Red, Taran, Orim you're up[IC -D&D 4e: Forgotten Realms-] A Paid Trip to Spellhold

Walking Dad

First Post
"Huge storm ahead!" Taran calls from above.

[sblock=OOC]
What about my changing wishes? See the OOC thread.


[sblock=Mini stat block]
Taran
Perception: 21 Insight: 14 Low-Light Vision
AC 16 Fortitude 12 Reflex 14 Will 15
Hit Points: 31/31 Bloodied: 15
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 9/9
At-Will Powers: Wild Shape, Chill Wind, Savage Rend, Storm Spike
Encounter Powers: Elven Accuracy, Darting Bite
Daily Powers: Faerie Fire

[/sblock][/sblock]
 

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Voda Vosa

First Post
Sailors turn their heads to the crows nest and then to their captian. The old sea wolf grins and glances at the seer and all of you.
"Prepare t' have some fun!" he shouted, and the sailors boiled in activity all around the ship, prepearing it for the storm.
"Get yerselves ready to help ladies, this gonna be tough!"
 


Voda Vosa

First Post
As the captain barks orders for all of you, the ship gets into the storm, and the raging winds and implacable rain hits the vessel, making it balance dangerously. A sailor slips away, and it's lost to sight in the turbulent waters.
Two of his partners rush to see what happened, when a lightning hits the main post, setting it alight! Lose ends of rope shoot from the main post, and whip out one of the sailors next to the edge of the ship.
Giant waves crush on a side of the ship, getting inside and making the surface slippery.

OOC:
Well, you have yourselves a skill challenge!
There are several things you can do to help the ship survive the storm. I'll let you decide what each of you wants to do. Post a description of your intended actions and a skill roll that suits the situation described. For example, you can shake in fear and hold to something, in which case you should roll endurance.
 

Keia

I aim to misbehave
Red, Elven Invoker 1

Red hadn’t had any tasks delivered to her by the captain of the boat, not that she was looking for a task, she really didn’t want anything to do at the moment.

As the storm approached, the elven woman felt that they needed to be doing something, making preparations . . . or something. The knowledge was just at the tip of her tongue, and as the first crack of lightning struck, the knowledge was released into her as well.

“Here’s what we need to be doing!!” Red shouted out into the storm, guiding the others where she could.

[sblock=ooc]OOC: Nature: (1d20+11=19) Knowledge nature check to deal with the hazards of the storm. [/sblock]

OOC: Sorry - having real trouble actually getting into ENWorld lately
 

Walking Dad

First Post
Taran to get into savety, using his knowledge about storms to guide him.

[sblock=OOC]
No dice roller avaiable :(
(IC and Brickster are down. Is there another good one?)

Survival +11.

[sblock=Mini stat block]
Taran
Perception: 21 Insight: 14 Low-Light Vision
AC 16 Fortitude 12 Reflex 14 Will 15
Hit Points: 31/31 Bloodied: 15
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 9/9
At-Will Powers: Wild Shape, Chill Wind, Savage Rend, Storm Spike
Encounter Powers: Elven Accuracy, Darting Bite
Daily Powers: Faerie Fire

[/sblock][/sblock]
 


ukingsken

First Post
Looking about the ship and failing to receive any instruction, Orim closes his eyes to pray for a moment. Opening them he catches a piece of rigging snapping loose in the wind. Taking this as a sign he nimbly scales the rigging to assist the crew overhead.

[sblock=Actions] Acrobatics 1d20+5=24.[/sblock]
 

Voda Vosa

First Post
OOC: WD I roled you a 9, so it's a 20 survival check.

Springing into motion, the fire haired elven woman commands the sailors to the adecuate tasks. Not even the captain dares interrupt her. Some sailors dubt, and look at the old sea wolf, and then back at her, and then back to the captain; but he just nodded quick and hard, as if saying "Do what she says! Quick quick quick!"
Suddenly, a gust of wind buffeted Red on the face, filling her eyes with salty water. She tumbles about the edge of the ship dangerously!

From the crowd's nest, the druid climbs down, searching for a suitable position to protect himself and others from the lightnings and the dire winds. Once there, he catches Red, walking blindly to the edge of the vessel!

As fast as Taran climbs down, Orim climbs up! Or twice as fast. Like a spider, the deva reached two sailors trying to control a sail's ropes. With another pair of arms, the ropes are secured quickly.
From his point, Orim catches a sailor tumbling, unbalanced by the strong winds, up to fall down to his certain death.

OOC: 3 successes so far. Orim has the chance to save the sailor up to fall from the main post (acrobatics or course), Red must make a perception check to see where is she going to, and Taran can help her roll, or try an acrobatic check to catch her.
 

Walking Dad

First Post
Taran tries to help Red: "Look out! The edge!" And tries to get hold of her arm to show her a save direction.

[sblock=OOC]
Perception (1d20+11=23)

Also my allies gain a +1 to perception checks because of Group Awareness

[sblock=Mini stat block]
Taran
Perception: 21 Insight: 14 Low-Light Vision
AC 16 Fortitude 12 Reflex 14 Will 15
Hit Points: 31/31 Bloodied: 15
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 9/9
At-Will Powers: Wild Shape, Chill Wind, Savage Rend, Storm Spike
Encounter Powers: Elven Accuracy, Darting Bite
Daily Powers: Faerie Fire

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