Forked from: GTS 2009 D&D Seminar - the Rouse discusses D&D
hong said:Ah, so you're saying that immediate actions are not in fact a barrier to a 4E game. That's good to hear! Unfortunately, this would appear to be more of an indication that you have misunderestimated the complexity of immediate actions as they interrelate with powers, rather than a correct analysis thereof.
But, but, you get ppl complaining about how everyone having daily powers leads to the 15-minute day and stuff. You can't be saying that they're wrong and 4E characters can keep going like Energizer bunnies, can you?
Nonsense. Cf Mass Effect, which doesn't even track ammunition. Or even Fallout 3, which is 99% exploration-oriented, but lets you warp to your home base for R&R.