Mongoose March Releases

MongooseMatt

First Post
We have an exciting month coming up for Mongoose fans, with several titles either about to hit the stores, or making their appearence before the end of the month;

Pocket Spycraft
Now in a handy pocket size! Beyond espionage, beyond military mayhem, Spycraft 2.0 is your gateway to an unlimited world of modern action-adventure! It takes the wildly popular Spycraft RPG d20 system to a whole new level, expanding and updating character options, condensing and refining the rules set, and providing the ideal platform for any scenario from any genre in any setting! Whether your play style is intimate or epic, freeform or stat-driven, this landmark release contains everything you need to launch into the adventure today! Spycraft 2.0's Second Printing includes all errata compiled to date and reorganizes the gear chapter for fast, simple use!


Corporation Main Rulebook
There will come a time when the nations of the world will cease to exist. When the anachronisms of state and country are finally crushed by the inexorable juggernaut of total corporate domination. When five monolithic Corporations are the new world powers. When the lives of billions are the sole property of the companies that employ them. There will come a time when the tools of war and politics alike are not armies or diplomats but Agents: the eyes, the hands, and sometimes the knives of the Corporations, individuals elevated to new peaks of physical and mental potential by unthinkable training and unimaginable technologies. There will come a time when you will be recruited as an Agent, ordered to operate outside any remaining semblance of law and augmented beyond what you once considered human. When you will negotiate, bargain, spy, sabotage, kill and perhaps die in the service of your Corporation - and when you will be well rewarded, as long as you survive.


Victory at Sea: Age of Dreadnoughts
Spanning the entire First World War, Age of Dreadnoughts is a complete naval miniatures game based on the hit Victory at Sea rules system. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy’s Grand Fleet, the Kaiserliche Marine’s Hochseeflotte or any one of the many other nations featured. From skirmishes involving single cruisers hunting down merchantmen and surface raiders to the clashing of fleets against implacable enemies, Victory at Sea: Age of Dreadnoughts is your gateway to exciting battles that take place in the on the oceans of the Great War.


Dwarfs: Guide to the Mostali
We are the Mostali. We tend the World Machine. Do not pretend that the world is not broken for we see its mechanism and tell you that its gears are seizing and its connections freezing. Do not dismiss us as greedy capricious fools; we are Mostal's servants and he is The Mover and Maker. We enact his will and make sure the Machine works as it should and flows along the Great River of Time uninterrupted. Without us, all will halt and the Great Darkness shall return. Do not dismiss us as miners and masons: we are the cogs of the world and our secrets and magic as powerful as those of any empire. God Learners - do not seek to steal our secrets and turn them against us. Mostal's tools are made by Mostali and only we know how to wield them properly. Dragon-Men do not take us for ignorant fools: we stare into the heart of the World Machine daily and understand better than you what dragons perceive. Servants of the Thunder God, do not think you own this land; you bear responsibility for what has been broken and must make amends so that it might be repaired. People of Glorantha: know us and hear us. We are the Mostali. We are the World Machine. We are the ground beneath your feet. And it is broken.


The Lurker's Guide to Gaim
Amongst all of the races that make up the League of Non-Aligned Worlds, it is arguable that the Gaim are indeed the most foreign and remarkable. A race of insectoids that evolve from one generation to the next as needed by the Queens, the Gaim are one of the most enigmatic and reclusive aliens to be part of the greater galactic culture. They are undeniably powerful and they have more secrets hiding behind their closed doors than anyone knew…until now. The Lurker’s Guide to the Gaim is a close look at the various facets of the Gaim Intelligence. With the information covered in this book, players and Games Masters can unleash a host of new bio-adaptations with the various breeds and Gaim-specific feats, skills and prestige classes it presents. There is a wealth of unique information collected here that the Babylon 5 universe may never know or understand, but readers will now have the chance to.


Adventure 2: Prison Planet
At some point in time, every Traveller Games Master will need this adventure – after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different lists of guards and in-mates, Prison Planet can even be used more than once with the same group of players (for those who do not learn the first time around. . .), and promises several sessions of tense, fraught challenges where the players find themselves cut off from the rest of society.


Book 4: Psion
Concentrating on Psion characters and psionic powers, this addition to the Traveller range will literally open your mind to new possibilities. Whether you are looking to introduce psionics to the Third Imperium, add new abilities to members of the Psi Corps, or flesh out psion organisations of your own creation, this book has everything you need. Including new talents, equipment and survival techniques, it is the essential companion for every Psion. In stores at the end of March.


Supplement 3: Fighting Ships
Detaling the largest and most powerful vessels every to play the space lanes in Traveller, Fighting Ships contains the full history, design elements and deck plans of mighty warships. From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will soon find themselves running from cruisers and their escorts, equipped with the heaviest spinal mounts and massed batteries. In stores at the end of March.


The Universe of Babylon 5
Bringing the universe of Babylon 5 to the Traveller system, this book is a one-stop resource for Babylon 5 fans. Combining setting information with new rules, players can learn how jump gates and hyperspace works, play Narn, Minbari or Centauri characters and explore the space station that changed the fate of an entire galaxy. With this book, you can become part of the Babylon 5 saga, creating characters to adventure alongside Sheridan, Garibaldi, Ivanova, G'Kar and Molari as residents of Earth's last, best hope. Using the Traveller rules, the Universe of Babylon 5 shows you how to create detailed characters with rich backgrounds, skilled and equipped to survive the trials and tribulations of the eponymous space station. The rules allow you to recreate any era of the TV series, contributing your own stories to the five-year plot arc. Battle against the Shadows; evade the schemes of Bester's Psi Corps; verbally and diplomatically spar with the diverse ambassadors of the Non-Aligned Worlds, Centauri Republic, Narn Regime and Minbari Empire. Defy the military might of Earthforce - or ally yourself with it.


Hunters of Granbretan
An adventure for the Hawkmoon RPG. Dorian Hawkmoon, Duke of Köln, has recently passed over the Silver Bridge into Europe on his long journey to Persia as part of his forced mission from the King-Emperor. The black-market city of Karlye barely even knew he had come and gone, before he already had done so. Shortly after his passing, another special adventurer from Granbretan follows. This man, a refugee from the bull-masked Tauran Lords, carries with him a very special sword and gauntlet that he claims must never fall into the hands of his former captors. Wounded, poisoned and exhausted…the man dies, leaving the interesting artefact in the hands of the players. Now they are the ones that are being hunted for possessing it, and they can only hope to escape the city and the many soldiers of the Tauran Lords – unless they can find someone foolish enough to take the mighty weapon off their hands (literally) so they can avoid capture and torture by the Taurans. Everywhere the players go they will find that Karlye is a dangerous and deadly place when it wants to be, and the powerful magic at work in the artefact is doing little to help them in staying unnoticed.


Dream Realms
The Dream Realms – at once the most alien and most familiar of the myriad facets of the Multiverse, visited nightly by the slumbering masses of the Young Kingdoms yet little understood by even the Sorcerer-Emperors of Melnibone. Whether the worlds of dreams lie within the dreamer or across the million spheres, they are home to strange creatures and stranger inhabitants. Dreamthieves, those few with the skills and daring to brave and chart these alien climes, impose a certain order upon them – however such order goes only so far and even an experienced dream traveller may fall prey to the slightest flaw in his character or the first failing of his skills. Yet, from these mutable and dangerous demesnes, solid reality of treasure and power can be brought back to the Young Kingdoms. The bold, the desperate and the selfless risk much to make dreams come true. Follow in the footsteps of Elric of Melnibone, the dreamthief Oone and countless adventurers and unfortunates who have confronted their dreams and others. In stores at the end of March.


Warrior's Companion
Released for the Conan RPG, within the Kingdoms of the Hyborian Age, men and women of adventure are best advised to learn the use of arms, be they knife, axe or sword! The greatest heroes of the age have carved their names into history with their weapons, and the Warrior’s Companion is dedicated to such characters. Within this tome, you will find new tactics, character options, weapons, and feats, all designed to increase the skill and expertise of players who are devoted to characters defined by their skill in arms. In stores at the end of March.


War on [Insert Noun]
The Computer, in its gracious wisdom, has decided that the citizens of Alpha Complex are at their mandatory happiest when terrified! A new wave of threats is sweeping Alpha Complex, and the Troubleshooters will have their work cut out for them in battling these dangers. War on Commies! War on Mutants! War on Poorly Serviced Food Vats! In stores at the end of March.

You can find more details and previews for all of these books at Mongoose Publishing : For All Your Gaming Needs ...
 

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Desert Hare

Banned
Banned
Corporation Main Rulebook
There will come a time when the nations of the world will cease to exist. When the anachronisms of state and country are finally crushed by the inexorable juggernaut of total corporate domination. When five monolithic Corporations are the new world powers. When the lives of billions are the sole property of the companies that employ them. There will come a time when the tools of war and politics alike are not armies or diplomats but Agents: the eyes, the hands, and sometimes the knives of the Corporations, individuals elevated to new peaks of physical and mental potential by unthinkable training and unimaginable technologies. There will come a time when you will be recruited as an Agent, ordered to operate outside any remaining semblance of law and augmented beyond what you once considered human. When you will negotiate, bargain, spy, sabotage, kill and perhaps die in the service of your Corporation - and when you will be well rewarded, as long as you survive.
This reminds me a lot of Star Drive. Is this for your Traveller product line?
 



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