[RG][D&D 4E] A Paid Trip to Spellhold

ukingsken

First Post
[sblock=Orim Tyudek]
Orim Tyudek
Male Deva Avenger of Torm
Level 1
Alignment: Unaligned
Representing Ukingsken

Strength 10 (+0)
Constitution 12 (+1)
Dexterity 10 (+0)
Intelligence 18 (+4)
Wisdom 18 (+4)
Charisma 10 (+0)

Height: 6' 3"
Weight: 197 lb
Skin: Pallid Grey/Blue with white markings
Eyes: Brilliant Blue-White
Hair: Black

Maximum Hit Points: 26


Bloodied: 13
Surge Value: 6
Surges / Day: 8


Size: Medium
Speed: 6 squares
Vision: Normal

Initiative: 1d20 +0
Base Strength Attack: 1d20 +0 = + 0 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]
Base Wisdom Attack: 1d20 +4 = + 4 [wisdom]
Base Charisma Attack: 1d20 +0 = + 0 [charisma]

Armor Class: 17 = 10 + 3 [Armor of Faith] + 4 [Intelligence]
Fortitude Defense: 11 = 10 + 1 [constitution]
Reflex Defense: 10 = 10
Will Defense: 14 = 10 + 4 [wisdom]

Armor: None

Shield: None

Attacks:

Fullblade: +3 = +3 [Prof] vs AC; damage 1[W]= 1d12

Base Saving Throw: d20 vs 10


Languages: Common, Elven, Supernal

Skills:

Acrobatics: +5 = +0 [dexterity] +5 [trained]
Arcana: +4 = +4 [intelligence]
Athletics: +5 = +5 [Trained]
Bluff: +0
Diplomacy: 0
Dungeoneering: +4 = +4 [wisdom]
Endurance: +1 = +1 [constitution]
Heal: +4 = +4 [wisdom]
History: +6 = +4 [intelligence] +2 [Racial]
Insight: +4 = +4 [wisdom]
Intimidate: +0
Nature: +4 = +4 [wisdom]
Perception: +4 = +4 [wisdom]
Religion: +11 = +4 [intelligence] +5 [Trained] +2 [Racial]
Stealth: +5 = +5 [Trained]
Streetwise: +0
Thievery: +0

Feats:

Weapon Proficiency (Fullblade)
Benefit: Gain proficiency with the Fullblade

At-Will:

Bond of Retribution (Divine, Radiant, Weapon)
Standard Action Melee weapon
Target: One creature
Attack: +7 [+4 wis +3 Prof with weapon] vs. AC
Hit: 1[W] + Wis [+4] dmg, the first time an
enemy other then the target hits or misses you
before the end of your next turn, the target takes
radiant damage equal to your Int Mod [+4].

Radiant Vengeance(Divine, Implement, Radiant)
Standard Action Melee weapon
Target: One creature
Attack: +7 [+4 wis +3 Prof with weapon] vs. Ref
Hit: 1d8 + Wis[+4] radiant dmg, and you gain
temporary hitpoints equal to your wisdom
modifier [+4].


Encounter Powers:

Memory of a Thousand Lifetimes (Racial)
No Action
Trigger: You make an attack, skill, saving throw,
or ability roll and don't like the result.
Effect: You add 1d6 to the triggering roll.

Channel Divinity: Abjure Undead (Divine, Implement, Radiant)
Standard Action Close burst 5
Target: one undead creature in burst
Attack: Wisdom [+4] vs. Will
Hit: 3d10 + 4 modifier radiant damage, and
you pull the target a number of squares
equal to 1 + your Wisdom modifier [+4].
The target is immobilized until the end
of your next turn.
Miss: Half damage, and the target is pulled 1 square.

Channel Divinity - Divine Guidance (Special - Divine, Healing)
Immediate Action Close burst 10
Target: The triggering ally
Trigger: An ally within 10 squares of you
makes an attack roll against your oath of
enmity target.
Effect: The target makes a second attack
roll and uses either result.

Oath of Enmity (Divine)
Minor Action Close Burts 10
Target: One enemy you can see in burst
Effect: When you make an attack roll against
the target, and the target is the only enemy
adjacent to you, you make two attack rolls
and use either result. This effect lasts until
the end of the encounter or until you reduce
the target to zero hitpoints at which point
you regain the use of this power.

Avenging Echo (Divine, Radiant, Weapon)
Standard Action Melee Weapon
Target: One creature
Attack: +7 [+4 wis +3 Prof with weapon] vs. AC
Hit: 1[W] + Wisdom [+4] damage. Until the end
of your next turn any enemy that ends its turn
adjacent to you, or hits or misses you takes
5 + Int [+4] radiant damage.


Daily Powers:

Aspect of Might (Divine, Weapon)
Standard Action Melee Weapon
Target: One Creature
Attack: Wis [+4] vs. AC
Hit: 3[W] + Wis [+4] damage.
Miss: Half damage
Effect: Until the end of the encounter you gain
a +5 power bonus to Athletics, a +2 power
bonus to speed, and a +2 power bonus to the
damage rolls of melee attacks.


Kornic's Equipment:

Fullblade 10 lb
Adventurer's Pack 33 lb
Fine Clothing 6 lb
Holy Symbol of Torm 1 lb
Total 50 lb

[/sblock]
 
Last edited:

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