Hadrian the Builder
First Post
Posts like this one are the reason I come here. This was well done and I am going to try these tips in my own game.
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For me, it was a fight staged within a tangle of underbrush. I too learned the hard way that a little goes a long way with DT.I made the same mistake by having my group fight in knee-deep water against a swamp monster. The DMG even cautions against it, and I won't be making that mistake again.
Well, I have a five-man group of three strikers and two defenders and we grind routinely. In fact, two owl bears was a near TPK for our party of 5-6th level characters. It's just too easy to shoot the ol' wad and then have to wear down two or three hundred HP (depending on the hit/miss ratio) with at-wills.Interestingly, I routinely craft fights 2-3 levels higher than my PCs, and there's no grind. That's because they're striker-heavy, with 3 strikers in a 5 man group. With no leaders they're screwed against foes that impose status conditions, but they've gotten good at fast takedowns to help compensate. Even fighting solos is a fast, fun joy.
For instance, I had a battle take place on the deck of a ship in a storm -- because of the rain and heaving ship, every square was difficult terrain. This one environmental effect turned the entire battle into a grind, because no one could move. Instead of swashbuckling, they were wading in mud.
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