Siege Of Bordrin's Watch - Page 15




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  1. #141
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    "Aye. My legs have carried me far also and I am sure we will make good time." Henry smiled at Tregar, pleased and honoured to be in the same company as the dwarf.

    "We are a fine bunch and I am sure we will prevail by might of steel and spell." He turned to grasp Wendigo by the arm "and if we are too late to save any of your companions then by Moradin's Hammer we will make the Enemy pay a hundred fold."

    As the party prepared to leave, a red-faced Sister Tresa rushed in, puffing and panting with exertion. She ran up to Gloomblade and, throwing her arms around his neck, she fastened there a small icon of an ear of corn.

    "While I will not be with you in person, Gloomblade, know that my prayers will be with you always. Know that however you came to Sub Saan I believe it was the work of the Gods; to have you here and now in this great venture. Now go with the Blessing of Pelor and know that succeed or fail he will be with you always."

    With that she turned and hurried out, her dumpy form shaking with visible emotion.

 

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    Tregar will smile at the shifter's anxiousness at returning to his home and understands his pain at seeing that very place destroyed. He puts a knowing hand on the monk's shoulder, nods, but doesn't say anything, then turns back to the others. "I am ready to go as well, the shop's locked up and I've got my belonging's here." the dwarf says, gesturing to his pack.

    At Henry's words, Tregar replies "It is all in the will of Moradin, you are strong and shall prove that the weapon is just a tool in worthy hands"

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    Quote Originally Posted by Henry
    "We are a fine bunch and I am sure we will prevail by might of steel and spell." He turned to grasp Wendigo by the arm "and if we are too late to save any of your companions then by Moradin's Hammer we will make the Enemy pay a hundred fold."

    Wendigo returns the grasp of the human warrior. "Making the enemy pay is not as much my goal as making sure they do not spoil the dwelling of Moradin's faithful. That is more an insult than anything I can imagine."

    Wendigo notices the fine weapon the warrior carries. "That is an weapon I have not seen. I assume you will put it to good use? Where did you find such a great creation?"

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    Oh, I can help with travel, mounted or not, assuming the fine fellows at the Overlook Watch feel comfortable in removing these manacles and returning my equipment. And my sword. He looks at the two guards meaningfully, then sighs. One of you comfortable with opening locks? He smiles slyly, raising his manacles.
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    Quote Originally Posted by stonegod View Post
    Oh, I can help with travel, mounted or not, assuming the fine fellows at the Overlook Watch feel comfortable in removing these manacles and returning my equipment. And my sword. He looks at the two guards meaningfully, then sighs. One of you comfortable with opening locks? He smiles slyly, raising his manacles.
    Gloomblade stops halfway out the door. He gives the one-time prisoner a once-over and beckons him.

    "Lissen," the Half-Orc says. "I ain't never been one fer puttin' someone in chains. If they ain't lookin'..."

    ... and produces a fine set of lockpicks. Gloomblade gets to work immediately.

    "Dunno why they're so keen on keepin' ya in these here manacles," the Half-Orc adds. "Ain't you one of the militia?"

    Thievery check

    1d20+12=26

    I figure that should be sufficient
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    Gala stands and watches, her eyes lingering slightly over the half-elf, against her better instinct. Gloomblade she met her first night in town, and she nods at him, smiling about their shared circumstances, giving him an awkward wave from her elbow. She carries all she owns -- her satchel with its small book inside and a few personal items, a spare blouse -- and the armor she wears is larger than she is, as if it had been made for another, and now is cinched in to her small frame by the belt at her waist.

    She carries no weapons, and her small hands are empty. She looks at her companions, their armor and weaponry, and assesses the group as a whole. Her thoughts, though, she keeps to herself.

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    "Here my friend, is the producer of my halberd. May I introduce you to Tregar."

    Henry introduced Wendigo to Tregar. "As you see, he is to be our companion on this quest, and a better I cannot imagine."

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    Captain Maul says nothing as Gloomblade takes it upon himself to undo Dorn's manacles. Once the political upriser's hand come free, the dwarf captain nods once to the two guards that brough the half-elf in, and they both turn and walk away... almost as if they were waiting for Gloomblade or someone to do what he just did.

    As the six militiamen (and one woman) get together and start discussing their plans, Maul clears his throat. "B'fore ye get too far inta ya plannin', come dis way. We 'ave a room ready with maps and da like." He runs an appraising eye over the shifter. "Altho' yer Brudda here prob'ly know der way betta than any map."

    He escorts the group through a side door and takes you down a hall until he turns and opens a door into an antechamber. In it lies several muffins and breads, plus a pitcher of water on a sideboard. The center of the room is taken up by a dark stained wooden table, upon which lay much paperwork and map drawings. Once the group enters, Captain Maul addresses them once more before returning to High Hall. "If horses ya need, horses y'ull get. Dose that want'em can have 'em. Dose that don't, won't." Maul then nods to you once more, and closes the door behind him, saying one last thing as he leaves. "Guard's outside dis door. When yer ready to go, he'll take ya to de stables den see you off. Good luck, men."

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    Gloomblade takes a look at the map and materials laid out before the group. He studies it carefully, obviously making mental notes, but saying nothing as he continues to review the materials.
    Leaving EN World for the land of novel writing. I'll be back someday.

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    Constructed centuries ago to house an elite fighting force of Moradin dedicates, the Monastery of the Sundered Chain preserves the memories of the hardships endured at the hands of the giants, and it trains initiates in fighting arts useful for battling these foes. For generations, the monastery has stood as a symbol of dwarven perseverance and expertise in the fighting arts and one who trains there not only receives an excellent education in religion and combat, but also gains a mark of pride and honor. The monastery is about 20 miles from Overlook, higher up in the mountains, and just beneath the Hammer, a great peak that loosely resembles a downturned hammer.

    The maps offered on the table are somewhat detailed, but Brother Wendigo immediately starts noting areas with higher chance of running into some less-than-favorable conditions. It is certainly not an easy journey over these 20 miles, but all of you agree that it should be doable.




    A few moments later there is a knock on the door, and it opens quickly to reveal the dwarven high priest and captain of Overlook's militia, Durkik Forgeheart. He smiles as he enters the room, and is quick to offer his hand to each and every one of you.

    "Sorry for the delay, my friends... I was tasked with preparing the Farstriders with their part of the duties that lay before us. And Sommerfield is not the easiest of men to... discuss things with." He guffahs once, and then moves over to grab himself a corn muffin from the tray. "Any questions you might have of your mission, I'm here to answer as best I can. The monastery is full of some strong and dedicated men and women, and we need to make sure it is secure."

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