A Merc's Life [OOC 01]

Maidhc O Casain

Na Bith Mo Riocht Tá!
Slight change of plans - since this thread has already been used for OOC stuff, I'm changing its name and function - it will now serve as the OOC thread for Ihmlán.

I'm still encouraging use of the Forums on Obsidian Portal, and am renewing my notice that no House Ruling is official until it's posted on the House Rules Wiki over there.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Stat block:


[sblock=Stat Block]
Code:
   HP: 15/15     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+03   ST(R):+02    ST(W):+05

  BAB: 00       CMB:+01     CMD: 13

[b]Weapon                 Attack  Damage Critical  Special[/b]
Dagger (Thrown)        +1 (+2) 1d4+1  19-20/x2  Rng: 10'
Crossbow (Launch Bolt) +2      1d8    19-20/x2  Rng: 80'

[b]Conjuration Powers:[/b]
    * Acid Bolt (1d6+1) At Will

[b]Spells:[/b]
    Cantrips             First Level
    * Detect magic      * Magic Missle
    * Launch Bolt        * Orb of fire (Lssr)
    * Prestidigitation    * Hail of Stone 
    * Mage Hand
[/sblock]

Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 14/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12
spell failure: 10 %, ACP 0

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2
Acid Dart: ranged touch att +2, dam 1d6 rng Inc: 30 feet

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level 00000 00
prestidigitaation, Launch bolt, detect Magic

level 1
orb of fire (lesser), Magic Missle

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels
[sblock=acid dart]
Acid Dart (Su): As a standard action, you can unleash
an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points
of acid damage +1 for every two caster levels you
possess.[/sblock]

updated character sheet: 2 April 2010

[sblock= proposed level 3 upgrade]
level up info for level 3:
hp: =+4 1d6+3=4

or do over for rolling a 1: +7
1d6+3=7
Spells: summon Monster II, Bull's strength
Feat: Arcane Armor Training ( - 10% to Arcane casting failure chance )
+1 to following skills: Appraise; Craft: weaponsmith; Knowledge: arcana, Dungeoneering, geography; Perception; Spellcraft; stealth

+1 to fort save and reflex save

The above information is not implemented to the character sheet
[/sblock]
Code:
  Name: Harnry Drextin        Age: 17
 Class: Conjurer           Height: 5'10" 
  Race: Human              Weight: 185 lbs
  Size: Medium               Hair: Brown
Gender: Male                 Eyes: Green
 Align: Chaotic Good
 Deity: Panthiest

Str: 13 +1            Level: 02             XP: 2525
Dex: 15 +2              BAB: +0             HP: 24 (12 + CON + 6 Race/FC)
Con: 16 +3              CMB: +2            CMD: 14
Int: 18 +4            Speed: 30'       Dmg Red: 0/anything
Wis: 17 +3             Init: +2      Spell Res: None 
Cha: 12 +1              ACP: -0     Spell Save: 14+SL

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              14    10     +2    +0    +2   +0     +0    +0   

                  Touch AC: 12              Flatfooted AC: 12

                Total  Base   Mod  Misc   Special
Fort:            03     0     +3          
Ref:             02     0     +2          
Will:            06     3     +3     

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +2        1d8+1          20/x3     
Dagger (Thrown)          +2 (+3)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +3        1d8         19-20/x2     Rng: 80'

Languages: Common, Gnoll

Human Traits:
    * +2 STR
    * Weapon Proficiencies: One Martial Weapon
    * Bonus Feat: One at 1st Level
    * Skilled: +1 Skill Point/Level
    * Favored Class: Wizard

Background Trait:
    * None

Conjurer Abilities (Restricted Schools: Enchantment, Illusion):
    * Proficiencies: Club, Dagger, Crossbows (Hvy/Lght), Quarterstaff
    * Spell Casting (Intelligence Based Arcane Spells)
    * Cantrips (Cast Known 0 Level Spells At-Will)
    * Arcane Bond (Wand)
    * School Power (Conjuration)
      - +½ Lvl additional Rnds Summon Duration
      - Acid Dart (1d6+1/2 Caster Levels) 3+INT Mod/Day

Spell Book:
    Cantrips          First Level
    * Per PFRPG       * Animate Rope
       + Launch Bolt  * Appraising Touch (SC)
                      * Hail of Stone (SC)
                      * Low-Light Vision
                      * Magic Missile
                      * Orb of Acid (Lesser)
                      * Orb of Fire (Lesser)
                      * Summon Monster I
                      * Unseen Servant

Feats:
    * Scribe Scroll (Class Bonus)
    * Armor Proficiency - Light (Human Bonus)
    * Augment Summoning (Lvl One)

Skill Points: 20 (8 + INT Mod/Lvl; 2 Pt GM Bonus, 2 FC)

Skills                   Total   Rank     CS   Ability  Misc
Acrobatics                 2                      2     
Appraise                   9       2       3      4     
Bluff                      1                      1     
Climb                      1                      1     
Craft (Weaponsmith)        9       2       3      4     
Diplomacy                  1                      1     
Disable Device                                    2     
Disguise                   1                      1     
Escape Artist              2                      2     
Fly                                               2     
Handle Animal                                     1     
Heal                       3                      3     
Intimidate                 1                      1     
Knowledge (Arcana)         9       2       3      4     
Knowledge (Dngnrng)        9       2       3      4     
Knowledge (Engnrng)        9       2       3      4     
Knowledge (Geography)      9       2       3      4     
Knowledge (History)                               4     
Knowledge (Local)          8       1       3      4     
Knowledge (Nature)                                4     
Knowledge (Nobility)       8       1       3      4     
Knowledge (Planes)                                4     
Knowledge (Religion)                              4     
Linguistics                                       4     
Perception                 3                      3     
Perform                    1                      1     
Profession (Mercenary)     8       2       3      3     
Ride                       2                      2     
Sense Motive               3                      3     
Slight of Hand                                    2     
Spellcraft                 9       2       3      4     
Stealth                    2                      2     
survival                   3                      3     
Swim                       1                      1     
Use Magic Device                                  1     

     * Situational Bonus not included in Total

Money
PP: 00     GP: 800    SP: 09     CP: 04

Equipment                      Cost    Weight
Wand (Bonded Item)
Explorer's Outfit                        8 lb 
Leather Armor                   10 gp   15 lb
Battle Axe                      08 gp    6 lb
Dagger                           2 gp    1 lb
Crossbow Bolts (10 +1 MW)        7 gp    1 lb
Backpack                         2 gp    2 lb
  Rations (6 Days)               3 gp    6 lb
  Waterskin                      1 gp    4 lb
  Sunrods (2)                    4 gp    2 lb
  Whetstone                      2 cp    2 lb
Beltpouch                        1 gp    ½ lb
Spell Component Pouch            5 gp    2 lb

                        Total Weight:  49½ lb

            Light  Medium   Heavy
Max Weight: 0-50   51-100   101-150

~~~

[sblock=Stat Block]
Code:
   HP: 24/24     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+03   ST(R):+02    ST(W):+06

  BAB: 01       CMB:+02     CMD: 14

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +2        1d8+1          20/x3     
Dagger (Thrown)          +2 (+3)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +3        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+1) 7x/Day

Spells:
    Cantrips                              First Level
    * Launch bolt                         * Low-Light Vision
    * Caltrops                            * Magic Missile
    * Detect Magic                        * Orb of Acid (Lesser)
    * Mage Hand
[/sblock]
 
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Scotley

Hero
OOC: I'm glad it is wet cement and not fresh snow or no doubt you guys would be trying to write your names in that as well.

Don't eat the yellow snow!
 




Leif

Adventurer
OOC: Ok, that works for me, too, I guess. ninety-nine bottles of beer on the wall, ninety-nine bottles of beer...................
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
would that be like 99 bottles of guinnes, killians red, heinakinsma adams or some sort of cheap a$$ american urine beer?
 

Leif

Adventurer
that depends on whether we 're supposed to drink it, or pour in on the GM. I'd hate to waste good beer by pouring it anywhere except down my throat.
 

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