Soveliss, Thin and the half-elf bard were assigned to another part of the mission, they were to get into Spellhold from the back of the island, were the rest gets the main entrance.
With the final details noted on a piece of paper, Orim , Immarael, "Red", Gredel and Taran make their way to the inn, weaving farewell to their other comrades. Once there, the innkeeper inquires Red about what would she do with her job. Once the red haired elf explains the situation, the innkeeper nods in silent agreement, before leading all of you to your respective rooms.
This was a tiresome day for all of you, so the dirt-filled room doesn't disturb your sleep at all.
Early in the morning, you wake to take a frugal breakfast, cheese, bread and and some hot drinks. Alkathla so early in the morning is so much silent... The empty streets seem like a post apocalyptic scene, dust whirling in the corners of the buildings.
The group soon make their way to the docks, where Galdan and the others are waiting.
"Good morning to you. The others have already sail, the hidden side of the island is harder to get from sea than the main entrance." Galdan takes a step a side, and glances at an old sea dog "This is Captain Afar Tsir, he'll be in charge of the ship, you are under his command now until you reach shore, there you'll designate another leader if you want, the good captain will stay and protect the "Barking Siren" with his men. We don't know for certain what can you find there, but it'll be dangerous. Here's a copy of the maps of Spellhold, the one you retrieved from the thieves, from the city vaults. Make good use of it, the place seems like a damn maze. Come back when you get the information. If you can give whoever is responsible for this, a good punch in the face, be my guest." He gives the map to Orin, claps his hands and raises his eyebrows. "I think that's all I had to tell you. Good luck, and safe journey."
With that Galdan bids you farewell and captain Afar shows you your barracks aboard the Barking Siren. A few minutes later, the sails are deployed and the sound of wood, creaking and screeching announces the start of the Trip.
Afar introduces you to the crewmen:
"These be thi finest most fierce men in the sea! Each o' them has 'n important duty 'board. So ye fnde yerselves useful!"
Ragaman is the second in charge, a bald man with a wooden leg.
Tamalran is the doctor, a small thin man, with a nose that makes his face resemble a vulture.
Dolom is a cleric of Umbrelee, a dark tanned man, caring a heavy staff. He looks weird, plainly weird.
There are a dozen more sailors, whose names are so hard to pronounce and their low importance aboard.
OOC: Sorry, been overloaded with RL stuff. You are free to RP anything you want among you and the NPCs. When you feel ready, let me know, and we'll move on.