Averoux (canine race for sci-fantasy)

Fragsie

Explorer
Let me know what you think :)

Averoux
Proud, noble canine warriors, from an empire undergoig revolution.
roads.jpg

Racial Traits
Average Height:
4' 10" - 5' 4"
Average Weight: 230 lbs - 270 lbs
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Ability Scores: +2 Charisma, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
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Languages: Averon, Averrun, Ingal
Skill Bonuses: +2 Perception, +2 Intimidate

Bloodhunt You gain a +1 racial bonus to attack rolls against bloodied foes.
Hunter's Pounce Gain a +1 racial bonus to Reflex. When you charge or double move while holding nothing in your hands, add +2 racial bonus to your speed.
Move with the Pack You can use 'move with the pack' as an encounter power twice per encounter.
[sblock=Move with the Pack]Move with the Pack Averoux Racial Power
As your pack mate circles the prey, you slip into a more advatageous postion.
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Encounter
Immediate Reaction Personal
Trigger: An ally adjacent to you, or who is flanking with you, shifts.
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Effect: You can shift up to 2 squares as a free action.
Special: You can use this power twice per encounter, but only once per round. [/sblock]
Physical Qualities

The evolutionary past of the Averoux is canine; their knee joints are inversed which gives them a hunched appearance, though this may make them look slow and lumbering, they often revert to a four legged state for amazing speeds. They have large ears which protrude up and backward from the top of their elongated heads. Their snouts are large and rest above nasty looking jowls. They are covered in fur/hair that varies greatly in colour and length (usually dependant on their tribe). On average they stand 5’ tall and have a quite heavy build due to a very developed muscular structure; the females are slighter in height and build to the males. Their fashion clothing is similar in appearance to that of the Native Americans of our world; skins and homespun cloths, jewelry is crudely fashioned and often include feathers or bones, the bureaucrats of the noble tribes and the military forces adopt a more formal style of dress with sharp lines and high collars, leaning toward more contrasting colours.

Playing an Averoux

Relations: The first major establishment of regular communication with an alien government was with the Human Empire, whose borders expanded to meet the Coalition’s 116 years ago. Accords were met relatively quickly due to the Coalition’s mineral rich colonies. They have been quick to adopt the strong economic structure of the Empire and have profited from frequent contact with the human mega corps. However, due to contact with human’s liberal values and concept of ‘rights’, a great power shift occurred and a civil liberation movement has thrown the most ruling aristocracy into disfavour. Through the Empire, the Coalition has also traded with the Union and the Sirian Alliance, but these contracts are only made rarely. The Coalition is still unstable at the moment and they are cautious about allowing other species too much influence over their development.

Territory: The Coalition is in fact made up of a fluctuating number of smaller provinces, each under the authority of one tribe. Once each tribe was ruled by a ‘noble’ pack, but only twelve of these now remain; those who were not able to adjust to the new liberal way of life fell victim to mobs of the angry ‘lower’ classes. The homesystem; Bataan, is considered both neutral territory and owned territory to each tribe. The homeworld is an extremely large planet with an Earth-like atmosphere and a slightly higher gravity (1.2 G). The world’s equatorial belt is also disproportionately large; the 3 central continents are covered in dense tropical rainforests which abruptly end at the foot of immense, snow covered mountain ranges to the north and south.

Technology: Although the Averoux have been space fairing for almost 100 years longer than Humans, their general level of technology hasn’t developed much since the discovery of warp travel. The Coalitions resources are constantly shifting from project to project as different tribes that come into power place emphasis on their personal goals.

The personality of an Averoux varies greatly depending on which tribe they hail from; usually relating to the climate and ecosystem of the area of the home world from which they originate, but in general their mood is quick to change; with people they deem friends, you would struggle to find a better companion, however their enemies; or any that are a threat to their friends, must face a vicious temper. Only recently, after a long struggle for the liberation of their lower ‘slave class’, have they began to communicate openly with other species and empires and many are still suspicious and distrusting of aliens, and the threat posed to their tribal culture by joining an intergalactic community.
[sblock=Feats]
Averoux Tracker
Tier: Heroic
Prerequisite: Averoux
Benefit: You gain a +5 feat bonus to Perception
checks made to track and to Insight checks made
to penetrate an illusion or disguise where scent would play a role. You can use this
bonus during a skill challenge if you can convince
the DM that scent is relevant to the check.

Claw Fighter
Tier: Heroic
Prerequisite: Averoux or Ganshin
Benefit: You possess vicious claws, which you can
use as weapons with a +3 proficiency bonus and
1d6 damage. For purpose of powers and feats, you
can treat your claws as light blades, and you are
considered to have a weapon in each hand. You
cannot enchant your claws.
Special: This feat does not effect the Averoux Hunter's Pounce racial ability.[/deck]

Spectral Hunter
Tier: Heroic
Prerequisites: Averoux, Navigator, Spatial Influence class feature
Benefit: Once per encounter, when you use your Move With the Pack racial feature, you can teleport upto your Charisma modifier squares instead of shifting.
[/sblock]
[sblock=Weapons]
Claw Blade: these deadly gauntlets are made for Averoux and other clawed species.They are considered military melee weapons for characters that have the Claw Fighter feat, or superior melee weapons for others. Unlike other weapons, the claw blade occupies your magic item hands slot while enchanted.

Prof: +2, Damage: 1d8, Range: - Price: 20gp Weight: 2lb Group: light blade Properties: off-hand
[/sblock]
 
Last edited:

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the Jester

Legend
These guys look pretty balanced to me. I like the racial power- it's very flavorful- and the tracker feat, though I'd make it explicit that scent plays a role in granting the bonus; it might not apply to an Insight check made to penetrate a disguise via videoconferencing, for example.
 



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