D&D 4th Edition [RG][D&D 4E] A Paid Trip to Spellhold - Page 2




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    Ý Ignore ukingsken
    Orim Tyudek

    Orim Tyudek
    Male Deva Avenger of Torm
    Level 1
    Alignment: Unaligned
    Representing Ukingsken

    Strength 10 (+0)
    Constitution 12 (+1)
    Dexterity 10 (+0)
    Intelligence 18 (+4)
    Wisdom 18 (+4)
    Charisma 10 (+0)

    Height: 6' 3"
    Weight: 197 lb
    Skin: Pallid Grey/Blue with white markings
    Eyes: Brilliant Blue-White
    Hair: Black

    Maximum Hit Points: 26


    Bloodied: 13
    Surge Value: 6
    Surges / Day: 8


    Size: Medium
    Speed: 6 squares
    Vision: Normal

    Initiative: 1d20 +0
    Base Strength Attack: 1d20 +0 = + 0 [strength]
    Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
    Base Constitution Attack: 1d20 +1 = + 1 [constitution]
    Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]
    Base Wisdom Attack: 1d20 +4 = + 4 [wisdom]
    Base Charisma Attack: 1d20 +0 = + 0 [charisma]

    Armor Class: 17 = 10 + 3 [Armor of Faith] + 4 [Intelligence]
    Fortitude Defense: 11 = 10 + 1 [constitution]
    Reflex Defense: 10 = 10
    Will Defense: 14 = 10 + 4 [wisdom]

    Armor: None

    Shield: None

    Attacks:

    Fullblade: +3 = +3 [Prof] vs AC; damage 1[W]= 1d12

    Base Saving Throw: d20 vs 10


    Languages: Common, Elven, Supernal

    Skills:

    Acrobatics: +5 = +0 [dexterity] +5 [trained]
    Arcana: +4 = +4 [intelligence]
    Athletics: +5 = +5 [Trained]
    Bluff: +0
    Diplomacy: 0
    Dungeoneering: +4 = +4 [wisdom]
    Endurance: +1 = +1 [constitution]
    Heal: +4 = +4 [wisdom]
    History: +6 = +4 [intelligence] +2 [Racial]
    Insight: +4 = +4 [wisdom]
    Intimidate: +0
    Nature: +4 = +4 [wisdom]
    Perception: +4 = +4 [wisdom]
    Religion: +11 = +4 [intelligence] +5 [Trained] +2 [Racial]
    Stealth: +5 = +5 [Trained]
    Streetwise: +0
    Thievery: +0

    Feats:

    Weapon Proficiency (Fullblade)
    Benefit: Gain proficiency with the Fullblade

    At-Will:

    Bond of Retribution (Divine, Radiant, Weapon)
    Standard Action Melee weapon
    Target: One creature
    Attack: +7 [+4 wis +3 Prof with weapon] vs. AC
    Hit: 1[W] + Wis [+4] dmg, the first time an
    enemy other then the target hits or misses you
    before the end of your next turn, the target takes
    radiant damage equal to your Int Mod [+4].

    Radiant Vengeance(Divine, Implement, Radiant)
    Standard Action Melee weapon
    Target: One creature
    Attack: +7 [+4 wis +3 Prof with weapon] vs. Ref
    Hit: 1d8 + Wis[+4] radiant dmg, and you gain
    temporary hitpoints equal to your wisdom
    modifier [+4].


    Encounter Powers:

    Memory of a Thousand Lifetimes (Racial)
    No Action
    Trigger: You make an attack, skill, saving throw,
    or ability roll and don't like the result.
    Effect: You add 1d6 to the triggering roll.

    Channel Divinity: Abjure Undead (Divine, Implement, Radiant)
    Standard Action Close burst 5
    Target: one undead creature in burst
    Attack: Wisdom [+4] vs. Will
    Hit: 3d10 + 4 modifier radiant damage, and
    you pull the target a number of squares
    equal to 1 + your Wisdom modifier [+4].
    The target is immobilized until the end
    of your next turn.
    Miss: Half damage, and the target is pulled 1 square.

    Channel Divinity - Divine Guidance (Special - Divine, Healing)
    Immediate Action Close burst 10
    Target: The triggering ally
    Trigger: An ally within 10 squares of you
    makes an attack roll against your oath of
    enmity target.
    Effect: The target makes a second attack
    roll and uses either result.

    Oath of Enmity (Divine)
    Minor Action Close Burts 10
    Target: One enemy you can see in burst
    Effect: When you make an attack roll against
    the target, and the target is the only enemy
    adjacent to you, you make two attack rolls
    and use either result. This effect lasts until
    the end of the encounter or until you reduce
    the target to zero hitpoints at which point
    you regain the use of this power.

    Avenging Echo (Divine, Radiant, Weapon)
    Standard Action Melee Weapon
    Target: One creature
    Attack: +7 [+4 wis +3 Prof with weapon] vs. AC
    Hit: 1[W] + Wisdom [+4] damage. Until the end
    of your next turn any enemy that ends its turn
    adjacent to you, or hits or misses you takes
    5 + Int [+4] radiant damage.


    Daily Powers:

    Aspect of Might (Divine, Weapon)
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Wis [+4] vs. AC
    Hit: 3[W] + Wis [+4] damage.
    Miss: Half damage
    Effect: Until the end of the encounter you gain
    a +5 power bonus to Athletics, a +2 power
    bonus to speed, and a +2 power bonus to the
    damage rolls of melee attacks.


    Kornic's Equipment:

    Fullblade 10 lb
    Adventurer's Pack 33 lb
    Fine Clothing 6 lb
    Holy Symbol of Torm 1 lb
    Total 50 lb

    Last edited by ukingsken; Sunday, 17th May, 2009 at 12:32 PM.
    2+2=4 Fate is certain.
    LEB Judge Circa 2009

    My Chracters
    L4W Characters

    Vashik One Eye
    Verrigath Hazzire (Pending Approval)

    LEB Characters

    Cleaver d'Deneith

    Other Characters

    Orim Tyudik


 

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