.
 

Knightfall

World of Kulan DM
With Quinn leading the way, it isn't long before the winged beasts you've heard so much about make their presence known. Aureus and Caerth see and hear them first, even with the wax. Only Quinn fails to notice them as he tugs on the rope for you all to continue up. The beasts look harpy-like as they jump from a high perch from higher up in the chasm. There are two of them and the swoop around the chasm once before diving toward you.
 



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