(OoC: I still go on 5 though I added mine in already to my init)
[sblock=Same Dialog]Soveliss would make use of the fact the two men probably didn’t know who he was and Gendel shouting out to draw their attention to rush the two. Soveliss would shout back as he rushed the two attempting to provoke them,
“You two ugly blokes seem to draw trouble.” Drawing his sword Soveliss would alert the group as he pressed forward
“We should hurry up otherwise we might get reported for ‘disturbing the peace’ or the Cowled Mages might pop up. Box them in... and don't kill them.” Killing the two quickly flashed into the Eladrin’s mind until he remembered he needed answers plus he didn’t want to get brought in for murder in this town, maiming them for the sake of stopping a crime seemed still plausible though. Aiming to knock them unconscious or into submission instead he would make note of the building they were trying to enter and check to see if either of the two were bleeding or if it was from a ‘victim’ they had encountered along the way in case it came up later as to what they were doing.[/sblock]
Actions: Depending on how things pan out since I go last, if T1 is still alive and in range for me to attack (without taking an attack of opportunity):
I'll move to intercept and attack with
Lead the Attack L1 Daily Power. If they are still alive and Orim is in range
Commander's Strike on Orim so he can attack (double attack roll thingy apply?).
If T1 is dead I'll move to T2 and attack with
Lead the Attack don't know if that would be with combat advantage though with Grendel on the other side.
[sblock=OoC]
Lead the Attack:
1d20+7 → [16,7] = (23) If it hits damge:
1d8+4 → [6,4] = (10)[/sblock]