Stat block:
[sblock=Stat Block]
Code:
HP: 15/15 AC: 14 AC(T): 12 AC(FF): 12
Init: +02 ST(F):+03 ST(R):+02 ST(W):+05
BAB: 00 CMB:+01 CMD: 13
[b]Weapon Attack Damage Critical Special[/b]
Dagger (Thrown) +1 (+2) 1d4+1 19-20/x2 Rng: 10'
Crossbow (Launch Bolt) +2 1d8 19-20/x2 Rng: 80'
[b]Conjuration Powers:[/b]
* Acid Bolt (1d6+1) At Will
[b]Spells:[/b]
Cantrips First Level
* Detect magic * Magic Missle
* Launch Bolt * Orb of fire (Lssr)
* Prestidigitation * Hail of Stone
* Mage Hand
[/sblock]
Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP:
14/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12
spell failure: 10 %, ACP 0
saves:
fort: +3
Ref: +2
Will: +5
Ac:
base: 14
touch: 12
flatfoot: 12
melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3
Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2
Acid Dart: ranged touch att +2, dam 1d6 rng Inc: 30 feet
wizard drextin's spells for the day (dc = 14+sp lv.:
0 level 00000
00
prestidigitaation, Launch bolt, detect Magic
level 1
orb of fire (lesser),
Magic Missle
Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels
[sblock=acid dart]
Acid Dart (Su): As a standard action, you can unleash
an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points
of acid damage +1 for every two caster levels you
possess.[/sblock]
updated character sheet: 2 April 2010
[sblock= proposed level 3 upgrade]
level up info for level 3:
hp: =+4
1d6+3=4
or do over for rolling a 1: +7
1d6+3=7
Spells: summon Monster II, Bull's strength
Feat: Arcane Armor Training ( - 10% to Arcane casting failure chance )
+1 to following skills: Appraise; Craft: weaponsmith; Knowledge: arcana, Dungeoneering, geography; Perception; Spellcraft; stealth
+1 to fort save and reflex save
The above information is not implemented to the character sheet
[/sblock]
Code:
Name: Harnry Drextin Age: 17
Class: Conjurer Height: 5'10"
Race: Human Weight: 185 lbs
Size: Medium Hair: Brown
Gender: Male Eyes: Green
Align: Chaotic Good
Deity: Panthiest
Str: 13 +1 Level: 02 XP: 2525
Dex: 15 +2 BAB: +0 HP: 24 (12 + CON + 6 Race/FC)
Con: 16 +3 CMB: +2 CMD: 14
Int: 18 +4 Speed: 30' Dmg Red: 0/anything
Wis: 17 +3 Init: +2 Spell Res: None
Cha: 12 +1 ACP: -0 Spell Save: 14+SL
AC: Total Base Armor Shld Dex Size Def Nat Misc
14 10 +2 +0 +2 +0 +0 +0
Touch AC: 12 Flatfooted AC: 12
Total Base Mod Misc Special
Fort: 03 0 +3
Ref: 02 0 +2
Will: 06 3 +3
Weapon Attack Damage Critical Special
Battle Axe +2 1d8+1 20/x3
Dagger (Thrown) +2 (+3) 1d4+1 19-20/x2 Rng: 10'
Crossbow (Launch Bolt) +3 1d8 19-20/x2 Rng: 80'
Languages: Common, Gnoll
Human Traits:
* +2 STR
* Weapon Proficiencies: One Martial Weapon
* Bonus Feat: One at 1st Level
* Skilled: +1 Skill Point/Level
* Favored Class: Wizard
Background Trait:
* None
Conjurer Abilities (Restricted Schools: Enchantment, Illusion):
* Proficiencies: Club, Dagger, Crossbows (Hvy/Lght), Quarterstaff
* Spell Casting (Intelligence Based Arcane Spells)
* Cantrips (Cast Known 0 Level Spells At-Will)
* Arcane Bond (Wand)
* School Power (Conjuration)
- +½ Lvl additional Rnds Summon Duration
- Acid Dart (1d6+1/2 Caster Levels) 3+INT Mod/Day
Spell Book:
Cantrips First Level
* Per PFRPG * Animate Rope
+ Launch Bolt * Appraising Touch (SC)
* Hail of Stone (SC)
* Low-Light Vision
* Magic Missile
* Orb of Acid (Lesser)
* Orb of Fire (Lesser)
* Summon Monster I
* Unseen Servant
Feats:
* Scribe Scroll (Class Bonus)
* Armor Proficiency - Light (Human Bonus)
* Augment Summoning (Lvl One)
Skill Points: 20 (8 + INT Mod/Lvl; 2 Pt GM Bonus, 2 FC)
Skills Total Rank CS Ability Misc
Acrobatics 2 2
Appraise 9 2 3 4
Bluff 1 1
Climb 1 1
Craft (Weaponsmith) 9 2 3 4
Diplomacy 1 1
Disable Device 2
Disguise 1 1
Escape Artist 2 2
Fly 2
Handle Animal 1
Heal 3 3
Intimidate 1 1
Knowledge (Arcana) 9 2 3 4
Knowledge (Dngnrng) 9 2 3 4
Knowledge (Engnrng) 9 2 3 4
Knowledge (Geography) 9 2 3 4
Knowledge (History) 4
Knowledge (Local) 8 1 3 4
Knowledge (Nature) 4
Knowledge (Nobility) 8 1 3 4
Knowledge (Planes) 4
Knowledge (Religion) 4
Linguistics 4
Perception 3 3
Perform 1 1
Profession (Mercenary) 8 2 3 3
Ride 2 2
Sense Motive 3 3
Slight of Hand 2
Spellcraft 9 2 3 4
Stealth 2 2
survival 3 3
Swim 1 1
Use Magic Device 1
* Situational Bonus not included in Total
Money
PP: 00 GP: 800 SP: 09 CP: 04
Equipment Cost Weight
Wand (Bonded Item)
Explorer's Outfit 8 lb
Leather Armor 10 gp 15 lb
Battle Axe 08 gp 6 lb
Dagger 2 gp 1 lb
Crossbow Bolts (10 +1 MW) 7 gp 1 lb
Backpack 2 gp 2 lb
Rations (6 Days) 3 gp 6 lb
Waterskin 1 gp 4 lb
Sunrods (2) 4 gp 2 lb
Whetstone 2 cp 2 lb
Beltpouch 1 gp ½ lb
Spell Component Pouch 5 gp 2 lb
Total Weight: 49½ lb
Light Medium Heavy
Max Weight: 0-50 51-100 101-150
~~~
[sblock=Stat Block]
Code:
HP: 24/24 AC: 14 AC(T): 12 AC(FF): 12
Init: +02 ST(F):+03 ST(R):+02 ST(W):+06
BAB: 01 CMB:+02 CMD: 14
Weapon Attack Damage Critical Special
Battle Axe +2 1d8+1 20/x3
Dagger (Thrown) +2 (+3) 1d4+1 19-20/x2 Rng: 10'
Crossbow (Launch Bolt) +3 1d8 19-20/x2 Rng: 80'
Conjuration Powers:
* Acid Bolt (1d6+1) 7x/Day
Spells:
Cantrips First Level
* Launch bolt * Low-Light Vision
* Caltrops * Magic Missile
* Detect Magic * Orb of Acid (Lesser)
* Mage Hand
[/sblock]